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mesa: fix invalid target error handling for teximage
This commit moves the target check before using _mesa_get_current_tex_object
to fix a "Mesa implementation error: bad target in _mesa_get_current_tex_object()"
error.
Fixes: 9dd1f7cec0 ("mesa: pass gl_texture_object as arg to not depend on state")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
268e0e01f3
commit
16233797f4
1 changed files with 8 additions and 7 deletions
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@ -2988,17 +2988,18 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
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internalFormat = override_internal_format(internalFormat, width, height);
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if (!no_error &&
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/* target error checking */
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!legal_teximage_target(ctx, dims, target)) {
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_mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
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func, dims, _mesa_enum_to_string(target));
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return;
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}
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if (!texObj)
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!no_error) {
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/* target error checking */
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if (!legal_teximage_target(ctx, dims, target)) {
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_mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
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func, dims, _mesa_enum_to_string(target));
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return;
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}
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/* general error checking */
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if (compressed) {
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if (compressed_texture_error_check(ctx, dims, target, texObj,
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