v3dv: fix missing access bit flag when checking for texel buffer reads

VK_ACCESS_2_SHADER_READ_BIT matches all types of reads from shaders,
texel buffers too.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33367>
(cherry picked from commit a6dc8fa426)
This commit is contained in:
Iago Toral Quiroga 2025-02-04 08:16:51 +01:00 committed by Eric Engestrom
parent 6c580e547d
commit 1579ff453e
2 changed files with 2 additions and 1 deletions

View file

@ -534,7 +534,7 @@
"description": "v3dv: fix missing access bit flag when checking for texel buffer reads",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -2844,6 +2844,7 @@ cmd_buffer_binning_sync_required(struct v3dv_cmd_buffer *cmd_buffer,
/* Texel Buffer read */
if (buffer_access & (VK_ACCESS_2_SHADER_SAMPLED_READ_BIT |
VK_ACCESS_2_SHADER_READ_BIT |
VK_ACCESS_2_MEMORY_READ_BIT)) {
if (vs_bin_maps->texture_map.num_desc > 0)
return true;