mesa: whitespace fixes in attrib.c

Trivial.
This commit is contained in:
Brian Paul 2018-01-25 09:56:06 -07:00
parent 0e7aaaf5a5
commit 123798eb44

View file

@ -249,7 +249,7 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushAttrib");
return;
}
@ -276,7 +276,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_COLOR_BUFFER_BIT) {
GLuint i;
struct gl_colorbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
attr = MALLOC_STRUCT(gl_colorbuffer_attrib);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
@ -313,7 +313,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_ENABLE_BIT) {
struct gl_enable_attrib *attr;
GLuint i;
attr = MALLOC_STRUCT( gl_enable_attrib );
attr = MALLOC_STRUCT(gl_enable_attrib);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
@ -440,7 +440,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_PIXEL_MODE_BIT) {
struct gl_pixel_attrib *attr;
attr = MALLOC_STRUCT( gl_pixel_attrib );
attr = MALLOC_STRUCT(gl_pixel_attrib);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
@ -574,10 +574,10 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
GLuint i;
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
if ((VALUE) != (NEWVALUE)) { \
_mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
}
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
if ((VALUE) != (NEWVALUE)) { \
_mesa_set_enable(ctx, ENUM, (NEWVALUE)); \
}
TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
if (ctx->Color.BlendEnabled != enable->Blend) {
@ -595,15 +595,15 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
const GLuint mask = 1 << i;
if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
_mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
!!(enable->ClipPlanes & mask));
_mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
!!(enable->ClipPlanes & mask));
}
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
GL_COLOR_MATERIAL);
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
GL_DEPTH_CLAMP);
GL_DEPTH_CLAMP);
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
@ -802,11 +802,11 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
_mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT));
_mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS,
unit->LodBias);
unit->LodBias);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
unit->Combine.ModeRGB);
unit->Combine.ModeRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
unit->Combine.ModeA);
unit->Combine.ModeA);
{
const GLuint n = ctx->Extensions.NV_texture_env_combine4 ? 4 : 3;
GLuint i;
@ -822,9 +822,9 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
}
}
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
1 << unit->Combine.ScaleShiftRGB);
1 << unit->Combine.ScaleShiftRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
1 << unit->Combine.ScaleShiftA);
1 << unit->Combine.ScaleShiftA);
/* Restore texture object state for each target */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
@ -926,7 +926,7 @@ _mesa_PopAttrib(void)
FLUSH_VERTICES(ctx, 0);
if (ctx->AttribStackDepth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopAttrib");
return;
}
@ -975,7 +975,7 @@ _mesa_PopAttrib(void)
else {
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
_mesa_ColorMaski(i,
_mesa_ColorMaski(i,
(GLboolean) (color->ColorMask[i][0] != 0),
(GLboolean) (color->ColorMask[i][1] != 0),
(GLboolean) (color->ColorMask[i][2] != 0),
@ -990,13 +990,13 @@ _mesa_PopAttrib(void)
* function, but legal for the later.
*/
GLboolean multipleBuffers = GL_FALSE;
GLuint i;
GLuint i;
for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
if (color->DrawBuffer[i] != GL_NONE) {
multipleBuffers = GL_TRUE;
break;
}
for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
if (color->DrawBuffer[i] != GL_NONE) {
multipleBuffers = GL_TRUE;
break;
}
}
/* Call the API_level functions, not _mesa_drawbuffers()
* since we need to do error checking on the pop'd
@ -1080,9 +1080,9 @@ _mesa_PopAttrib(void)
}
break;
case GL_CURRENT_BIT:
FLUSH_CURRENT( ctx, 0 );
memcpy( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
FLUSH_CURRENT(ctx, 0);
memcpy(&ctx->Current, attr->data,
sizeof(struct gl_current_attrib));
break;
case GL_DEPTH_BUFFER_BIT:
{
@ -1104,7 +1104,7 @@ _mesa_PopAttrib(void)
const struct gl_enable_attrib *enable;
enable = (const struct gl_enable_attrib *) attr->data;
pop_enable_group(ctx, enable);
ctx->NewState |= _NEW_ALL;
ctx->NewState |= _NEW_ALL;
ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest |
ctx->DriverFlags.NewBlend |
ctx->DriverFlags.NewClipPlaneEnable |
@ -1122,8 +1122,8 @@ _mesa_PopAttrib(void)
}
break;
case GL_EVAL_BIT:
memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
ctx->NewState |= _NEW_EVAL;
memcpy(&ctx->Eval, attr->data, sizeof(struct gl_eval_attrib));
ctx->NewState |= _NEW_EVAL;
break;
case GL_FOG_BIT:
{
@ -1143,13 +1143,13 @@ _mesa_PopAttrib(void)
const struct gl_hint_attrib *hint;
hint = (const struct gl_hint_attrib *) attr->data;
_mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
hint->PerspectiveCorrection );
hint->PerspectiveCorrection);
_mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
_mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
_mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
_mesa_Hint(GL_FOG_HINT, hint->Fog);
_mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
hint->TextureCompression);
_mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
hint->TextureCompression);
}
break;
case GL_LIGHTING_BIT:
@ -1161,14 +1161,14 @@ _mesa_PopAttrib(void)
_mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
/* per-light state */
if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
_math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
for (i = 0; i < ctx->Const.MaxLights; i++) {
const struct gl_light *l = &light->Light[i];
_mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
_mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
_mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
_mesa_light(ctx, i, GL_SPECULAR, l->Specular );
_mesa_light(ctx, i, GL_SPECULAR, l->Specular);
_mesa_light(ctx, i, GL_POSITION, l->EyePosition);
_mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
{
@ -1233,13 +1233,13 @@ _mesa_PopAttrib(void)
}
break;
case GL_LIST_BIT:
memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
memcpy(&ctx->List, attr->data, sizeof(struct gl_list_attrib));
break;
case GL_PIXEL_MODE_BIT:
memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
memcpy(&ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib));
/* XXX what other pixel state needs to be set by function calls? */
_mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
ctx->NewState |= _NEW_PIXEL;
ctx->NewState |= _NEW_PIXEL;
break;
case GL_POINT_BIT:
{
@ -1258,7 +1258,7 @@ _mesa_PopAttrib(void)
point->Threshold);
}
if (ctx->Extensions.NV_point_sprite
|| ctx->Extensions.ARB_point_sprite) {
|| ctx->Extensions.ARB_point_sprite) {
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
_mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
@ -1299,17 +1299,17 @@ _mesa_PopAttrib(void)
polygon->OffsetFill);
}
break;
case GL_POLYGON_STIPPLE_BIT:
memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
case GL_POLYGON_STIPPLE_BIT:
memcpy(ctx->PolygonStipple, attr->data, 32*sizeof(GLuint));
if (ctx->DriverFlags.NewPolygonStipple)
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonStipple;
else
ctx->NewState |= _NEW_POLYGONSTIPPLE;
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple(ctx, (const GLubyte *) attr->data);
break;
case GL_SCISSOR_BIT:
{
unsigned i;
@ -1373,7 +1373,7 @@ _mesa_PopAttrib(void)
xform = (const struct gl_transform_attrib *) attr->data;
_mesa_MatrixMode(xform->MatrixMode);
if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
_math_matrix_analyse(ctx->ProjectionMatrixStack.Top);
/* restore clip planes */
for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
@ -1383,7 +1383,7 @@ _mesa_PopAttrib(void)
_mesa_set_enable(ctx, GL_CLIP_PLANE0 + i,
!!(xform->ClipPlanesEnabled & mask));
if (ctx->Driver.ClipPlane)
ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
ctx->Driver.ClipPlane(ctx, GL_CLIP_PLANE0 + i, eyePlane);
}
/* normalize/rescale */
@ -1404,7 +1404,7 @@ _mesa_PopAttrib(void)
struct texture_state *texstate
= (struct texture_state *) attr->data;
pop_texture_group(ctx, texstate);
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
}
break;
case GL_VIEWPORT_BIT:
@ -1425,21 +1425,21 @@ _mesa_PopAttrib(void)
const struct gl_multisample_attrib *ms;
ms = (const struct gl_multisample_attrib *) attr->data;
TEST_AND_UPDATE(ctx->Multisample.Enabled,
ms->Enabled,
GL_MULTISAMPLE);
TEST_AND_UPDATE(ctx->Multisample.Enabled,
ms->Enabled,
GL_MULTISAMPLE);
TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
ms->SampleCoverage,
GL_SAMPLE_COVERAGE);
TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
ms->SampleCoverage,
GL_SAMPLE_COVERAGE);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
ms->SampleAlphaToCoverage,
GL_SAMPLE_ALPHA_TO_COVERAGE);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
ms->SampleAlphaToCoverage,
GL_SAMPLE_ALPHA_TO_COVERAGE);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
ms->SampleAlphaToOne,
GL_SAMPLE_ALPHA_TO_ONE);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
ms->SampleAlphaToOne,
GL_SAMPLE_ALPHA_TO_ONE);
_mesa_SampleCoverage(ms->SampleCoverageValue,
ms->SampleCoverageInvert);
@ -1595,7 +1595,7 @@ restore_array_attrib(struct gl_context *ctx,
copy_array_attrib(ctx, dest, src, false);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB,
src->ArrayBufferObj->Name);
src->ArrayBufferObj->Name);
} else {
copy_array_attrib(ctx, dest, src, true);
}
@ -1603,7 +1603,7 @@ restore_array_attrib(struct gl_context *ctx,
if (is_vao_name_zero || src->VAO->IndexBufferObj->Name == 0 ||
_mesa_IsBuffer(src->VAO->IndexBufferObj->Name))
_mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->VAO->IndexBufferObj->Name);
src->VAO->IndexBufferObj->Name);
}
/**
@ -1615,7 +1615,7 @@ init_array_attrib_data(struct gl_context *ctx,
struct gl_array_attrib *attrib)
{
/* Get a non driver gl_vertex_array_object. */
attrib->VAO = CALLOC_STRUCT( gl_vertex_array_object );
attrib->VAO = CALLOC_STRUCT(gl_vertex_array_object);
if (attrib->VAO == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
@ -1651,7 +1651,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
GET_CURRENT_CONTEXT(ctx);
if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushClientAttrib");
return;
}
@ -1663,22 +1663,22 @@ _mesa_PushClientAttrib(GLbitfield mask)
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
struct gl_pixelstore_attrib *attr;
/* packing attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
attr = CALLOC_STRUCT(gl_pixelstore_attrib);
if (attr == NULL) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" );
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
goto end;
}
if (save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr)) {
copy_pixelstore(ctx, attr, &ctx->Pack);
}
else {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" );
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
free(attr);
goto end;
}
/* unpacking attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
attr = CALLOC_STRUCT(gl_pixelstore_attrib);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
goto end;
@ -1688,7 +1688,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
copy_pixelstore(ctx, attr, &ctx->Unpack);
}
else {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" );
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
free(attr);
goto end;
}
@ -1696,7 +1696,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
struct gl_array_attrib *attr;
attr = CALLOC_STRUCT( gl_array_attrib );
attr = CALLOC_STRUCT(gl_array_attrib);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
goto end;
@ -1726,8 +1726,6 @@ end:
}
void GLAPIENTRY
_mesa_PopClientAttrib(void)
{
@ -1737,7 +1735,7 @@ _mesa_PopClientAttrib(void)
FLUSH_VERTICES(ctx, 0);
if (ctx->ClientAttribStackDepth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib");
return;
}
@ -1763,13 +1761,13 @@ _mesa_PopClientAttrib(void)
}
break;
case GL_CLIENT_VERTEX_ARRAY_BIT: {
struct gl_array_attrib * attr =
(struct gl_array_attrib *) node->data;
struct gl_array_attrib * attr =
(struct gl_array_attrib *) node->data;
restore_array_attrib(ctx, &ctx->Array, attr);
free_array_attrib_data(ctx, attr);
ctx->NewState |= _NEW_ARRAY;
ctx->NewState |= _NEW_ARRAY;
break;
}
}
default:
unreachable("Bad attrib flag in PopClientAttrib");
}
@ -1819,7 +1817,8 @@ _mesa_free_attrib_data(struct gl_context *ctx)
}
void _mesa_init_attrib( struct gl_context *ctx )
void
_mesa_init_attrib(struct gl_context *ctx)
{
/* Renderer and client attribute stacks */
ctx->AttribStackDepth = 0;