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nir: extend nir_opt_fragdepth to handle lowered IO
Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
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1 changed files with 22 additions and 8 deletions
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@ -63,23 +63,37 @@ nir_opt_fragdepth(nir_shader *shader)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_store_deref)
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if (intrin->intrinsic != nir_intrinsic_store_deref &&
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intrin->intrinsic != nir_intrinsic_store_output)
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continue;
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!nir_deref_mode_is(deref, nir_var_shader_out))
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continue;
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unsigned data_src;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.location != FRAG_RESULT_DEPTH)
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continue;
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if (intrin->intrinsic == nir_intrinsic_store_deref) {
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!nir_deref_mode_is(deref, nir_var_shader_out))
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continue;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.location != FRAG_RESULT_DEPTH)
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continue;
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data_src = 1;
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} else {
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nir_io_semantics sem = nir_intrinsic_io_semantics(intrin);
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if (sem.location != FRAG_RESULT_DEPTH)
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continue;
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data_src = 0;
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}
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/* We found a write to gl_FragDepth */
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if (store_intrin) {
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/* This isn't the only write: give up on this optimization */
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goto end;
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} else {
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if (ssa_def_is_source_depth(intrin->src[1].ssa)) {
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if (ssa_def_is_source_depth(intrin->src[data_src].ssa)) {
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/* We're writing gl_FragCoord.z in gl_FragDepth: remember
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* intrin so we can try to remove it later. */
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store_intrin = intrin;
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