diff --git a/src/compiler/nir/nir_opt_fragdepth.c b/src/compiler/nir/nir_opt_fragdepth.c index 96da27cf94e..7fa92267489 100644 --- a/src/compiler/nir/nir_opt_fragdepth.c +++ b/src/compiler/nir/nir_opt_fragdepth.c @@ -63,23 +63,37 @@ nir_opt_fragdepth(nir_shader *shader) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic != nir_intrinsic_store_deref) + if (intrin->intrinsic != nir_intrinsic_store_deref && + intrin->intrinsic != nir_intrinsic_store_output) continue; - nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); - if (!nir_deref_mode_is(deref, nir_var_shader_out)) - continue; + unsigned data_src; - nir_variable *var = nir_deref_instr_get_variable(deref); - if (var->data.location != FRAG_RESULT_DEPTH) - continue; + if (intrin->intrinsic == nir_intrinsic_store_deref) { + nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); + if (!nir_deref_mode_is(deref, nir_var_shader_out)) + continue; + + nir_variable *var = nir_deref_instr_get_variable(deref); + if (var->data.location != FRAG_RESULT_DEPTH) + continue; + + data_src = 1; + } else { + nir_io_semantics sem = nir_intrinsic_io_semantics(intrin); + + if (sem.location != FRAG_RESULT_DEPTH) + continue; + + data_src = 0; + } /* We found a write to gl_FragDepth */ if (store_intrin) { /* This isn't the only write: give up on this optimization */ goto end; } else { - if (ssa_def_is_source_depth(intrin->src[1].ssa)) { + if (ssa_def_is_source_depth(intrin->src[data_src].ssa)) { /* We're writing gl_FragCoord.z in gl_FragDepth: remember * intrin so we can try to remove it later. */ store_intrin = intrin;