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zink: split up creating zink_shader objects and VkShaderModule objects
the actual VkShaderModule is only needed when we're creating a program to draw with, so this can be split off for "uncompiled" and "compiled" shader objects which will facilitate implementing shader keys Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
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parent
a03d17ede7
commit
0f059d550b
6 changed files with 73 additions and 47 deletions
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@ -214,9 +214,43 @@ update_so_info(struct zink_shader *sh,
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}
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}
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VkShaderModule
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zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs)
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{
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VkShaderModule mod = NULL;
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void *streamout = zs->streamout.so_info_slots ? &zs->streamout : NULL;
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struct spirv_shader *spirv = nir_to_spirv(zs->nir, streamout);
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assert(spirv);
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if (zink_debug & ZINK_DEBUG_SPIRV) {
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char buf[256];
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static int i;
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snprintf(buf, sizeof(buf), "dump%02d.spv", i++);
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FILE *fp = fopen(buf, "wb");
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if (fp) {
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fwrite(spirv->words, sizeof(uint32_t), spirv->num_words, fp);
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fclose(fp);
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fprintf(stderr, "wrote '%s'...\n", buf);
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}
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}
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VkShaderModuleCreateInfo smci = {};
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smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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smci.codeSize = spirv->num_words * sizeof(uint32_t);
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smci.pCode = spirv->words;
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if (vkCreateShaderModule(screen->dev, &smci, NULL, &mod) != VK_SUCCESS)
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mod = NULL;
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/* TODO: determine if there's any reason to cache spirv output? */
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free(spirv->words);
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free(spirv);
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return mod;
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}
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struct zink_shader *
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zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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const struct pipe_stream_output_info *so_info)
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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const struct pipe_stream_output_info *so_info)
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{
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struct zink_shader *ret = CALLOC_STRUCT(zink_shader);
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bool have_psiz = false;
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@ -276,7 +310,7 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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}
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}
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ret->info = nir->info;
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ret->nir = nir;
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if (so_info) {
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memcpy(&ret->streamout.so_info, so_info, sizeof(struct pipe_stream_output_info));
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ret->streamout.so_info_slots = malloc(so_info->num_outputs * sizeof(unsigned int));
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@ -284,32 +318,6 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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update_so_info(ret, nir->info.outputs_written, have_psiz);
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}
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struct spirv_shader *spirv = nir_to_spirv(nir, so_info ? &ret->streamout : NULL);
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assert(spirv);
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if (zink_debug & ZINK_DEBUG_SPIRV) {
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char buf[256];
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static int i;
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snprintf(buf, sizeof(buf), "dump%02d.spv", i++);
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FILE *fp = fopen(buf, "wb");
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if (fp) {
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fwrite(spirv->words, sizeof(uint32_t), spirv->num_words, fp);
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fclose(fp);
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fprintf(stderr, "wrote '%s'...\n", buf);
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}
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}
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VkShaderModuleCreateInfo smci = {};
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smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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smci.codeSize = spirv->num_words * sizeof(uint32_t);
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smci.pCode = spirv->words;
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if (vkCreateShaderModule(screen->dev, &smci, NULL, &ret->shader_module) != VK_SUCCESS)
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return NULL;
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free(spirv->words);
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free(spirv);
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return ret;
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}
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@ -317,14 +325,14 @@ void
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zink_shader_free(struct zink_context *ctx, struct zink_shader *shader)
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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vkDestroyShaderModule(screen->dev, shader->shader_module, NULL);
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set_foreach(shader->programs, entry) {
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struct zink_gfx_program *prog = (void*)entry->key;
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_mesa_hash_table_remove_key(ctx->program_cache, prog->stages);
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prog->stages[pipe_shader_type_from_mesa(shader->info.stage)] = NULL;
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_mesa_hash_table_remove_key(ctx->program_cache, prog->shaders);
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prog->shaders[pipe_shader_type_from_mesa(shader->nir->info.stage)] = NULL;
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zink_gfx_program_reference(screen, &prog, NULL);
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}
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_mesa_set_destroy(shader->programs, NULL
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_mesa_set_destroy(shader->programs, NULL);
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free(shader->streamout.so_info_slots);
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ralloc_free(shader->nir);
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FREE(shader);
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}
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@ -27,6 +27,7 @@
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "compiler/nir/nir.h"
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#include "compiler/shader_info.h"
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#include <vulkan/vulkan.h>
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@ -57,9 +58,8 @@ struct nir_shader *
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zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
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struct zink_shader {
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VkShaderModule shader_module;
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struct nir_shader *nir;
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shader_info info;
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struct zink_so_info streamout;
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struct {
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@ -71,8 +71,11 @@ struct zink_shader {
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struct set *programs;
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};
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VkShaderModule
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zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs);
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struct zink_shader *
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zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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const struct pipe_stream_output_info *so_info);
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void
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@ -166,7 +166,7 @@ get_gfx_program(struct zink_context *ctx)
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if (!entry) {
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struct zink_gfx_program *prog;
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prog = zink_create_gfx_program(ctx, ctx->gfx_stages);
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entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
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entry = _mesa_hash_table_insert(ctx->program_cache, prog->shaders, prog);
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if (!entry)
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return NULL;
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}
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@ -149,7 +149,7 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
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VkPipelineShaderStageCreateInfo stage = {};
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stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage.stage = zink_shader_stage(i);
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stage.module = prog->stages[i]->shader_module;
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stage.module = prog->stages[i];
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stage.pName = "main";
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shader_stages[num_stages++] = stage;
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}
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@ -107,6 +107,17 @@ create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
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return layout;
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}
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static void
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update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[PIPE_SHADER_TYPES - 1], struct zink_gfx_program *prog)
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{
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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if (stages[i]) {
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prog->stages[i] = zink_shader_compile(zink_screen(ctx->base.screen), stages[i]);
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prog->shaders[i] = stages[i];
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}
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}
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}
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static uint32_t
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hash_gfx_pipeline_state(const void *key)
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{
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@ -130,6 +141,8 @@ zink_create_gfx_program(struct zink_context *ctx,
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pipe_reference_init(&prog->reference, 1);
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update_shader_modules(ctx, stages, prog);
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for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
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prog->pipelines[i] = _mesa_hash_table_create(NULL,
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hash_gfx_pipeline_state,
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@ -139,8 +152,7 @@ zink_create_gfx_program(struct zink_context *ctx,
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}
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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prog->stages[i] = stages[i];
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if (stages[i]) {
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if (prog->stages[i]) {
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_mesa_set_add(stages[i]->programs, prog);
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zink_gfx_program_reference(screen, NULL, prog);
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}
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@ -171,10 +183,10 @@ fail:
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static void
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gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
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{
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enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->info.stage);
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enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->nir->info.stage);
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assert(prog->stages[p_stage] == shader);
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prog->stages[p_stage] = NULL;
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assert(prog->shaders[p_stage] == shader);
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prog->shaders[p_stage] = NULL;
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_mesa_set_remove_key(shader->programs, prog);
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}
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@ -189,8 +201,10 @@ zink_destroy_gfx_program(struct zink_screen *screen,
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vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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if (prog->shaders[i])
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gfx_program_remove_shader(prog, prog->shaders[i]);
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if (prog->stages[i])
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gfx_program_remove_shader(prog, prog->stages[i]);
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vkDestroyShaderModule(screen->dev, prog->stages[i], NULL);
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}
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/* unref all used render-passes */
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@ -300,7 +314,7 @@ zink_create_vs_state(struct pipe_context *pctx,
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else
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nir = (struct nir_shader *)shader->ir.nir;
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return zink_compile_nir(zink_screen(pctx->screen), nir, &shader->stream_output);
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return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
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}
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static void
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@ -336,7 +350,7 @@ zink_create_fs_state(struct pipe_context *pctx,
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else
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nir = (struct nir_shader *)shader->ir.nir;
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return zink_compile_nir(zink_screen(pctx->screen), nir, NULL);
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return zink_shader_create(zink_screen(pctx->screen), nir, NULL);
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}
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static void
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@ -40,7 +40,8 @@ struct set;
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struct zink_gfx_program {
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struct pipe_reference reference;
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
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VkShaderModule stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
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struct zink_shader *shaders[PIPE_SHADER_TYPES - 1];
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VkDescriptorSetLayout dsl;
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VkPipelineLayout layout;
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unsigned num_descriptors;
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