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zink: refcount zink_gfx_program objects
now that we're tracking these by shader, we want to ensure that they live through each render pass successfully if there's no flush regardless of the timing when the shader objects are destroyed. this becomes useful when we split up shader create and compile functionality in future patches, at which point program refcounts can be changed during successive draw calls, potentially resulting in a program being destroyed at that point when it shouldn't be with this patch, each shader used by the program gets a reference, with the renderpass batch itself becoming the owner of the program such that it will be deleted when the draw state gets invalidated and a new program is created Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
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parent
8772c693c5
commit
a03d17ede7
7 changed files with 58 additions and 2 deletions
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@ -4,6 +4,7 @@
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#include "zink_fence.h"
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#include "zink_framebuffer.h"
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#include "zink_query.h"
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#include "zink_program.h"
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#include "zink_render_pass.h"
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#include "zink_resource.h"
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#include "zink_screen.h"
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@ -26,6 +27,11 @@ reset_batch(struct zink_context *ctx, struct zink_batch *batch)
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zink_render_pass_reference(screen, &batch->rp, NULL);
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zink_framebuffer_reference(screen, &batch->fb, NULL);
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set_foreach(batch->programs, entry) {
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struct zink_gfx_program *prog = (struct zink_gfx_program*)entry->key;
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zink_gfx_program_reference(screen, &prog, NULL);
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}
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_mesa_set_clear(batch->programs, NULL);
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/* unref all used resources */
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set_foreach(batch->resources, entry) {
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@ -118,3 +124,14 @@ zink_batch_reference_sampler_view(struct zink_batch *batch,
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pipe_reference(NULL, &sv->base.reference);
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}
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}
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void
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zink_batch_reference_program(struct zink_batch *batch,
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struct zink_gfx_program *prog)
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{
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struct set_entry *entry = _mesa_set_search(batch->programs, prog);
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if (!entry) {
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entry = _mesa_set_add(batch->programs, prog);
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pipe_reference(NULL, &prog->reference);
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}
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}
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@ -32,6 +32,7 @@
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struct zink_context;
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struct zink_fence;
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struct zink_framebuffer;
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struct zink_gfx_program;
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struct zink_render_pass;
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struct zink_resource;
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struct zink_sampler_view;
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@ -46,6 +47,7 @@ struct zink_batch {
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struct zink_render_pass *rp;
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struct zink_framebuffer *fb;
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struct set *programs;
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struct set *resources;
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struct set *sampler_views;
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@ -69,4 +71,7 @@ void
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zink_batch_reference_sampler_view(struct zink_batch *batch,
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struct zink_sampler_view *sv);
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void
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zink_batch_reference_program(struct zink_batch *batch,
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struct zink_gfx_program *prog);
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#endif
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@ -321,7 +321,8 @@ zink_shader_free(struct zink_context *ctx, struct zink_shader *shader)
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set_foreach(shader->programs, entry) {
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struct zink_gfx_program *prog = (void*)entry->key;
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_mesa_hash_table_remove_key(ctx->program_cache, prog->stages);
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zink_destroy_gfx_program(screen, prog);
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prog->stages[pipe_shader_type_from_mesa(shader->info.stage)] = NULL;
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zink_gfx_program_reference(screen, &prog, NULL);
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}
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_mesa_set_destroy(shader->programs, NULL
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free(shader->streamout.so_info_slots);
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@ -1147,6 +1147,9 @@ zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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ctx->batches[i].sampler_views = _mesa_set_create(NULL,
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_mesa_hash_pointer,
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_mesa_key_pointer_equal);
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ctx->batches[i].programs = _mesa_set_create(NULL,
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_mesa_hash_pointer,
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_mesa_key_pointer_equal);
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if (!ctx->batches[i].resources || !ctx->batches[i].sampler_views)
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goto fail;
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@ -368,6 +368,7 @@ zink_draw_vbo(struct pipe_context *pctx,
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batch = zink_batch_rp(ctx);
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assert(batch->descs_left >= gfx_program->num_descriptors);
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}
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zink_batch_reference_program(batch, ctx->curr_program);
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VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
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gfx_program);
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@ -39,6 +39,12 @@ struct pipeline_cache_entry {
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VkPipeline pipeline;
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};
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void
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debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
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{
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sprintf(buf, "zink_gfx_program");
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}
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static VkDescriptorSetLayout
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create_desc_set_layout(VkDevice dev,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
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@ -122,6 +128,8 @@ zink_create_gfx_program(struct zink_context *ctx,
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if (!prog)
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goto fail;
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pipe_reference_init(&prog->reference, 1);
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for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
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prog->pipelines[i] = _mesa_hash_table_create(NULL,
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hash_gfx_pipeline_state,
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@ -132,8 +140,10 @@ zink_create_gfx_program(struct zink_context *ctx,
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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prog->stages[i] = stages[i];
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if (stages[i])
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if (stages[i]) {
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_mesa_set_add(stages[i]->programs, prog);
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zink_gfx_program_reference(screen, NULL, prog);
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}
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}
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prog->dsl = create_desc_set_layout(screen->dev, stages,
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@ -27,6 +27,7 @@
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#include <vulkan/vulkan.h>
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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struct zink_context;
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struct zink_screen;
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@ -37,6 +38,8 @@ struct hash_table;
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struct set;
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struct zink_gfx_program {
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struct pipe_reference reference;
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
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VkDescriptorSetLayout dsl;
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VkPipelineLayout layout;
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@ -61,4 +64,20 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
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void
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zink_program_init(struct zink_context *ctx);
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void
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debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr);
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static inline void
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zink_gfx_program_reference(struct zink_screen *screen,
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struct zink_gfx_program **dst,
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struct zink_gfx_program *src)
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{
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struct zink_gfx_program *old_dst = dst ? *dst : NULL;
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if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
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(debug_reference_descriptor)debug_describe_zink_gfx_program))
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zink_destroy_gfx_program(screen, old_dst);
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if (dst) *dst = src;
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}
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#endif
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