pan/decode: Append 0:0 spills:fills to blobber-db

At the moment there's no need to actually count these but we do need a
placeholder for report.py to be happy.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-12-23 11:50:28 -05:00
parent 6a74934e7a
commit 0cc6e33537

View file

@ -1891,7 +1891,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
printf("shader%d - MESA_SHADER_%s shader: " printf("shader%d - MESA_SHADER_%s shader: "
"%u inst, %u bundles, %u quadwords, " "%u inst, %u bundles, %u quadwords, "
"%u registers, %u threads, 0 loops\n\n\n", "%u registers, %u threads, 0 loops, 0:0 spills:fills\n\n\n",
shader_id++, shader_id++,
shader_type_for_job(type), shader_type_for_job(type),
stats.instruction_count, stats.bundle_count, stats.quadword_count, stats.instruction_count, stats.bundle_count, stats.quadword_count,