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mapi: add InternalInvalidateFramebufferAncillaryMESA
this allows glthread to handle ancillary buffer invalidation Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21910>
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4 changed files with 17 additions and 0 deletions
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@ -12972,6 +12972,10 @@
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<function name="DrawElementsInstancedBaseVertexBaseInstanceDrawID"
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es1="1.0" es2="2.0" marshal="custom">
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</function>
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<!-- Internal function for glthread to implement ancillary buffer invalidation. -->
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<function name="InternalInvalidateFramebufferAncillaryMESA" es2="3.0">
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</function>
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</category>
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<xi:include href="OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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@ -1703,6 +1703,7 @@ offsets = {
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"MultiDrawElementsUserBuf": 1667,
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"DrawArraysInstancedBaseInstanceDrawID": 1668,
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"DrawElementsInstancedBaseVertexBaseInstanceDrawID": 1669,
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"InternalInvalidateFramebufferAncillaryMESA": 1670,
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}
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functions = [
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@ -5524,6 +5524,15 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
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discard_framebuffer(ctx, fb, numAttachments, attachments);
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}
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void GLAPIENTRY
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_mesa_InternalInvalidateFramebufferAncillaryMESA(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_framebuffer *fb = get_framebuffer_target(ctx, GL_FRAMEBUFFER);
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discard_attachments(ctx, fb, BITFIELD_BIT(BUFFER_DEPTH) | BITFIELD_BIT(BUFFER_STENCIL));
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}
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void GLAPIENTRY
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_mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
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@ -133,4 +133,7 @@ _mesa_bind_framebuffers(struct gl_context *ctx,
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struct gl_framebuffer *newDrawFb,
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struct gl_framebuffer *newReadFb);
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void GLAPIENTRY
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_mesa_InternalInvalidateFramebufferAncillaryMESA(void);
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#endif /* FBOBJECT_H */
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