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lavapipe: move default rasterizer state values to rendering_state init
these should always be set Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
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1 changed files with 12 additions and 5 deletions
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@ -811,15 +811,10 @@ static void handle_graphics_pipeline(struct vk_cmd_queue_entry *cmd,
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state->rs_state.fill_front = vk_polygon_mode_to_pipe(ps->rs->polygon_mode);
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state->rs_state.fill_back = vk_polygon_mode_to_pipe(ps->rs->polygon_mode);
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}
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state->rs_state.point_size_per_vertex = true;
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if (!BITSET_TEST(ps->dynamic, MESA_VK_DYNAMIC_RS_PROVOKING_VERTEX)) {
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state->rs_state.flatshade_first =
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ps->rs->provoking_vertex == VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
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}
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state->rs_state.point_quad_rasterization = true;
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state->rs_state.half_pixel_center = true;
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state->rs_state.scissor = true;
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state->rs_state.no_ms_sample_mask_out = true;
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if (!BITSET_TEST(ps->dynamic, MESA_VK_DYNAMIC_RS_LINE_WIDTH))
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state->rs_state.line_width = ps->rs->line.width;
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@ -4449,6 +4444,18 @@ VkResult lvp_execute_cmds(struct lvp_device *device,
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state->min_samples_dirty = true;
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state->sample_mask = UINT32_MAX;
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state->poison_mem = device->poison_mem;
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/* default values */
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state->rs_state.line_width = 1.0;
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state->rs_state.flatshade_first = true;
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state->rs_state.clip_halfz = true;
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state->rs_state.front_ccw = true;
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state->rs_state.point_size_per_vertex = true;
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state->rs_state.point_quad_rasterization = true;
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state->rs_state.half_pixel_center = true;
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state->rs_state.scissor = true;
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state->rs_state.no_ms_sample_mask_out = true;
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for (enum pipe_shader_type s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
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for (unsigned i = 0; i < ARRAY_SIZE(state->cso_ss_ptr[s]); i++)
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state->cso_ss_ptr[s][i] = &state->ss[s][i];
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