mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().

Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Brian Paul 2011-07-31 20:39:14 -07:00 committed by Eric Anholt
parent 440dfb4583
commit 0c513a9c1b

View file

@ -141,17 +141,24 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
static void
get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
const GLint rowstride = texImage->RowStride;
const GLushort *src = (const GLushort *) texImage->Data;
GLint img, row;
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
for (row = 0; row < height; row++) {
const GLubyte *src = srcMap + row * rowstride;
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
@ -168,9 +175,9 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
else if (ctx->Pack.SwapBytes) {
_mesa_swap2((GLushort *) dest, width);
}
src += rowstride;
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
}