mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 06:30:10 +01:00
mesa: whitespace, formatting fixes, etc in api_arrayelt.c
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
7c9e5afe81
commit
0baf32508a
1 changed files with 65 additions and 35 deletions
|
|
@ -64,13 +64,19 @@ typedef struct {
|
|||
AEattrib attribs[VERT_ATTRIB_MAX + 1];
|
||||
GLuint NewState;
|
||||
|
||||
/* List of VBOs we need to map before executing ArrayElements */
|
||||
struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
|
||||
GLuint nr_vbos;
|
||||
GLboolean mapped_vbos;
|
||||
|
||||
GLboolean mapped_vbos; /**< Any currently mapped VBOs? */
|
||||
} AEcontext;
|
||||
|
||||
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
|
||||
|
||||
/** Cast wrapper */
|
||||
static INLINE AEcontext *
|
||||
AE_CONTEXT(struct gl_context *ctx)
|
||||
{
|
||||
return (AEcontext *) ctx->aelt_context;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
|
|
@ -78,7 +84,12 @@ typedef struct {
|
|||
* in the range [0, 7]. Luckily these type tokens are sequentially
|
||||
* numbered in gl.h, except for GL_DOUBLE.
|
||||
*/
|
||||
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
|
||||
static INLINE int
|
||||
TYPE_IDX(GLenum t)
|
||||
{
|
||||
return t == GL_DOUBLE ? 7 : t & 7;
|
||||
}
|
||||
|
||||
|
||||
#define NUM_TYPES 8
|
||||
|
||||
|
|
@ -1245,8 +1256,6 @@ VertexAttribI4uiv(GLuint index, const GLuint *v)
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Array [unnormalized/normalized/integer][size][type] of VertexAttrib
|
||||
* functions
|
||||
|
|
@ -1396,10 +1405,9 @@ static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
|
|||
}
|
||||
};
|
||||
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
GLboolean _ae_create_context( struct gl_context *ctx )
|
||||
GLboolean
|
||||
_ae_create_context(struct gl_context *ctx)
|
||||
{
|
||||
if (ctx->aelt_context)
|
||||
return GL_TRUE;
|
||||
|
|
@ -1432,22 +1440,29 @@ GLboolean _ae_create_context( struct gl_context *ctx )
|
|||
}
|
||||
|
||||
|
||||
void _ae_destroy_context( struct gl_context *ctx )
|
||||
void
|
||||
_ae_destroy_context(struct gl_context *ctx)
|
||||
{
|
||||
if ( AE_CONTEXT( ctx ) ) {
|
||||
if (AE_CONTEXT(ctx)) {
|
||||
free(ctx->aelt_context);
|
||||
ctx->aelt_context = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void check_vbo( AEcontext *actx,
|
||||
struct gl_buffer_object *vbo )
|
||||
|
||||
/**
|
||||
* Check if the given vertex buffer object exists and is not mapped.
|
||||
* If so, add it to the list of buffers we must map before executing
|
||||
* an glArrayElement call.
|
||||
*/
|
||||
static void
|
||||
check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
|
||||
{
|
||||
if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
|
||||
GLuint i;
|
||||
for (i = 0; i < actx->nr_vbos; i++)
|
||||
if (actx->vbo[i] == vbo)
|
||||
return;
|
||||
if (actx->vbo[i] == vbo)
|
||||
return; /* already in the list, we're done */
|
||||
assert(actx->nr_vbos < VERT_ATTRIB_MAX);
|
||||
actx->vbo[actx->nr_vbos++] = vbo;
|
||||
}
|
||||
|
|
@ -1460,11 +1475,12 @@ static void check_vbo( AEcontext *actx,
|
|||
* etc).
|
||||
* Note: this may be called during display list construction.
|
||||
*/
|
||||
static void _ae_update_state( struct gl_context *ctx )
|
||||
static void
|
||||
_ae_update_state(struct gl_context *ctx)
|
||||
{
|
||||
AEcontext *actx = AE_CONTEXT(ctx);
|
||||
AEarray *aa = actx->arrays;
|
||||
AEattrib *at = actx->attribs;
|
||||
AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */
|
||||
AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */
|
||||
GLuint i;
|
||||
struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
|
||||
|
||||
|
|
@ -1508,7 +1524,8 @@ static void _ae_update_state( struct gl_context *ctx )
|
|||
aa++;
|
||||
}
|
||||
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
||||
struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)];
|
||||
struct gl_client_array *attribArray =
|
||||
&arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)];
|
||||
if (attribArray->Enabled) {
|
||||
/* NOTE: we use generic glVertexAttribNV functions here.
|
||||
* If we ever remove GL_NV_vertex_program this will have to change.
|
||||
|
|
@ -1524,9 +1541,10 @@ static void _ae_update_state( struct gl_context *ctx )
|
|||
}
|
||||
}
|
||||
|
||||
/* generic vertex attribute arrays */
|
||||
/* generic vertex attribute arrays */
|
||||
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
|
||||
struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
|
||||
struct gl_client_array *attribArray =
|
||||
&arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
|
||||
if (attribArray->Enabled) {
|
||||
GLint intOrNorm;
|
||||
at->array = attribArray;
|
||||
|
|
@ -1580,11 +1598,17 @@ static void _ae_update_state( struct gl_context *ctx )
|
|||
actx->NewState = 0;
|
||||
}
|
||||
|
||||
void _ae_map_vbos( struct gl_context *ctx )
|
||||
|
||||
/**
|
||||
* Before replaying glArrayElements calls we need to map (for reading) any
|
||||
* VBOs referenced by the enabled vertex arrays.
|
||||
*/
|
||||
void
|
||||
_ae_map_vbos(struct gl_context *ctx)
|
||||
{
|
||||
AEcontext *actx = AE_CONTEXT(ctx);
|
||||
GLuint i;
|
||||
|
||||
|
||||
if (actx->mapped_vbos)
|
||||
return;
|
||||
|
||||
|
|
@ -1601,7 +1625,12 @@ void _ae_map_vbos( struct gl_context *ctx )
|
|||
actx->mapped_vbos = GL_TRUE;
|
||||
}
|
||||
|
||||
void _ae_unmap_vbos( struct gl_context *ctx )
|
||||
|
||||
/**
|
||||
* Unmap VBOs
|
||||
*/
|
||||
void
|
||||
_ae_unmap_vbos(struct gl_context *ctx)
|
||||
{
|
||||
AEcontext *actx = AE_CONTEXT(ctx);
|
||||
GLuint i;
|
||||
|
|
@ -1624,7 +1653,8 @@ void _ae_unmap_vbos( struct gl_context *ctx )
|
|||
* for all enabled vertex arrays (for elt-th element).
|
||||
* Note: this may be called during display list construction.
|
||||
*/
|
||||
void GLAPIENTRY _ae_ArrayElement( GLint elt )
|
||||
void GLAPIENTRY
|
||||
_ae_ArrayElement(GLint elt)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const AEcontext *actx = AE_CONTEXT(ctx);
|
||||
|
|
@ -1643,7 +1673,7 @@ void GLAPIENTRY _ae_ArrayElement( GLint elt )
|
|||
|
||||
if (actx->NewState) {
|
||||
assert(!actx->mapped_vbos);
|
||||
_ae_update_state( ctx );
|
||||
_ae_update_state(ctx);
|
||||
}
|
||||
|
||||
/* Determine if we need to map/unmap VBOs */
|
||||
|
|
@ -1651,13 +1681,13 @@ void GLAPIENTRY _ae_ArrayElement( GLint elt )
|
|||
|
||||
if (do_map)
|
||||
_ae_map_vbos(ctx);
|
||||
|
||||
|
||||
/* emit generic attribute elements */
|
||||
for (at = actx->attribs; at->func; at++) {
|
||||
const GLubyte *src
|
||||
= ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
|
||||
+ elt * at->array->StrideB;
|
||||
at->func( at->index, src );
|
||||
at->func(at->index, src);
|
||||
}
|
||||
|
||||
/* emit conventional arrays elements */
|
||||
|
|
@ -1665,8 +1695,7 @@ void GLAPIENTRY _ae_ArrayElement( GLint elt )
|
|||
const GLubyte *src
|
||||
= ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
|
||||
+ elt * aa->array->StrideB;
|
||||
CALL_by_offset( disp, (array_func), aa->offset,
|
||||
((const void *) src) );
|
||||
CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src));
|
||||
}
|
||||
|
||||
if (do_map)
|
||||
|
|
@ -1674,16 +1703,16 @@ void GLAPIENTRY _ae_ArrayElement( GLint elt )
|
|||
}
|
||||
|
||||
|
||||
void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
|
||||
void
|
||||
_ae_invalidate_state(struct gl_context *ctx, GLuint new_state)
|
||||
{
|
||||
AEcontext *actx = AE_CONTEXT(ctx);
|
||||
|
||||
|
||||
/* Only interested in this subset of mesa state. Need to prune
|
||||
* this down as both tnl/ and the drivers can raise statechanges
|
||||
* for arcane reasons in the middle of seemingly atomic operations
|
||||
* like DrawElements, over which we'd like to keep a known set of
|
||||
* arrays and vbo's mapped.
|
||||
* arrays and vbo's mapped.
|
||||
*
|
||||
* Luckily, neither the drivers nor tnl muck with the state that
|
||||
* concerns us here:
|
||||
|
|
@ -1696,8 +1725,9 @@ void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
|
|||
}
|
||||
|
||||
|
||||
void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
|
||||
const GLvertexformat *vfmt)
|
||||
void
|
||||
_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
|
||||
const GLvertexformat *vfmt)
|
||||
{
|
||||
SET_ArrayElement(disp, vfmt->ArrayElement);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue