radeonsi: Replace magic numbers for vertex buffer resource.

This commit is contained in:
Michel Dänzer 2012-04-19 16:46:15 +02:00 committed by Michel Dänzer
parent 9918fbd026
commit 09b2cd7ade

View file

@ -624,12 +624,16 @@ static void r600_vertex_buffer_update(struct r600_context *rctx)
/* Fill in T# buffer resource description */
ptr[0] = va & 0xFFFFFFFF;
ptr[1] = ((va >> 32) & 0xFFFF) |
(vertex_buffer->stride & 0x3FFF) << 16;
ptr[1] = (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vertex_buffer->stride));
ptr[2] = (vertex_buffer->buffer->width0 - offset) / vertex_buffer->stride;
/* XXX: Hardcoding RGBA */
ptr[3] = 4 | 5 << 3 | 6 << 6 | 7 << 9 |
num_format << 12 | data_format << 15;
ptr[3] = (S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(num_format) |
S_008F0C_DATA_FORMAT(data_format));
r600_context_bo_reloc(rctx, rbuffer, RADEON_USAGE_READ);
}