Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.

This fixes potentially buggy memcpy()'s between potentially different structures.
This commit is contained in:
Vladimir Dergachev 2005-01-11 03:55:04 +00:00
parent dd4837502c
commit 086ca3dffb

View file

@ -56,6 +56,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_fixed_pipelines.h"
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
@ -1109,8 +1110,6 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
}
#include "r300_lib.h"
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
@ -1124,18 +1123,11 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
/* This needs to be replaced by vertex shader generation code */
/* Watch out ! This is buggy .. but will do for now */
/* At least one sanity check is in order */
if(sizeof(rmesa->state.vertex_shader) != sizeof(FLAT_COLOR_PIPELINE.vertex_shader)){
fprintf(stderr, "Aieee ! vertex_shader sizes don't match.\n");
exit(-1);
}
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
memcpy(&rmesa->state.vertex_shader, &(SINGLE_TEXTURE_PIPELINE.vertex_shader), sizeof(rmesa->state.vertex_shader));
rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
} else {
memcpy(&rmesa->state.vertex_shader, &(FLAT_COLOR_PIPELINE.vertex_shader), sizeof(rmesa->state.vertex_shader));
rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
}
@ -1181,19 +1173,11 @@ int i,k;
/* This needs to be replaced by pixel shader generation code */
/* Watch out ! This is buggy .. but will do for now */
/* At least one sanity check is in order */
if(sizeof(rmesa->state.pixel_shader) != sizeof(FLAT_COLOR_PIPELINE.pixel_shader)){
fprintf(stderr, "Aieee ! pixel_shader sizes don't match.\n");
exit(-1);
}
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
memcpy(&rmesa->state.pixel_shader, &(SINGLE_TEXTURE_PIPELINE.pixel_shader), sizeof(rmesa->state.pixel_shader));
rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
} else {
memcpy(&rmesa->state.pixel_shader, &(FLAT_COLOR_PIPELINE.pixel_shader), sizeof(rmesa->state.pixel_shader));
rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
}
R300_STATECHANGE(rmesa, fpt);