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intel/genxml: set unused 3DSTATE_PS_EXTRA field as mbz
Wa_14015360517 mentions situations where HW produces invalid occlusion query results when "Pixel Shader Does not write to RT" bit is set. "When Pixel Shader Kills Pixel is set, SW must perform a dummy render target write from the shader and not set this bit, so that Occlusion Query is correct." Another situation is when writing to UAV or to NULL render target. Patch sets field as 'must be zero' to discourage possible use of it. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20849>
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5 changed files with 8 additions and 8 deletions
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@ -2062,7 +2062,7 @@
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</field>
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<field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
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<field name="oMask Present to Render Target" start="61" end="61" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
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<field name="Pixel Shader Valid" start="63" end="63" type="bool" />
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</instruction>
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<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
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@ -2137,7 +2137,7 @@
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</field>
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<field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
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<field name="oMask Present to Render Target" start="61" end="61" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
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<field name="Pixel Shader Valid" start="63" end="63" type="bool" />
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</instruction>
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<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
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@ -7178,4 +7178,4 @@
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<register name="VS_INVOCATION_COUNT" length="2" num="0x2320">
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<field name="VS Invocation Count Report" start="0" end="63" type="uint" />
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</register>
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</genxml>
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</genxml>
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@ -2380,7 +2380,7 @@
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</field>
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<field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
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<field name="oMask Present to Render Target" start="61" end="61" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
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<field name="Pixel Shader Valid" start="63" end="63" type="bool" />
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</instruction>
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<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
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@ -1499,7 +1499,7 @@
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</field>
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<field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
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<field name="oMask Present to Render Target" start="61" end="61" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
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<field name="Pixel Shader Valid" start="63" end="63" type="bool" />
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</instruction>
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<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
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@ -4744,4 +4744,4 @@
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<register name="VS_INVOCATION_COUNT" length="2" num="0x2320">
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<field name="VS Invocation Count Report" start="0" end="63" type="uint" />
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</register>
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</genxml>
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</genxml>
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@ -1876,7 +1876,7 @@
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</field>
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<field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
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<field name="oMask Present to Render Target" start="61" end="61" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="bool" />
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<field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
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<field name="Pixel Shader Valid" start="63" end="63" type="bool" />
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</instruction>
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<instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
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@ -6541,4 +6541,4 @@
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<register name="VS_INVOCATION_COUNT" length="2" num="0x2320">
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<field name="VS Invocation Count Report" start="0" end="63" type="uint" />
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</register>
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</genxml>
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</genxml>
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