v3dv/pipeline: fix small comment typo

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
This commit is contained in:
Alejandro Piñeiro 2022-05-03 12:57:15 +02:00 committed by Marge Bot
parent 3cc1efee6f
commit 080e14ff61

View file

@ -1558,7 +1558,7 @@ pipeline_check_spill_size(struct v3dv_pipeline *pipeline)
* so it is assumed that the caller will prove a pointer that the
* shader_variant will own.
*
* Creation doesn't include allocate a BD to store the content of qpu_insts,
* Creation doesn't include allocate a BO to store the content of qpu_insts,
* as we will try to share the same bo for several shader variants. Also note
* that qpu_ints being NULL is valid, for example if we are creating the
* shader_variants from the cache, so we can just upload the assembly of all