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v3dv/pipeline: fix small comment typo
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
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@ -1558,7 +1558,7 @@ pipeline_check_spill_size(struct v3dv_pipeline *pipeline)
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* so it is assumed that the caller will prove a pointer that the
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* shader_variant will own.
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*
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* Creation doesn't include allocate a BD to store the content of qpu_insts,
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* Creation doesn't include allocate a BO to store the content of qpu_insts,
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* as we will try to share the same bo for several shader variants. Also note
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* that qpu_ints being NULL is valid, for example if we are creating the
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* shader_variants from the cache, so we can just upload the assembly of all
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