From 080e14ff613ab73f8a33ea46f6a9eae1c328d7d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alejandro=20Pi=C3=B1eiro?= Date: Tue, 3 May 2022 12:57:15 +0200 Subject: [PATCH] v3dv/pipeline: fix small comment typo Reviewed-by: Juan A. Suarez Part-of: --- src/broadcom/vulkan/v3dv_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c index 17c8e332384..d2ae7cbec38 100644 --- a/src/broadcom/vulkan/v3dv_pipeline.c +++ b/src/broadcom/vulkan/v3dv_pipeline.c @@ -1558,7 +1558,7 @@ pipeline_check_spill_size(struct v3dv_pipeline *pipeline) * so it is assumed that the caller will prove a pointer that the * shader_variant will own. * - * Creation doesn't include allocate a BD to store the content of qpu_insts, + * Creation doesn't include allocate a BO to store the content of qpu_insts, * as we will try to share the same bo for several shader variants. Also note * that qpu_ints being NULL is valid, for example if we are creating the * shader_variants from the cache, so we can just upload the assembly of all