mesa: When unpacking signed integer pixel data, don't clamp to 0.

In the core, we always treat spans of int/uint data as uint, so this
extract function was truncating storage of integer pixel data to a n
int texture to (0, max_int) instead of (min_int, max_int).  There is
probably missing code for handling truncation on conversion between
pixel formats, still, but this does improve things.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dadbec1e90)
This commit is contained in:
Eric Anholt 2012-01-24 14:48:56 -08:00 committed by Ian Romanick
parent c1ccb52c72
commit 05ff4d209d

View file

@ -3006,27 +3006,6 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
}
static inline GLuint
clamp_byte_to_uint(GLbyte b)
{
return b < 0 ? 0 : b;
}
static inline GLuint
clamp_short_to_uint(GLshort s)
{
return s < 0 ? 0 : s;
}
static inline GLuint
clamp_int_to_uint(GLint i)
{
return i < 0 ? 0 : i;
}
static inline GLuint
clamp_float_to_uint(GLfloat f)
{
@ -3149,10 +3128,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
break;
case GL_BYTE:
PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
PROCESS(rSrc, RCOMP, 0, GLbyte, (GLuint));
PROCESS(gSrc, GCOMP, 0, GLbyte, (GLuint));
PROCESS(bSrc, BCOMP, 0, GLbyte, (GLuint));
PROCESS(aSrc, ACOMP, 1, GLbyte, (GLuint));
break;
case GL_UNSIGNED_SHORT:
PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
@ -3161,10 +3140,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
break;
case GL_SHORT:
PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
PROCESS(rSrc, RCOMP, 0, GLshort, (GLuint));
PROCESS(gSrc, GCOMP, 0, GLshort, (GLuint));
PROCESS(bSrc, BCOMP, 0, GLshort, (GLuint));
PROCESS(aSrc, ACOMP, 1, GLshort, (GLuint));
break;
case GL_UNSIGNED_INT:
PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
@ -3173,10 +3152,10 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
break;
case GL_INT:
PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
PROCESS(rSrc, RCOMP, 0, GLint, (GLuint));
PROCESS(gSrc, GCOMP, 0, GLint, (GLuint));
PROCESS(bSrc, BCOMP, 0, GLint, (GLuint));
PROCESS(aSrc, ACOMP, 1, GLint, (GLuint));
break;
case GL_FLOAT:
PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);