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ci/freedreno: Move a 60s timeout test to skips instead of flakes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15085>
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2 changed files with 3 additions and 3 deletions
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@ -106,9 +106,6 @@ KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
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KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support
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KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
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# First flaked on 2021-08-19 with a kernel update.
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
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dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
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@ -25,6 +25,9 @@ dEQP-VK.ubo.random.all_shared_buffer.48
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# Still running after 3 hours, time is spent in batch_draw_tracking().
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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# 60s timeout
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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# causes a hangcheck timeout on a630:
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# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0!
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spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
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