diff --git a/src/freedreno/ci/freedreno-a630-flakes.txt b/src/freedreno/ci/freedreno-a630-flakes.txt index 5b8ade1a96c..be0d14b8423 100644 --- a/src/freedreno/ci/freedreno-a630-flakes.txt +++ b/src/freedreno/ci/freedreno-a630-flakes.txt @@ -106,9 +106,6 @@ KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2 KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls -# First flaked on 2021-08-19 with a kernel update. -KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize - # edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes. dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale diff --git a/src/freedreno/ci/freedreno-a630-skips.txt b/src/freedreno/ci/freedreno-a630-skips.txt index 5e2aa3e8cf9..b37e62d8401 100644 --- a/src/freedreno/ci/freedreno-a630-skips.txt +++ b/src/freedreno/ci/freedreno-a630-skips.txt @@ -25,6 +25,9 @@ dEQP-VK.ubo.random.all_shared_buffer.48 # Still running after 3 hours, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs +# 60s timeout +KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize + # causes a hangcheck timeout on a630: # msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0! spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store