mesa: extend _mesa_bind_vertex_buffer to take ownership of the buffer reference

This reduces overhead of _mesa_reference_buffer_object_ from 6% to 4%
with glthread when profiling the game "torcs" with non-VBO data uploaded
by glthread.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
This commit is contained in:
Marek Olšák 2020-03-22 18:13:45 -04:00 committed by Marge Bot
parent e9afe045cf
commit 03ba57c6c5
6 changed files with 28 additions and 17 deletions

View file

@ -356,7 +356,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, x)); offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0), _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
*buf_obj, 0, sizeof(struct vertex), false); *buf_obj, 0, sizeof(struct vertex), false,
false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, _mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_GENERIC(0)); VERT_ATTRIB_GENERIC(0));
if (texcoord_size > 0) { if (texcoord_size > 0) {
@ -365,7 +366,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, tex)); offsetof(struct vertex, tex));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1), _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
*buf_obj, 0, sizeof(struct vertex), false); *buf_obj, 0, sizeof(struct vertex), false,
false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, _mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_GENERIC(1)); VERT_ATTRIB_GENERIC(1));
} }
@ -375,7 +377,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, x)); offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS, _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
*buf_obj, 0, sizeof(struct vertex), false); *buf_obj, 0, sizeof(struct vertex), false,
false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS); _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
if (texcoord_size > 0) { if (texcoord_size > 0) {
@ -384,7 +387,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, tex)); offsetof(struct vertex, tex));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0), _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0),
*buf_obj, 0, sizeof(struct vertex), false); *buf_obj, 0, sizeof(struct vertex), false,
false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, _mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_TEX(0)); VERT_ATTRIB_TEX(0));
} }
@ -395,7 +399,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, r)); offsetof(struct vertex, r));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0, _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0,
*buf_obj, 0, sizeof(struct vertex), false); *buf_obj, 0, sizeof(struct vertex), false,
false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, _mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_COLOR0); VERT_ATTRIB_COLOR0);
} }
@ -3397,7 +3402,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
offsetof(struct vertex, x)); offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS, _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
drawtex->buf_obj, 0, sizeof(struct vertex), drawtex->buf_obj, 0, sizeof(struct vertex),
false); false, false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS); _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
@ -3409,7 +3414,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
offsetof(struct vertex, st[i])); offsetof(struct vertex, st[i]));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i), _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
drawtex->buf_obj, 0, sizeof(struct vertex), drawtex->buf_obj, 0, sizeof(struct vertex),
false); false, false);
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i)); _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
} }
} }

View file

@ -1148,7 +1148,7 @@ unbind(struct gl_context *ctx,
if (vao->BufferBinding[index].BufferObj == obj) { if (vao->BufferBinding[index].BufferObj == obj) {
_mesa_bind_vertex_buffer(ctx, vao, index, NULL, _mesa_bind_vertex_buffer(ctx, vao, index, NULL,
vao->BufferBinding[index].Offset, vao->BufferBinding[index].Offset,
vao->BufferBinding[index].Stride, true); vao->BufferBinding[index].Stride, true, false);
} }
} }

View file

@ -199,7 +199,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
GLuint index, GLuint index,
struct gl_buffer_object *vbo, struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride, GLintptr offset, GLsizei stride,
bool offset_is_int32) bool offset_is_int32, bool take_vbo_ownership)
{ {
assert(index < ARRAY_SIZE(vao->BufferBinding)); assert(index < ARRAY_SIZE(vao->BufferBinding));
assert(!vao->SharedAndImmutable); assert(!vao->SharedAndImmutable);
@ -223,7 +223,12 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
binding->Offset != offset || binding->Offset != offset ||
binding->Stride != stride) { binding->Stride != stride) {
_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo); if (take_vbo_ownership) {
_mesa_reference_buffer_object(ctx, &binding->BufferObj, NULL);
binding->BufferObj = vbo;
} else {
_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
}
binding->Offset = offset; binding->Offset = offset;
binding->Stride = stride; binding->Stride = stride;
@ -910,7 +915,7 @@ update_array(struct gl_context *ctx,
stride : array->Format._ElementSize; stride : array->Format._ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib, _mesa_bind_vertex_buffer(ctx, vao, attrib,
obj, (GLintptr) ptr, obj, (GLintptr) ptr,
effectiveStride, false); effectiveStride, false, false);
} }
@ -2940,7 +2945,7 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
} }
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
vbo, offset, stride, false); vbo, offset, stride, false, false);
} }
@ -3105,7 +3110,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
*/ */
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i), _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
NULL, 0, 16, false); NULL, 0, 16, false, false);
return; return;
} }
@ -3183,7 +3188,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
} }
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i), _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
vbo, offsets[i], strides[i], false); vbo, offsets[i], strides[i], false, false);
} }
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects); _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);

View file

@ -110,7 +110,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
GLuint index, GLuint index,
struct gl_buffer_object *vbo, struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride, GLintptr offset, GLsizei stride,
bool offset_is_int32); bool offset_is_int32, bool take_vbo_ownership);
extern void GLAPIENTRY extern void GLAPIENTRY
_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride, _mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,

View file

@ -110,7 +110,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
/* Bind the buffer object */ /* Bind the buffer object */
const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat); const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
_mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset, _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
stride, false); stride, false, false);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO. * Note that the position/generic0 aliasing is done in the VAO.

View file

@ -434,7 +434,8 @@ update_vao(struct gl_context *ctx,
*/ */
/* Bind the buffer object at binding point 0 */ /* Bind the buffer object at binding point 0 */
_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false); _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
false);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO. * Note that the position/generic0 aliasing is done in the VAO.