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mesa: add offset_is_int32 param into _mesa_bind_vertex_buffer for glthread
glthread will pass signed integer offsets, so don't reset negative offsets to 0 there. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
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b8223244c3
commit
e9afe045cf
6 changed files with 21 additions and 17 deletions
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@ -356,7 +356,7 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
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*buf_obj, 0, sizeof(struct vertex));
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*buf_obj, 0, sizeof(struct vertex), false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_GENERIC(0));
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if (texcoord_size > 0) {
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@ -365,7 +365,7 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE, GL_FALSE,
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offsetof(struct vertex, tex));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
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*buf_obj, 0, sizeof(struct vertex));
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*buf_obj, 0, sizeof(struct vertex), false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_GENERIC(1));
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}
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@ -375,7 +375,7 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
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*buf_obj, 0, sizeof(struct vertex));
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*buf_obj, 0, sizeof(struct vertex), false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
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if (texcoord_size > 0) {
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@ -384,7 +384,7 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, tex));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0),
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*buf_obj, 0, sizeof(struct vertex));
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*buf_obj, 0, sizeof(struct vertex), false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_TEX(0));
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}
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@ -395,7 +395,7 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, r));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0,
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*buf_obj, 0, sizeof(struct vertex));
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*buf_obj, 0, sizeof(struct vertex), false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_COLOR0);
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}
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@ -3396,7 +3396,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
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drawtex->buf_obj, 0, sizeof(struct vertex));
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drawtex->buf_obj, 0, sizeof(struct vertex),
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
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@ -3407,7 +3408,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, st[i]));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
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drawtex->buf_obj, 0, sizeof(struct vertex));
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drawtex->buf_obj, 0, sizeof(struct vertex),
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
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}
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}
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@ -1148,7 +1148,7 @@ unbind(struct gl_context *ctx,
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if (vao->BufferBinding[index].BufferObj == obj) {
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_mesa_bind_vertex_buffer(ctx, vao, index, NULL,
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vao->BufferBinding[index].Offset,
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vao->BufferBinding[index].Stride);
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vao->BufferBinding[index].Stride, true);
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}
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}
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@ -198,14 +198,15 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index,
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struct gl_buffer_object *vbo,
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GLintptr offset, GLsizei stride)
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GLintptr offset, GLsizei stride,
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bool offset_is_int32)
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{
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assert(index < ARRAY_SIZE(vao->BufferBinding));
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assert(!vao->SharedAndImmutable);
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struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
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if (ctx->Const.VertexBufferOffsetIsInt32 && (int)offset < 0 &&
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vbo) {
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!offset_is_int32 && vbo) {
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/* The offset will be interpreted as a signed int, so make sure
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* the user supplied offset is not negative (driver limitation).
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*/
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@ -909,7 +910,7 @@ update_array(struct gl_context *ctx,
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stride : array->Format._ElementSize;
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_mesa_bind_vertex_buffer(ctx, vao, attrib,
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obj, (GLintptr) ptr,
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effectiveStride);
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effectiveStride, false);
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}
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@ -2939,7 +2940,7 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
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}
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
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vbo, offset, stride);
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vbo, offset, stride, false);
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}
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@ -3104,7 +3105,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
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*/
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for (i = 0; i < count; i++)
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
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NULL, 0, 16);
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NULL, 0, 16, false);
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return;
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}
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@ -3182,7 +3183,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
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}
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
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vbo, offsets[i], strides[i]);
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vbo, offsets[i], strides[i], false);
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}
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_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
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@ -109,7 +109,8 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index,
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struct gl_buffer_object *vbo,
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GLintptr offset, GLsizei stride);
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GLintptr offset, GLsizei stride,
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bool offset_is_int32);
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extern void GLAPIENTRY
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_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
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@ -110,7 +110,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
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/* Bind the buffer object */
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const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
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_mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
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stride);
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stride, false);
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/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
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* Note that the position/generic0 aliasing is done in the VAO.
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@ -434,7 +434,7 @@ update_vao(struct gl_context *ctx,
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*/
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/* Bind the buffer object at binding point 0 */
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_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
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_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false);
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/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
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* Note that the position/generic0 aliasing is done in the VAO.
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