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radv: Enable linear sampling for depth textures.
Turns out there are CTS tests. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4258 Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9319>
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1 changed files with 3 additions and 0 deletions
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@ -718,6 +718,9 @@ radv_physical_device_get_format_properties(struct radv_physical_device *physical
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if (radv_is_filter_minmax_format_supported(format))
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if (radv_is_filter_minmax_format_supported(format))
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tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT;
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tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT;
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if (vk_format_is_depth(format))
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tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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/* Don't support blitting surfaces with depth/stencil. */
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/* Don't support blitting surfaces with depth/stencil. */
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if (vk_format_is_depth(format) && vk_format_is_stencil(format))
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if (vk_format_is_depth(format) && vk_format_is_stencil(format))
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tiled &= ~VK_FORMAT_FEATURE_BLIT_DST_BIT;
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tiled &= ~VK_FORMAT_FEATURE_BLIT_DST_BIT;
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