radeonsi: Use nir passthrough TCS helper

Switch over to using the common nir helper.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19259>
This commit is contained in:
Rob Clark 2022-10-22 13:49:54 -07:00 committed by Marge Bot
parent a8e84f50bc
commit 027690996b

View file

@ -284,74 +284,10 @@ void *si_create_passthrough_tcs(struct si_context *sctx)
sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR,
PIPE_SHADER_TESS_CTRL);
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, options,
"tcs passthrough");
nir_shader *tcs = nir_create_passthrough_tcs(options, sctx->shader.vs.cso->nir,
sctx->patch_vertices);
unsigned num_inputs = 0;
unsigned num_outputs = 0;
nir_variable *in_inner =
nir_variable_create(b.shader, nir_var_system_value, glsl_vec_type(2),
"tess inner default");
in_inner->data.location = SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT;
nir_variable *out_inner =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(2),
"tess inner");
out_inner->data.location = VARYING_SLOT_TESS_LEVEL_INNER;
out_inner->data.driver_location = num_outputs++;
nir_ssa_def *inner = nir_load_var(&b, in_inner);
nir_store_var(&b, out_inner, inner, 0x3);
nir_variable *in_outer =
nir_variable_create(b.shader, nir_var_system_value, glsl_vec4_type(),
"tess outer default");
in_outer->data.location = SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT;
nir_variable *out_outer =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(),
"tess outer");
out_outer->data.location = VARYING_SLOT_TESS_LEVEL_OUTER;
out_outer->data.driver_location = num_outputs++;
nir_ssa_def *outer = nir_load_var(&b, in_outer);
nir_store_var(&b, out_outer, outer, 0xf);
nir_ssa_def *id = nir_load_invocation_id(&b);
struct si_shader_info *info = &sctx->shader.vs.cso->info;
for (unsigned i = 0; i < info->num_outputs; i++) {
const struct glsl_type *type;
unsigned semantic = info->output_semantic[i];
if (semantic < VARYING_SLOT_VAR31 && semantic != VARYING_SLOT_EDGE)
type = glsl_array_type(glsl_vec4_type(), 0, 0);
else if (semantic >= VARYING_SLOT_VAR0_16BIT)
type = glsl_array_type(glsl_vector_type(GLSL_TYPE_FLOAT16, 4), 0, 0);
else
continue;
char name[10];
snprintf(name, sizeof(name), "in_%u", i);
nir_variable *in = nir_variable_create(b.shader, nir_var_shader_in, type, name);
in->data.location = semantic;
in->data.driver_location = num_inputs++;
snprintf(name, sizeof(name), "out_%u", i);
nir_variable *out = nir_variable_create(b.shader, nir_var_shader_out, type, name);
out->data.location = semantic;
out->data.driver_location = num_outputs++;
/* no need to use copy_var to save a lower pass */
nir_ssa_def *value = nir_load_array_var(&b, in, id);
nir_store_array_var(&b, out, id, value, 0xf);
}
b.shader->num_inputs = num_inputs;
b.shader->num_outputs = num_outputs;
b.shader->info.tess.tcs_vertices_out = sctx->patch_vertices;
return create_shader_state(sctx, b.shader);
return create_shader_state(sctx, tcs);
}
static nir_ssa_def *convert_linear_to_srgb(nir_builder *b, nir_ssa_def *input)