diff --git a/src/gallium/drivers/radeonsi/si_shaderlib_nir.c b/src/gallium/drivers/radeonsi/si_shaderlib_nir.c index 2c426cbf705..00ff8102ea5 100644 --- a/src/gallium/drivers/radeonsi/si_shaderlib_nir.c +++ b/src/gallium/drivers/radeonsi/si_shaderlib_nir.c @@ -284,74 +284,10 @@ void *si_create_passthrough_tcs(struct si_context *sctx) sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR, PIPE_SHADER_TESS_CTRL); - nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, options, - "tcs passthrough"); + nir_shader *tcs = nir_create_passthrough_tcs(options, sctx->shader.vs.cso->nir, + sctx->patch_vertices); - unsigned num_inputs = 0; - unsigned num_outputs = 0; - - nir_variable *in_inner = - nir_variable_create(b.shader, nir_var_system_value, glsl_vec_type(2), - "tess inner default"); - in_inner->data.location = SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT; - - nir_variable *out_inner = - nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(2), - "tess inner"); - out_inner->data.location = VARYING_SLOT_TESS_LEVEL_INNER; - out_inner->data.driver_location = num_outputs++; - - nir_ssa_def *inner = nir_load_var(&b, in_inner); - nir_store_var(&b, out_inner, inner, 0x3); - - nir_variable *in_outer = - nir_variable_create(b.shader, nir_var_system_value, glsl_vec4_type(), - "tess outer default"); - in_outer->data.location = SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT; - - nir_variable *out_outer = - nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(), - "tess outer"); - out_outer->data.location = VARYING_SLOT_TESS_LEVEL_OUTER; - out_outer->data.driver_location = num_outputs++; - - nir_ssa_def *outer = nir_load_var(&b, in_outer); - nir_store_var(&b, out_outer, outer, 0xf); - - nir_ssa_def *id = nir_load_invocation_id(&b); - struct si_shader_info *info = &sctx->shader.vs.cso->info; - for (unsigned i = 0; i < info->num_outputs; i++) { - const struct glsl_type *type; - unsigned semantic = info->output_semantic[i]; - if (semantic < VARYING_SLOT_VAR31 && semantic != VARYING_SLOT_EDGE) - type = glsl_array_type(glsl_vec4_type(), 0, 0); - else if (semantic >= VARYING_SLOT_VAR0_16BIT) - type = glsl_array_type(glsl_vector_type(GLSL_TYPE_FLOAT16, 4), 0, 0); - else - continue; - - char name[10]; - snprintf(name, sizeof(name), "in_%u", i); - nir_variable *in = nir_variable_create(b.shader, nir_var_shader_in, type, name); - in->data.location = semantic; - in->data.driver_location = num_inputs++; - - snprintf(name, sizeof(name), "out_%u", i); - nir_variable *out = nir_variable_create(b.shader, nir_var_shader_out, type, name); - out->data.location = semantic; - out->data.driver_location = num_outputs++; - - /* no need to use copy_var to save a lower pass */ - nir_ssa_def *value = nir_load_array_var(&b, in, id); - nir_store_array_var(&b, out, id, value, 0xf); - } - - b.shader->num_inputs = num_inputs; - b.shader->num_outputs = num_outputs; - - b.shader->info.tess.tcs_vertices_out = sctx->patch_vertices; - - return create_shader_state(sctx, b.shader); + return create_shader_state(sctx, tcs); } static nir_ssa_def *convert_linear_to_srgb(nir_builder *b, nir_ssa_def *input)