etnaviv: emit RA_EARLY_DEPTH on dirty ZSA

The RA_EARLY_DEPTH is a depth state and so must be emitted on
dirty ZSA, instead of dirty SHADER.

Fixes: 785e2707b0 (etnaviv: Fix disabling early-z rejection on GC7000L)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
This commit is contained in:
Lucas Stach 2020-11-01 16:00:55 +01:00
parent d428580534
commit 01e2ded11f

View file

@ -410,6 +410,8 @@ etna_emit_state(struct etna_context *ctx)
}
if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
/*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
}
if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
/*00E08*/ EMIT_STATE(RA_EARLY_DEPTH, etna_zsa_state(ctx->zsa)->RA_DEPTH_CONFIG);
}
if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {