svga: Fix banded DMA upload unmap

Even with banded DMA uploads, st->hwbuf is always non-NULL, but when we've
allocated a software buffer to hold the full upload, unmapping of the
hardware buffer has already been done before
svga_texture_transfer_unmap_dma(), and the code was performing an unmap of
an already mapped buffer.

Fix this by testing for software buffer not present.

Fixes: a9c4a861d5 ("svga: refactor svga_texture_transfer_map/unmap functions")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Thomas Hellstrom 2019-10-03 12:26:39 +02:00
parent 3168b8defa
commit 00db976905

View file

@ -758,7 +758,7 @@ svga_texture_transfer_unmap_dma(struct svga_context *svga,
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
if (st->hwbuf)
if (!st->swbuf)
sws->buffer_unmap(sws, st->hwbuf);
if (st->base.usage & PIPE_TRANSFER_WRITE) {