mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-11 21:00:17 +01:00
svga: refactor svga_texture_transfer_map/unmap functions
Split the functions into separate functions for dma and direct map to make the code more readable. Tested with MTT piglit, glretrace, viewperf, conform, various OpenGL apps Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
c8ef82d65a
commit
a9c4a861d5
1 changed files with 299 additions and 244 deletions
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@ -200,6 +200,7 @@ svga_transfer_dma(struct svga_context *svga,
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}
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static boolean
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svga_texture_get_handle(struct pipe_screen *screen,
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struct pipe_resource *texture,
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@ -317,6 +318,226 @@ readback_image_vgpu10(struct svga_context *svga,
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}
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/**
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* Use DMA for the transfer request
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*/
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static void *
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svga_texture_transfer_map_dma(struct svga_context *svga,
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struct svga_transfer *st)
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{
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struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
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struct pipe_resource *texture = st->base.resource;
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unsigned nblocksx, nblocksy;
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unsigned d;
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unsigned usage = st->base.usage;
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/* we'll put the data into a tightly packed buffer */
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nblocksx = util_format_get_nblocksx(texture->format, st->base.box.width);
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nblocksy = util_format_get_nblocksy(texture->format, st->base.box.height);
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d = st->base.box.depth;
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st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
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st->base.layer_stride = st->base.stride * nblocksy;
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st->hw_nblocksy = nblocksy;
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st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
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st->hw_nblocksy * st->base.stride * d);
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while (!st->hwbuf && (st->hw_nblocksy /= 2)) {
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st->hwbuf =
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svga_winsys_buffer_create(svga, 1, 0,
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st->hw_nblocksy * st->base.stride * d);
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}
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if (!st->hwbuf)
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return NULL;
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if (st->hw_nblocksy < nblocksy) {
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/* We couldn't allocate a hardware buffer big enough for the transfer,
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* so allocate regular malloc memory instead
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*/
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if (0) {
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debug_printf("%s: failed to allocate %u KB of DMA, "
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"splitting into %u x %u KB DMA transfers\n",
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__FUNCTION__,
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(nblocksy * st->base.stride + 1023) / 1024,
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(nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
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(st->hw_nblocksy * st->base.stride + 1023) / 1024);
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}
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st->swbuf = MALLOC(nblocksy * st->base.stride * d);
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if (!st->swbuf) {
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sws->buffer_destroy(sws, st->hwbuf);
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return NULL;
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}
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}
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if (usage & PIPE_TRANSFER_READ) {
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SVGA3dSurfaceDMAFlags flags;
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memset(&flags, 0, sizeof flags);
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svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
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}
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if (st->swbuf) {
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return st->swbuf;
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}
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else {
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return sws->buffer_map(sws, st->hwbuf, usage);
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}
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}
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/**
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* Use direct map for the transfer request
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*/
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static void *
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svga_texture_transfer_map_direct(struct svga_context *svga,
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struct svga_transfer *st)
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{
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struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
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struct pipe_transfer *transfer = &st->base;
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struct pipe_resource *texture = transfer->resource;
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struct svga_texture *tex = svga_texture(texture);
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struct svga_winsys_surface *surf = tex->handle;
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unsigned level = st->base.level;
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unsigned w, h, nblocksx, nblocksy;
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unsigned usage = st->base.usage;
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if (!surf) {
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FREE(st);
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return NULL;
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}
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/* we'll directly access the guest-backed surface */
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w = u_minify(texture->width0, level);
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h = u_minify(texture->height0, level);
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nblocksx = util_format_get_nblocksx(texture->format, w);
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nblocksy = util_format_get_nblocksy(texture->format, h);
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st->hw_nblocksy = nblocksy;
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st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
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st->base.layer_stride = st->base.stride * nblocksy;
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/* If this is the first time mapping to the surface in this
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* command buffer, clear the dirty masks of this surface.
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*/
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if (sws->surface_is_flushed(sws, surf)) {
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svga_clear_texture_dirty(tex);
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}
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if (need_tex_readback(transfer)) {
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enum pipe_error ret;
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svga_surfaces_flush(svga);
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if (svga_have_vgpu10(svga)) {
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ret = readback_image_vgpu10(svga, surf, st->slice, level,
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tex->b.b.last_level + 1);
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} else {
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ret = readback_image_vgpu9(svga, surf, st->slice, level);
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}
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svga->hud.num_readbacks++;
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SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
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assert(ret == PIPE_OK);
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(void) ret;
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svga_context_flush(svga, NULL);
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/*
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* Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
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* we could potentially clear the flag for all faces/layers/mips.
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*/
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svga_clear_texture_rendered_to(tex, st->slice, level);
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}
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else {
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assert(usage & PIPE_TRANSFER_WRITE);
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if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
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if (svga_is_texture_dirty(tex, st->slice, level)) {
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/*
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* do a surface flush if the subresource has been modified
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* in this command buffer.
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*/
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svga_surfaces_flush(svga);
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if (!sws->surface_is_flushed(sws, surf)) {
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svga->hud.surface_write_flushes++;
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SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
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svga_context_flush(svga, NULL);
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}
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}
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}
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}
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/*
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* Begin mapping code
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*/
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{
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SVGA3dSize baseLevelSize;
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uint8_t *map;
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boolean retry;
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unsigned offset, mip_width, mip_height;
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map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
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if (map == NULL && retry) {
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/*
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* At this point, the svga_surfaces_flush() should already have
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* called in svga_texture_get_transfer().
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*/
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svga->hud.surface_write_flushes++;
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svga_context_flush(svga, NULL);
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map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
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}
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/*
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* Make sure we return NULL if the map fails
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*/
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if (!map) {
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return NULL;
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}
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/**
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* Compute the offset to the specific texture slice in the buffer.
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*/
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baseLevelSize.width = tex->b.b.width0;
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baseLevelSize.height = tex->b.b.height0;
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baseLevelSize.depth = tex->b.b.depth0;
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if ((tex->b.b.target == PIPE_TEXTURE_1D_ARRAY) ||
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(tex->b.b.target == PIPE_TEXTURE_2D_ARRAY)) {
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st->base.layer_stride =
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svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
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tex->b.b.last_level + 1, 1, 0);
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}
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offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
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tex->b.b.last_level + 1, /* numMips */
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st->slice, level);
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if (level > 0) {
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assert(offset > 0);
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}
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mip_width = u_minify(tex->b.b.width0, level);
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mip_height = u_minify(tex->b.b.height0, level);
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offset += svga3dsurface_get_pixel_offset(tex->key.format,
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mip_width, mip_height,
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st->base.box.x,
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st->base.box.y,
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st->base.box.z);
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if (usage & PIPE_TRANSFER_WRITE) {
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/* mark this texture level as dirty */
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svga_set_texture_dirty(tex, st->slice, level);
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}
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return (void *) (map + offset);
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}
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}
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/**
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* Request a transfer map to the texture resource
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*/
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static void *
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svga_texture_transfer_map(struct pipe_context *pipe,
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struct pipe_resource *texture,
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@ -326,14 +547,11 @@ svga_texture_transfer_map(struct pipe_context *pipe,
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struct pipe_transfer **ptransfer)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_screen *ss = svga_screen(pipe->screen);
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struct svga_winsys_screen *sws = ss->sws;
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struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
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struct svga_texture *tex = svga_texture(texture);
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struct svga_transfer *st;
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unsigned nblocksx, nblocksy;
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boolean use_direct_map = svga_have_gb_objects(svga) &&
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!svga_have_gb_dma(svga);
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unsigned d;
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!svga_have_gb_dma(svga);
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void *returnVal = NULL;
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int64_t begin = svga_get_time(svga);
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@ -375,223 +593,35 @@ svga_texture_transfer_map(struct pipe_context *pipe,
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break;
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}
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{
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unsigned w, h;
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if (use_direct_map) {
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/* we'll directly access the guest-backed surface */
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w = u_minify(texture->width0, level);
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h = u_minify(texture->height0, level);
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d = u_minify(texture->depth0, level);
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}
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else {
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/* we'll put the data into a tightly packed buffer */
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w = box->width;
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h = box->height;
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d = box->depth;
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}
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nblocksx = util_format_get_nblocksx(texture->format, w);
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nblocksy = util_format_get_nblocksy(texture->format, h);
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}
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st->use_direct_map = use_direct_map;
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pipe_resource_reference(&st->base.resource, texture);
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st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
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st->base.layer_stride = st->base.stride * nblocksy;
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st->use_direct_map = use_direct_map;
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*ptransfer = &st->base;
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if (usage & PIPE_TRANSFER_WRITE) {
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/* record texture upload for HUD */
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svga->hud.num_bytes_uploaded +=
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nblocksx * nblocksy * d * util_format_get_blocksize(texture->format);
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}
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if (!use_direct_map) {
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/* Use a DMA buffer */
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st->hw_nblocksy = nblocksy;
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st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
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st->hw_nblocksy * st->base.stride * d);
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while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
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st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
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st->hw_nblocksy * st->base.stride * d);
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}
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if (!st->hwbuf) {
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FREE(st);
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goto done;
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}
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if (st->hw_nblocksy < nblocksy) {
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/* We couldn't allocate a hardware buffer big enough for the transfer,
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* so allocate regular malloc memory instead */
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if (0) {
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debug_printf("%s: failed to allocate %u KB of DMA, "
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"splitting into %u x %u KB DMA transfers\n",
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__FUNCTION__,
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(nblocksy * st->base.stride + 1023) / 1024,
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(nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
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(st->hw_nblocksy * st->base.stride + 1023) / 1024);
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}
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st->swbuf = MALLOC(nblocksy * st->base.stride * d);
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if (!st->swbuf) {
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sws->buffer_destroy(sws, st->hwbuf);
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FREE(st);
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goto done;
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}
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}
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if (usage & PIPE_TRANSFER_READ) {
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SVGA3dSurfaceDMAFlags flags;
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memset(&flags, 0, sizeof flags);
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svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
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}
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} else {
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struct pipe_transfer *transfer = &st->base;
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struct svga_winsys_surface *surf = tex->handle;
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if (!surf) {
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FREE(st);
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goto done;
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}
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/* If this is the first time mapping to the surface in this
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* command buffer, clear the dirty masks of this surface.
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*/
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if (sws->surface_is_flushed(sws, surf)) {
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svga_clear_texture_dirty(tex);
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}
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if (need_tex_readback(transfer)) {
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enum pipe_error ret;
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svga_surfaces_flush(svga);
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if (svga_have_vgpu10(svga)) {
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ret = readback_image_vgpu10(svga, surf, st->slice, level,
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tex->b.b.last_level + 1);
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} else {
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ret = readback_image_vgpu9(svga, surf, st->slice, level);
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}
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svga->hud.num_readbacks++;
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SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
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assert(ret == PIPE_OK);
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(void) ret;
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svga_context_flush(svga, NULL);
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/*
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* Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
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* we could potentially clear the flag for all faces/layers/mips.
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*/
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svga_clear_texture_rendered_to(tex, st->slice, level);
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}
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else {
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assert(usage & PIPE_TRANSFER_WRITE);
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if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
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if (svga_is_texture_dirty(tex, st->slice, level)) {
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/*
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* do a surface flush if the subresource has been modified
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* in this command buffer.
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*/
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svga_surfaces_flush(svga);
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if (!sws->surface_is_flushed(sws, surf)) {
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svga->hud.surface_write_flushes++;
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SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
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svga_context_flush(svga, NULL);
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}
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}
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}
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}
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if (usage & PIPE_TRANSFER_WRITE) {
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/* mark this texture level as dirty */
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svga_set_texture_dirty(tex, st->slice, level);
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}
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}
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/*
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* Begin mapping code
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*/
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if (st->swbuf) {
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returnVal = st->swbuf;
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}
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else if (!use_direct_map) {
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returnVal = sws->buffer_map(sws, st->hwbuf, usage);
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if (use_direct_map) {
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returnVal = svga_texture_transfer_map_direct(svga, st);
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}
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else {
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SVGA3dSize baseLevelSize;
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struct svga_winsys_surface *surf = tex->handle;
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uint8_t *map;
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boolean retry;
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unsigned offset, mip_width, mip_height;
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unsigned xoffset = st->base.box.x;
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unsigned yoffset = st->base.box.y;
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unsigned zoffset = st->base.box.z;
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map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
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if (map == NULL && retry) {
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/*
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* At this point, the svga_surfaces_flush() should already have
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* called in svga_texture_get_transfer().
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*/
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svga->hud.surface_write_flushes++;
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svga_context_flush(svga, NULL);
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map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
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}
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/*
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* Make sure we return NULL if the map fails
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*/
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if (!map) {
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FREE(st);
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returnVal = map;
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goto done;
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}
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/**
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* Compute the offset to the specific texture slice in the buffer.
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*/
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baseLevelSize.width = tex->b.b.width0;
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baseLevelSize.height = tex->b.b.height0;
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baseLevelSize.depth = tex->b.b.depth0;
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if ((tex->b.b.target == PIPE_TEXTURE_1D_ARRAY) ||
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(tex->b.b.target == PIPE_TEXTURE_2D_ARRAY)) {
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st->base.layer_stride =
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svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
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tex->b.b.last_level + 1, 1, 0);
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}
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offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
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tex->b.b.last_level + 1, /* numMips */
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st->slice, level);
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if (level > 0) {
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assert(offset > 0);
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}
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||||
|
||||
mip_width = u_minify(tex->b.b.width0, level);
|
||||
mip_height = u_minify(tex->b.b.height0, level);
|
||||
|
||||
offset += svga3dsurface_get_pixel_offset(tex->key.format,
|
||||
mip_width, mip_height,
|
||||
xoffset, yoffset, zoffset);
|
||||
returnVal = (void *) (map + offset);
|
||||
returnVal = svga_texture_transfer_map_dma(svga, st);
|
||||
}
|
||||
|
||||
svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
|
||||
svga->hud.num_textures_mapped++;
|
||||
if (!returnVal) {
|
||||
FREE(st);
|
||||
}
|
||||
else {
|
||||
*ptransfer = &st->base;
|
||||
svga->hud.num_textures_mapped++;
|
||||
if (usage & PIPE_TRANSFER_WRITE) {
|
||||
/* record texture upload for HUD */
|
||||
svga->hud.num_bytes_uploaded +=
|
||||
st->base.layer_stride * st->base.box.depth;
|
||||
}
|
||||
}
|
||||
|
||||
done:
|
||||
svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
|
||||
SVGA_STATS_TIME_POP(sws);
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Unmap a GB texture surface.
|
||||
*/
|
||||
|
|
@ -658,41 +688,51 @@ update_image_vgpu10(struct svga_context *svga,
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* unmap DMA transfer request
|
||||
*/
|
||||
static void
|
||||
svga_texture_transfer_unmap(struct pipe_context *pipe,
|
||||
struct pipe_transfer *transfer)
|
||||
svga_texture_transfer_unmap_dma(struct svga_context *svga,
|
||||
struct svga_transfer *st)
|
||||
{
|
||||
struct svga_context *svga = svga_context(pipe);
|
||||
struct svga_screen *ss = svga_screen(pipe->screen);
|
||||
struct svga_winsys_screen *sws = ss->sws;
|
||||
struct svga_transfer *st = svga_transfer(transfer);
|
||||
struct svga_texture *tex = svga_texture(transfer->resource);
|
||||
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
|
||||
|
||||
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
|
||||
if (st->hwbuf)
|
||||
sws->buffer_unmap(sws, st->hwbuf);
|
||||
|
||||
if (!st->swbuf) {
|
||||
if (st->use_direct_map) {
|
||||
svga_texture_surface_unmap(svga, transfer);
|
||||
}
|
||||
else {
|
||||
sws->buffer_unmap(sws, st->hwbuf);
|
||||
}
|
||||
}
|
||||
|
||||
if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
|
||||
if (st->base.usage & PIPE_TRANSFER_WRITE) {
|
||||
/* Use DMA to transfer texture data */
|
||||
SVGA3dSurfaceDMAFlags flags;
|
||||
|
||||
memset(&flags, 0, sizeof flags);
|
||||
if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
|
||||
if (st->base.usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
|
||||
flags.discard = TRUE;
|
||||
}
|
||||
if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
|
||||
if (st->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
|
||||
flags.unsynchronized = TRUE;
|
||||
}
|
||||
|
||||
svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
|
||||
} else if (transfer->usage & PIPE_TRANSFER_WRITE) {
|
||||
}
|
||||
|
||||
FREE(st->swbuf);
|
||||
sws->buffer_destroy(sws, st->hwbuf);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* unmap direct map transfer request
|
||||
*/
|
||||
static void
|
||||
svga_texture_transfer_unmap_direct(struct svga_context *svga,
|
||||
struct svga_transfer *st)
|
||||
{
|
||||
struct pipe_transfer *transfer = &st->base;
|
||||
struct svga_texture *tex = svga_texture(transfer->resource);
|
||||
|
||||
svga_texture_surface_unmap(svga, transfer);
|
||||
|
||||
if (st->base.usage & PIPE_TRANSFER_WRITE) {
|
||||
struct svga_winsys_surface *surf = tex->handle;
|
||||
SVGA3dBox box;
|
||||
enum pipe_error ret;
|
||||
|
|
@ -745,25 +785,40 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
|
|||
ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
|
||||
assert(ret == PIPE_OK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
svga_texture_transfer_unmap(struct pipe_context *pipe,
|
||||
struct pipe_transfer *transfer)
|
||||
{
|
||||
struct svga_context *svga = svga_context(pipe);
|
||||
struct svga_screen *ss = svga_screen(pipe->screen);
|
||||
struct svga_winsys_screen *sws = ss->sws;
|
||||
struct svga_transfer *st = svga_transfer(transfer);
|
||||
struct svga_texture *tex = svga_texture(transfer->resource);
|
||||
|
||||
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
|
||||
|
||||
if (st->use_direct_map) {
|
||||
svga_texture_transfer_unmap_direct(svga, st);
|
||||
}
|
||||
else {
|
||||
svga_texture_transfer_unmap_dma(svga, st);
|
||||
}
|
||||
|
||||
if (st->base.usage & PIPE_TRANSFER_WRITE) {
|
||||
svga->hud.num_resource_updates++;
|
||||
|
||||
(void) ret;
|
||||
ss->texture_timestamp++;
|
||||
svga_age_texture_view(tex, transfer->level);
|
||||
if (transfer->resource->target == PIPE_TEXTURE_CUBE)
|
||||
svga_define_texture_level(tex, st->slice, transfer->level);
|
||||
else
|
||||
svga_define_texture_level(tex, 0, transfer->level);
|
||||
}
|
||||
|
||||
ss->texture_timestamp++;
|
||||
svga_age_texture_view(tex, transfer->level);
|
||||
if (transfer->resource->target == PIPE_TEXTURE_CUBE)
|
||||
svga_define_texture_level(tex, st->slice, transfer->level);
|
||||
else
|
||||
svga_define_texture_level(tex, 0, transfer->level);
|
||||
|
||||
pipe_resource_reference(&st->base.resource, NULL);
|
||||
|
||||
FREE(st->swbuf);
|
||||
if (!st->use_direct_map) {
|
||||
sws->buffer_destroy(sws, st->hwbuf);
|
||||
}
|
||||
FREE(st);
|
||||
SVGA_STATS_TIME_POP(sws);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue