panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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/*
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* Copyright (C) 2017-2019 Alyssa Rosenzweig
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* Copyright (C) 2017-2019 Connor Abbott
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2019-06-25 13:30:17 -07:00
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* Copyright (C) 2019 Collabora, Ltd.
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panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <panfrost-job.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#include <stdbool.h>
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#include <stdarg.h>
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2019-06-11 12:25:35 -07:00
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#include "decode.h"
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2019-05-14 22:21:39 +00:00
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#include "util/u_math.h"
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panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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#include "../pan_pretty_print.h"
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#include "../midgard/disassemble.h"
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2019-05-18 18:58:56 +00:00
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#include "../bifrost/disassemble.h"
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panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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int pandecode_replay_jc(mali_ptr jc_gpu_va, bool bifrost);
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#define MEMORY_PROP(obj, p) {\
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2019-06-19 09:35:57 -07:00
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if (obj->p) { \
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char *a = pointer_as_memory_reference(obj->p); \
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pandecode_prop("%s = %s", #p, a); \
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free(a); \
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} \
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panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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}
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#define DYN_MEMORY_PROP(obj, no, p) { \
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if (obj->p) \
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pandecode_prop("%s = %s_%d_p", #p, #p, no); \
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}
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/* Semantic logging type.
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*
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* Raw: for raw messages to be printed as is.
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* Message: for helpful information to be commented out in replays.
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* Property: for properties of a struct
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*
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* Use one of pandecode_log, pandecode_msg, or pandecode_prop as syntax sugar.
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*/
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enum pandecode_log_type {
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PANDECODE_RAW,
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PANDECODE_MESSAGE,
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PANDECODE_PROPERTY
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};
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#define pandecode_log(...) pandecode_log_typed(PANDECODE_RAW, __VA_ARGS__)
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#define pandecode_msg(...) pandecode_log_typed(PANDECODE_MESSAGE, __VA_ARGS__)
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#define pandecode_prop(...) pandecode_log_typed(PANDECODE_PROPERTY, __VA_ARGS__)
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unsigned pandecode_indent = 0;
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static void
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pandecode_make_indent(void)
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{
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for (unsigned i = 0; i < pandecode_indent; ++i)
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printf(" ");
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}
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static void
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pandecode_log_typed(enum pandecode_log_type type, const char *format, ...)
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{
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va_list ap;
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pandecode_make_indent();
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if (type == PANDECODE_MESSAGE)
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printf("// ");
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else if (type == PANDECODE_PROPERTY)
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printf(".");
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va_start(ap, format);
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vprintf(format, ap);
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va_end(ap);
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if (type == PANDECODE_PROPERTY)
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printf(",\n");
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}
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static void
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pandecode_log_cont(const char *format, ...)
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{
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va_list ap;
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va_start(ap, format);
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vprintf(format, ap);
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va_end(ap);
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}
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struct pandecode_flag_info {
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u64 flag;
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const char *name;
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};
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static void
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pandecode_log_decoded_flags(const struct pandecode_flag_info *flag_info,
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u64 flags)
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{
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bool decodable_flags_found = false;
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for (int i = 0; flag_info[i].name; i++) {
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if ((flags & flag_info[i].flag) != flag_info[i].flag)
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continue;
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if (!decodable_flags_found) {
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decodable_flags_found = true;
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} else {
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pandecode_log_cont(" | ");
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}
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pandecode_log_cont("%s", flag_info[i].name);
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flags &= ~flag_info[i].flag;
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}
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if (decodable_flags_found) {
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if (flags)
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pandecode_log_cont(" | 0x%" PRIx64, flags);
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} else {
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pandecode_log_cont("0x%" PRIx64, flags);
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}
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}
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#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
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static const struct pandecode_flag_info gl_enable_flag_info[] = {
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FLAG_INFO(OCCLUSION_QUERY),
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FLAG_INFO(OCCLUSION_PRECISE),
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2019-05-23 03:01:32 +00:00
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FLAG_INFO(FRONT_CCW_TOP),
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FLAG_INFO(CULL_FACE_FRONT),
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FLAG_INFO(CULL_FACE_BACK),
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panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
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{}
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_CLEAR_##flag, "MALI_CLEAR_" #flag }
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static const struct pandecode_flag_info clear_flag_info[] = {
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FLAG_INFO(FAST),
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FLAG_INFO(SLOW),
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FLAG_INFO(SLOW_STENCIL),
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{}
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_MASK_##flag, "MALI_MASK_" #flag }
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static const struct pandecode_flag_info mask_flag_info[] = {
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FLAG_INFO(R),
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FLAG_INFO(G),
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FLAG_INFO(B),
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FLAG_INFO(A),
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{}
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
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static const struct pandecode_flag_info u3_flag_info[] = {
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FLAG_INFO(HAS_MSAA),
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FLAG_INFO(CAN_DISCARD),
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FLAG_INFO(HAS_BLEND_SHADER),
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FLAG_INFO(DEPTH_TEST),
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{}
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};
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static const struct pandecode_flag_info u4_flag_info[] = {
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FLAG_INFO(NO_MSAA),
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FLAG_INFO(NO_DITHER),
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FLAG_INFO(DEPTH_RANGE_A),
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FLAG_INFO(DEPTH_RANGE_B),
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FLAG_INFO(STENCIL_TEST),
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FLAG_INFO(SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER),
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{}
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_FRAMEBUFFER_##flag, "MALI_FRAMEBUFFER_" #flag }
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static const struct pandecode_flag_info fb_fmt_flag_info[] = {
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FLAG_INFO(MSAA_A),
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FLAG_INFO(MSAA_B),
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FLAG_INFO(MSAA_8),
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{}
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};
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#undef FLAG_INFO
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2019-02-24 06:22:23 +00:00
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#define FLAG_INFO(flag) { MALI_MFBD_FORMAT_##flag, "MALI_MFBD_FORMAT_" #flag }
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static const struct pandecode_flag_info mfbd_fmt_flag_info[] = {
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FLAG_INFO(MSAA),
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2019-06-17 16:01:24 -07:00
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FLAG_INFO(SRGB),
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2019-02-24 06:22:23 +00:00
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{}
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};
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#undef FLAG_INFO
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2019-03-09 00:45:23 +00:00
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#define FLAG_INFO(flag) { MALI_EXTRA_##flag, "MALI_EXTRA_" #flag }
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static const struct pandecode_flag_info mfbd_extra_flag_info[] = {
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FLAG_INFO(PRESENT),
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FLAG_INFO(AFBC),
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FLAG_INFO(ZS),
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{}
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};
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#undef FLAG_INFO
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2019-04-05 01:17:21 +00:00
|
|
|
#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
|
2019-06-20 16:41:39 -07:00
|
|
|
static const struct pandecode_flag_info shader_midgard1_flag_info [] = {
|
2019-06-07 16:00:49 -07:00
|
|
|
FLAG_INFO(EARLY_Z),
|
|
|
|
|
FLAG_INFO(HELPER_INVOCATIONS),
|
2019-04-05 01:17:21 +00:00
|
|
|
FLAG_INFO(READS_TILEBUFFER),
|
|
|
|
|
FLAG_INFO(READS_ZS),
|
|
|
|
|
{}
|
|
|
|
|
};
|
|
|
|
|
#undef FLAG_INFO
|
|
|
|
|
|
2019-06-14 11:14:01 -07:00
|
|
|
#define FLAG_INFO(flag) { MALI_MFBD_##flag, "MALI_MFBD_" #flag }
|
|
|
|
|
static const struct pandecode_flag_info mfbd_flag_info [] = {
|
|
|
|
|
FLAG_INFO(DEPTH_WRITE),
|
|
|
|
|
FLAG_INFO(EXTRA),
|
|
|
|
|
{}
|
|
|
|
|
};
|
|
|
|
|
#undef FLAG_INFO
|
|
|
|
|
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
extern char *replace_fragment;
|
|
|
|
|
extern char *replace_vertex;
|
|
|
|
|
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_job_type_name(enum mali_job_type type)
|
|
|
|
|
{
|
|
|
|
|
#define DEFINE_CASE(name) case JOB_TYPE_ ## name: return "JOB_TYPE_" #name
|
|
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
|
DEFINE_CASE(NULL);
|
|
|
|
|
DEFINE_CASE(SET_VALUE);
|
|
|
|
|
DEFINE_CASE(CACHE_FLUSH);
|
|
|
|
|
DEFINE_CASE(COMPUTE);
|
|
|
|
|
DEFINE_CASE(VERTEX);
|
|
|
|
|
DEFINE_CASE(TILER);
|
|
|
|
|
DEFINE_CASE(FUSED);
|
|
|
|
|
DEFINE_CASE(FRAGMENT);
|
|
|
|
|
|
|
|
|
|
case JOB_NOT_STARTED:
|
|
|
|
|
return "NOT_STARTED";
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
pandecode_log("Warning! Unknown job type %x\n", type);
|
|
|
|
|
return "!?!?!?";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_draw_mode_name(enum mali_draw_mode mode)
|
|
|
|
|
{
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_ ## name: return "MALI_" #name
|
|
|
|
|
|
|
|
|
|
switch (mode) {
|
|
|
|
|
DEFINE_CASE(DRAW_NONE);
|
|
|
|
|
DEFINE_CASE(POINTS);
|
|
|
|
|
DEFINE_CASE(LINES);
|
|
|
|
|
DEFINE_CASE(TRIANGLES);
|
|
|
|
|
DEFINE_CASE(TRIANGLE_STRIP);
|
|
|
|
|
DEFINE_CASE(TRIANGLE_FAN);
|
|
|
|
|
DEFINE_CASE(LINE_STRIP);
|
|
|
|
|
DEFINE_CASE(LINE_LOOP);
|
|
|
|
|
DEFINE_CASE(POLYGON);
|
|
|
|
|
DEFINE_CASE(QUADS);
|
|
|
|
|
DEFINE_CASE(QUAD_STRIP);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_TRIANGLES /* XXX: Unknown GL mode, check dump */";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_FUNC_ ## name: return "MALI_FUNC_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_func_name(enum mali_func mode)
|
|
|
|
|
{
|
|
|
|
|
switch (mode) {
|
|
|
|
|
DEFINE_CASE(NEVER);
|
|
|
|
|
DEFINE_CASE(LESS);
|
|
|
|
|
DEFINE_CASE(EQUAL);
|
|
|
|
|
DEFINE_CASE(LEQUAL);
|
|
|
|
|
DEFINE_CASE(GREATER);
|
|
|
|
|
DEFINE_CASE(NOTEQUAL);
|
|
|
|
|
DEFINE_CASE(GEQUAL);
|
|
|
|
|
DEFINE_CASE(ALWAYS);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
|
|
|
|
/* Why is this duplicated? Who knows... */
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_ALT_FUNC_ ## name: return "MALI_ALT_FUNC_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_alt_func_name(enum mali_alt_func mode)
|
|
|
|
|
{
|
|
|
|
|
switch (mode) {
|
|
|
|
|
DEFINE_CASE(NEVER);
|
|
|
|
|
DEFINE_CASE(LESS);
|
|
|
|
|
DEFINE_CASE(EQUAL);
|
|
|
|
|
DEFINE_CASE(LEQUAL);
|
|
|
|
|
DEFINE_CASE(GREATER);
|
|
|
|
|
DEFINE_CASE(NOTEQUAL);
|
|
|
|
|
DEFINE_CASE(GEQUAL);
|
|
|
|
|
DEFINE_CASE(ALWAYS);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_STENCIL_ ## name: return "MALI_STENCIL_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_stencil_op_name(enum mali_stencil_op op)
|
|
|
|
|
{
|
|
|
|
|
switch (op) {
|
|
|
|
|
DEFINE_CASE(KEEP);
|
|
|
|
|
DEFINE_CASE(REPLACE);
|
|
|
|
|
DEFINE_CASE(ZERO);
|
|
|
|
|
DEFINE_CASE(INVERT);
|
|
|
|
|
DEFINE_CASE(INCR_WRAP);
|
|
|
|
|
DEFINE_CASE(DECR_WRAP);
|
|
|
|
|
DEFINE_CASE(INCR);
|
|
|
|
|
DEFINE_CASE(DECR);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_STENCIL_KEEP /* XXX: Unknown stencil op, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_ATTR_ ## name: return "MALI_ATTR_" #name
|
|
|
|
|
static char *pandecode_attr_mode_name(enum mali_attr_mode mode)
|
|
|
|
|
{
|
|
|
|
|
switch(mode) {
|
|
|
|
|
DEFINE_CASE(UNUSED);
|
|
|
|
|
DEFINE_CASE(LINEAR);
|
|
|
|
|
DEFINE_CASE(POT_DIVIDE);
|
|
|
|
|
DEFINE_CASE(MODULO);
|
|
|
|
|
DEFINE_CASE(NPOT_DIVIDE);
|
|
|
|
|
default: return "MALI_ATTR_UNUSED /* XXX: Unknown stencil op, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_CHANNEL_## name: return "MALI_CHANNEL_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_channel_name(enum mali_channel channel)
|
|
|
|
|
{
|
|
|
|
|
switch (channel) {
|
|
|
|
|
DEFINE_CASE(RED);
|
|
|
|
|
DEFINE_CASE(GREEN);
|
|
|
|
|
DEFINE_CASE(BLUE);
|
|
|
|
|
DEFINE_CASE(ALPHA);
|
|
|
|
|
DEFINE_CASE(ZERO);
|
|
|
|
|
DEFINE_CASE(ONE);
|
|
|
|
|
DEFINE_CASE(RESERVED_0);
|
|
|
|
|
DEFINE_CASE(RESERVED_1);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_CHANNEL_ZERO /* XXX: Unknown channel, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
|
|
|
|
#define DEFINE_CASE(name) case MALI_WRAP_## name: return "MALI_WRAP_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_wrap_mode_name(enum mali_wrap_mode op)
|
|
|
|
|
{
|
|
|
|
|
switch (op) {
|
|
|
|
|
DEFINE_CASE(REPEAT);
|
|
|
|
|
DEFINE_CASE(CLAMP_TO_EDGE);
|
|
|
|
|
DEFINE_CASE(CLAMP_TO_BORDER);
|
|
|
|
|
DEFINE_CASE(MIRRORED_REPEAT);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return "MALI_WRAP_REPEAT /* XXX: Unknown wrap mode, check dump */";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
2019-06-17 14:26:08 -07:00
|
|
|
#define DEFINE_CASE(name) case MALI_TEX_## name: return "MALI_TEX_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_texture_type(enum mali_texture_type type)
|
|
|
|
|
{
|
|
|
|
|
switch (type) {
|
|
|
|
|
DEFINE_CASE(1D);
|
|
|
|
|
DEFINE_CASE(2D);
|
|
|
|
|
DEFINE_CASE(3D);
|
|
|
|
|
DEFINE_CASE(CUBE);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
unreachable("Unknown case");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
2019-06-17 15:53:09 -07:00
|
|
|
#define DEFINE_CASE(name) case MALI_MFBD_BLOCK_## name: return "MALI_MFBD_BLOCK_" #name
|
|
|
|
|
static char *
|
|
|
|
|
pandecode_mfbd_block_format(enum mali_mfbd_block_format fmt)
|
|
|
|
|
{
|
|
|
|
|
switch (fmt) {
|
|
|
|
|
DEFINE_CASE(TILED);
|
|
|
|
|
DEFINE_CASE(UNKNOWN);
|
|
|
|
|
DEFINE_CASE(LINEAR);
|
|
|
|
|
DEFINE_CASE(AFBC);
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
unreachable("Invalid case");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#undef DEFINE_CASE
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
static inline char *
|
|
|
|
|
pandecode_decode_fbd_type(enum mali_fbd_type type)
|
|
|
|
|
{
|
|
|
|
|
if (type == MALI_SFBD) return "SFBD";
|
|
|
|
|
else if (type == MALI_MFBD) return "MFBD";
|
|
|
|
|
else return "WATFBD /* XXX */";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_sfbd(uint64_t gpu_va, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct mali_single_framebuffer *PANDECODE_PTR_VAR(s, mem, (mali_ptr) gpu_va);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_single_framebuffer framebuffer_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown1 = 0x%" PRIx32, s->unknown1);
|
|
|
|
|
pandecode_prop("unknown2 = 0x%" PRIx32, s->unknown2);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".format = ");
|
|
|
|
|
pandecode_log_decoded_flags(fb_fmt_flag_info, s->format);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
|
|
|
|
pandecode_prop("width = MALI_POSITIVE(%" PRId16 ")", s->width + 1);
|
|
|
|
|
pandecode_prop("height = MALI_POSITIVE(%" PRId16 ")", s->height + 1);
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP(s, framebuffer);
|
|
|
|
|
pandecode_prop("stride = %d", s->stride);
|
|
|
|
|
|
|
|
|
|
/* Earlier in the actual commandstream -- right before width -- but we
|
|
|
|
|
* delay to flow nicer */
|
|
|
|
|
|
|
|
|
|
pandecode_log(".clear_flags = ");
|
|
|
|
|
pandecode_log_decoded_flags(clear_flag_info, s->clear_flags);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
|
|
|
|
if (s->depth_buffer | s->depth_buffer_enable) {
|
|
|
|
|
MEMORY_PROP(s, depth_buffer);
|
|
|
|
|
pandecode_prop("depth_buffer_enable = %s", DS_ENABLE(s->depth_buffer_enable));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (s->stencil_buffer | s->stencil_buffer_enable) {
|
|
|
|
|
MEMORY_PROP(s, stencil_buffer);
|
|
|
|
|
pandecode_prop("stencil_buffer_enable = %s", DS_ENABLE(s->stencil_buffer_enable));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (s->clear_color_1 | s->clear_color_2 | s->clear_color_3 | s->clear_color_4) {
|
|
|
|
|
pandecode_prop("clear_color_1 = 0x%" PRIx32, s->clear_color_1);
|
|
|
|
|
pandecode_prop("clear_color_2 = 0x%" PRIx32, s->clear_color_2);
|
|
|
|
|
pandecode_prop("clear_color_3 = 0x%" PRIx32, s->clear_color_3);
|
|
|
|
|
pandecode_prop("clear_color_4 = 0x%" PRIx32, s->clear_color_4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (s->clear_depth_1 != 0 || s->clear_depth_2 != 0 || s->clear_depth_3 != 0 || s->clear_depth_4 != 0) {
|
|
|
|
|
pandecode_prop("clear_depth_1 = %f", s->clear_depth_1);
|
|
|
|
|
pandecode_prop("clear_depth_2 = %f", s->clear_depth_2);
|
|
|
|
|
pandecode_prop("clear_depth_3 = %f", s->clear_depth_3);
|
|
|
|
|
pandecode_prop("clear_depth_4 = %f", s->clear_depth_4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (s->clear_stencil) {
|
|
|
|
|
pandecode_prop("clear_stencil = 0x%x", s->clear_stencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP(s, unknown_address_0);
|
2019-06-13 10:25:32 -07:00
|
|
|
MEMORY_PROP(s, tiler_polygon_list);
|
|
|
|
|
MEMORY_PROP(s, tiler_polygon_list_body);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-12 09:33:06 -07:00
|
|
|
pandecode_prop("tiler_resolution_check = 0x%" PRIx32, s->tiler_resolution_check);
|
2019-06-13 10:25:32 -07:00
|
|
|
pandecode_prop("tiler_hierarchy_mask = 0x%" PRIx16, s->tiler_hierarchy_mask);
|
|
|
|
|
pandecode_prop("tiler_flags = 0x%" PRIx16, s->tiler_flags);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
MEMORY_PROP(s, tiler_heap_free);
|
|
|
|
|
MEMORY_PROP(s, tiler_heap_end);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
pandecode_prop("zero0 = 0x%" PRIx64, s->zero0);
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx64, s->zero1);
|
|
|
|
|
pandecode_prop("zero2 = 0x%" PRIx32, s->zero2);
|
|
|
|
|
pandecode_prop("zero4 = 0x%" PRIx32, s->zero4);
|
|
|
|
|
|
|
|
|
|
printf(".zero3 = {");
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sizeof(s->zero3) / sizeof(s->zero3[0]); ++i)
|
|
|
|
|
printf("%X, ", s->zero3[i]);
|
|
|
|
|
|
|
|
|
|
printf("},\n");
|
|
|
|
|
|
|
|
|
|
printf(".zero6 = {");
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sizeof(s->zero6) / sizeof(s->zero6[0]); ++i)
|
|
|
|
|
printf("%X, ", s->zero6[i]);
|
|
|
|
|
|
|
|
|
|
printf("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-19 08:55:03 -07:00
|
|
|
static void
|
|
|
|
|
pandecode_u32_slide(unsigned name, const u32 *slide, unsigned count)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log(".unknown%d = {", name);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
|
|
|
printf("%X, ", slide[i]);
|
|
|
|
|
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define SHORT_SLIDE(num) \
|
|
|
|
|
pandecode_u32_slide(num, s->unknown ## num, ARRAY_SIZE(s->unknown ## num))
|
|
|
|
|
|
2019-06-19 08:41:51 -07:00
|
|
|
static void
|
|
|
|
|
pandecode_compute_fbd(uint64_t gpu_va, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct mali_compute_fbd *PANDECODE_PTR_VAR(s, mem, (mali_ptr) gpu_va);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_compute_fbd framebuffer_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-06-19 08:55:03 -07:00
|
|
|
SHORT_SLIDE(1);
|
2019-06-19 08:41:51 -07:00
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
printf("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
2019-02-24 06:22:23 +00:00
|
|
|
static void
|
|
|
|
|
pandecode_replay_swizzle(unsigned swizzle)
|
|
|
|
|
{
|
|
|
|
|
pandecode_prop("swizzle = %s | (%s << 3) | (%s << 6) | (%s << 9)",
|
|
|
|
|
pandecode_channel_name((swizzle >> 0) & 0x7),
|
|
|
|
|
pandecode_channel_name((swizzle >> 3) & 0x7),
|
|
|
|
|
pandecode_channel_name((swizzle >> 6) & 0x7),
|
|
|
|
|
pandecode_channel_name((swizzle >> 9) & 0x7));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_rt_format(struct mali_rt_format format)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log(".format = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk1 = 0x%" PRIx32, format.unk1);
|
|
|
|
|
pandecode_prop("unk2 = 0x%" PRIx32, format.unk2);
|
2019-06-17 15:53:09 -07:00
|
|
|
pandecode_prop("unk3 = 0x%" PRIx32, format.unk3);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("block = %s",
|
|
|
|
|
pandecode_mfbd_block_format(format.block));
|
2019-02-24 06:22:23 +00:00
|
|
|
|
|
|
|
|
pandecode_prop("nr_channels = MALI_POSITIVE(%d)",
|
|
|
|
|
MALI_NEGATIVE(format.nr_channels));
|
|
|
|
|
|
|
|
|
|
pandecode_log(".flags = ");
|
|
|
|
|
pandecode_log_decoded_flags(mfbd_fmt_flag_info, format.flags);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
|
|
|
|
pandecode_replay_swizzle(format.swizzle);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk4 = 0x%" PRIx32, format.unk4);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
static void
|
2019-06-11 14:56:30 -07:00
|
|
|
pandecode_render_target(uint64_t gpu_va, unsigned job_no, const struct bifrost_framebuffer *fb)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log("struct bifrost_render_target rts_list_%d[] = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MALI_NEGATIVE(fb->rt_count_1); i++) {
|
|
|
|
|
mali_ptr rt_va = gpu_va + i * sizeof(struct bifrost_render_target);
|
|
|
|
|
struct pandecode_mapped_memory *mem =
|
|
|
|
|
pandecode_find_mapped_gpu_mem_containing(rt_va);
|
|
|
|
|
const struct bifrost_render_target *PANDECODE_PTR_VAR(rt, mem, (mali_ptr) rt_va);
|
|
|
|
|
|
|
|
|
|
pandecode_log("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_rt_format(rt->format);
|
|
|
|
|
|
2019-06-25 08:21:15 +02:00
|
|
|
if (rt->format.block == MALI_MFBD_BLOCK_AFBC) {
|
2019-06-11 14:56:30 -07:00
|
|
|
pandecode_log(".afbc = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
char *a = pointer_as_memory_reference(rt->afbc.metadata);
|
|
|
|
|
pandecode_prop("metadata = %s", a);
|
|
|
|
|
free(a);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("stride = %d", rt->afbc.stride);
|
|
|
|
|
pandecode_prop("unk = 0x%" PRIx32, rt->afbc.unk);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
} else {
|
|
|
|
|
pandecode_log(".chunknown = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk = 0x%" PRIx64, rt->chunknown.unk);
|
|
|
|
|
|
|
|
|
|
char *a = pointer_as_memory_reference(rt->chunknown.pointer);
|
|
|
|
|
pandecode_prop("pointer = %s", a);
|
|
|
|
|
free(a);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP(rt, framebuffer);
|
|
|
|
|
pandecode_prop("framebuffer_stride = %d", rt->framebuffer_stride);
|
|
|
|
|
|
|
|
|
|
if (rt->clear_color_1 | rt->clear_color_2 | rt->clear_color_3 | rt->clear_color_4) {
|
|
|
|
|
pandecode_prop("clear_color_1 = 0x%" PRIx32, rt->clear_color_1);
|
|
|
|
|
pandecode_prop("clear_color_2 = 0x%" PRIx32, rt->clear_color_2);
|
|
|
|
|
pandecode_prop("clear_color_3 = 0x%" PRIx32, rt->clear_color_3);
|
|
|
|
|
pandecode_prop("clear_color_4 = 0x%" PRIx32, rt->clear_color_4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (rt->zero1 || rt->zero2 || rt->zero3) {
|
|
|
|
|
pandecode_msg("render target zeros tripped\n");
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx64, rt->zero1);
|
|
|
|
|
pandecode_prop("zero2 = 0x%" PRIx32, rt->zero2);
|
|
|
|
|
pandecode_prop("zero3 = 0x%" PRIx32, rt->zero3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-23 11:29:46 -07:00
|
|
|
static unsigned
|
2019-06-11 14:56:30 -07:00
|
|
|
pandecode_replay_mfbd_bfr(uint64_t gpu_va, int job_no, bool with_render_targets)
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct bifrost_framebuffer *PANDECODE_PTR_VAR(fb, mem, (mali_ptr) gpu_va);
|
|
|
|
|
|
|
|
|
|
if (fb->sample_locations) {
|
|
|
|
|
/* The blob stores all possible sample locations in a single buffer
|
|
|
|
|
* allocated on startup, and just switches the pointer when switching
|
|
|
|
|
* MSAA state. For now, we just put the data into the cmdstream, but we
|
|
|
|
|
* should do something like what the blob does with a real driver.
|
|
|
|
|
*
|
|
|
|
|
* There seem to be 32 slots for sample locations, followed by another
|
|
|
|
|
* 16. The second 16 is just the center location followed by 15 zeros
|
|
|
|
|
* in all the cases I've identified (maybe shader vs. depth/color
|
|
|
|
|
* samples?).
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(fb->sample_locations);
|
|
|
|
|
|
|
|
|
|
const u16 *PANDECODE_PTR_VAR(samples, smem, fb->sample_locations);
|
|
|
|
|
|
|
|
|
|
pandecode_log("uint16_t sample_locations_%d[] = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 32 + 16; i++) {
|
|
|
|
|
pandecode_log("%d, %d,\n", samples[2 * i], samples[2 * i + 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_framebuffer framebuffer_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk0 = 0x%x", fb->unk0);
|
|
|
|
|
|
|
|
|
|
if (fb->sample_locations)
|
|
|
|
|
pandecode_prop("sample_locations = sample_locations_%d", job_no);
|
|
|
|
|
|
2019-06-12 09:33:06 -07:00
|
|
|
/* Assume that unknown1 was emitted in the last job for
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
* now */
|
|
|
|
|
MEMORY_PROP(fb, unknown1);
|
2019-06-12 09:33:06 -07:00
|
|
|
|
2019-06-13 10:25:32 -07:00
|
|
|
pandecode_prop("tiler_polygon_list_size = 0x%x", fb->tiler_polygon_list_size);
|
|
|
|
|
pandecode_prop("tiler_hierarchy_mask = 0x%" PRIx16, fb->tiler_hierarchy_mask);
|
|
|
|
|
pandecode_prop("tiler_flags = 0x%" PRIx16, fb->tiler_flags);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_prop("width1 = MALI_POSITIVE(%d)", fb->width1 + 1);
|
|
|
|
|
pandecode_prop("height1 = MALI_POSITIVE(%d)", fb->height1 + 1);
|
|
|
|
|
pandecode_prop("width2 = MALI_POSITIVE(%d)", fb->width2 + 1);
|
|
|
|
|
pandecode_prop("height2 = MALI_POSITIVE(%d)", fb->height2 + 1);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk1 = 0x%x", fb->unk1);
|
|
|
|
|
pandecode_prop("unk2 = 0x%x", fb->unk2);
|
|
|
|
|
pandecode_prop("rt_count_1 = MALI_POSITIVE(%d)", fb->rt_count_1 + 1);
|
|
|
|
|
pandecode_prop("rt_count_2 = %d", fb->rt_count_2);
|
|
|
|
|
|
2019-06-14 11:14:01 -07:00
|
|
|
pandecode_log(".mfbd_flags = ");
|
|
|
|
|
pandecode_log_decoded_flags(mfbd_flag_info, fb->mfbd_flags);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("clear_stencil = 0x%x", fb->clear_stencil);
|
|
|
|
|
pandecode_prop("clear_depth = %f", fb->clear_depth);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown2 = 0x%x", fb->unknown2);
|
|
|
|
|
MEMORY_PROP(fb, scratchpad);
|
2019-06-13 10:25:32 -07:00
|
|
|
MEMORY_PROP(fb, tiler_polygon_list);
|
|
|
|
|
MEMORY_PROP(fb, tiler_polygon_list_body);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
MEMORY_PROP(fb, tiler_heap_start);
|
|
|
|
|
MEMORY_PROP(fb, tiler_heap_end);
|
|
|
|
|
|
2019-06-12 09:33:06 -07:00
|
|
|
if (fb->zero3 || fb->zero4) {
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_msg("framebuffer zeros tripped\n");
|
|
|
|
|
pandecode_prop("zero3 = 0x%" PRIx32, fb->zero3);
|
|
|
|
|
pandecode_prop("zero4 = 0x%" PRIx32, fb->zero4);
|
2019-06-12 09:33:06 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool nonzero_weights = false;
|
|
|
|
|
|
|
|
|
|
for (unsigned w = 0; w < ARRAY_SIZE(fb->tiler_weights); ++w) {
|
|
|
|
|
nonzero_weights |= fb->tiler_weights[w] != 0x0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (nonzero_weights) {
|
|
|
|
|
pandecode_log(".tiler_weights = {");
|
|
|
|
|
|
|
|
|
|
for (unsigned w = 0; w < ARRAY_SIZE(fb->tiler_weights); ++w) {
|
|
|
|
|
pandecode_log("%d, ", fb->tiler_weights[w]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log("},");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
gpu_va += sizeof(struct bifrost_framebuffer);
|
|
|
|
|
|
2019-06-14 11:14:01 -07:00
|
|
|
if ((fb->mfbd_flags & MALI_MFBD_EXTRA) && with_render_targets) {
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct bifrost_fb_extra *PANDECODE_PTR_VAR(fbx, mem, (mali_ptr) gpu_va);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_fb_extra fb_extra_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP(fbx, checksum);
|
|
|
|
|
|
|
|
|
|
if (fbx->checksum_stride)
|
|
|
|
|
pandecode_prop("checksum_stride = %d", fbx->checksum_stride);
|
|
|
|
|
|
2019-03-09 00:45:23 +00:00
|
|
|
pandecode_log(".flags = ");
|
|
|
|
|
pandecode_log_decoded_flags(mfbd_extra_flag_info, fbx->flags);
|
|
|
|
|
pandecode_log_cont(",\n");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-03-09 00:45:23 +00:00
|
|
|
if (fbx->flags & MALI_EXTRA_AFBC_ZS) {
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_log(".ds_afbc = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP((&fbx->ds_afbc), depth_stencil_afbc_metadata);
|
|
|
|
|
pandecode_prop("depth_stencil_afbc_stride = %d",
|
|
|
|
|
fbx->ds_afbc.depth_stencil_afbc_stride);
|
|
|
|
|
MEMORY_PROP((&fbx->ds_afbc), depth_stencil);
|
|
|
|
|
|
|
|
|
|
if (fbx->ds_afbc.zero1 || fbx->ds_afbc.padding) {
|
|
|
|
|
pandecode_msg("Depth/stencil AFBC zeros tripped\n");
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx32,
|
|
|
|
|
fbx->ds_afbc.zero1);
|
|
|
|
|
pandecode_prop("padding = 0x%" PRIx64,
|
|
|
|
|
fbx->ds_afbc.padding);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
} else {
|
|
|
|
|
pandecode_log(".ds_linear = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
if (fbx->ds_linear.depth) {
|
|
|
|
|
MEMORY_PROP((&fbx->ds_linear), depth);
|
|
|
|
|
pandecode_prop("depth_stride = %d",
|
|
|
|
|
fbx->ds_linear.depth_stride);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (fbx->ds_linear.stencil) {
|
|
|
|
|
MEMORY_PROP((&fbx->ds_linear), stencil);
|
|
|
|
|
pandecode_prop("stencil_stride = %d",
|
|
|
|
|
fbx->ds_linear.stencil_stride);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (fbx->ds_linear.depth_stride_zero ||
|
|
|
|
|
fbx->ds_linear.stencil_stride_zero ||
|
|
|
|
|
fbx->ds_linear.zero1 || fbx->ds_linear.zero2) {
|
|
|
|
|
pandecode_msg("Depth/stencil zeros tripped\n");
|
|
|
|
|
pandecode_prop("depth_stride_zero = 0x%x",
|
|
|
|
|
fbx->ds_linear.depth_stride_zero);
|
|
|
|
|
pandecode_prop("stencil_stride_zero = 0x%x",
|
|
|
|
|
fbx->ds_linear.stencil_stride_zero);
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx32,
|
|
|
|
|
fbx->ds_linear.zero1);
|
|
|
|
|
pandecode_prop("zero2 = 0x%" PRIx32,
|
|
|
|
|
fbx->ds_linear.zero2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (fbx->zero3 || fbx->zero4) {
|
|
|
|
|
pandecode_msg("fb_extra zeros tripped\n");
|
|
|
|
|
pandecode_prop("zero3 = 0x%" PRIx64, fbx->zero3);
|
|
|
|
|
pandecode_prop("zero4 = 0x%" PRIx64, fbx->zero4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
gpu_va += sizeof(struct bifrost_fb_extra);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-11 14:56:30 -07:00
|
|
|
if (with_render_targets)
|
|
|
|
|
pandecode_render_target(gpu_va, job_no, fb);
|
2019-06-23 11:29:46 -07:00
|
|
|
|
|
|
|
|
/* Passback the render target count */
|
|
|
|
|
return MALI_NEGATIVE(fb->rt_count_1);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_attributes(const struct pandecode_mapped_memory *mem,
|
|
|
|
|
mali_ptr addr, int job_no, char *suffix,
|
|
|
|
|
int count, bool varying)
|
|
|
|
|
{
|
|
|
|
|
char *prefix = varying ? "varyings" : "attributes";
|
|
|
|
|
|
|
|
|
|
union mali_attr *attr = pandecode_fetch_gpu_mem(mem, addr, sizeof(union mali_attr) * count);
|
|
|
|
|
|
|
|
|
|
char base[128];
|
|
|
|
|
snprintf(base, sizeof(base), "%s_data_%d%s", prefix, job_no, suffix);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
|
enum mali_attr_mode mode = attr[i].elements & 7;
|
|
|
|
|
|
|
|
|
|
if (mode == MALI_ATTR_UNUSED)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
mali_ptr raw_elements = attr[i].elements & ~7;
|
|
|
|
|
|
|
|
|
|
/* TODO: Do we maybe want to dump the attribute values
|
|
|
|
|
* themselves given the specified format? Or is that too hard?
|
|
|
|
|
* */
|
|
|
|
|
|
|
|
|
|
char *a = pointer_as_memory_reference(raw_elements);
|
|
|
|
|
pandecode_log("mali_ptr %s_%d_p = %s;\n", base, i, a);
|
|
|
|
|
free(a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log("union mali_attr %s_%d[] = {\n", prefix, job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
|
pandecode_log("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("elements = (%s_%d_p) | %s", base, i, pandecode_attr_mode_name(attr[i].elements & 7));
|
|
|
|
|
pandecode_prop("shift = %d", attr[i].shift);
|
|
|
|
|
pandecode_prop("extra_flags = %d", attr[i].extra_flags);
|
|
|
|
|
pandecode_prop("stride = 0x%" PRIx32, attr[i].stride);
|
|
|
|
|
pandecode_prop("size = 0x%" PRIx32, attr[i].size);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("}, \n");
|
|
|
|
|
|
|
|
|
|
if ((attr[i].elements & 7) == MALI_ATTR_NPOT_DIVIDE) {
|
|
|
|
|
i++;
|
|
|
|
|
pandecode_log("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
pandecode_prop("unk = 0x%x", attr[i].unk);
|
|
|
|
|
pandecode_prop("magic_divisor = 0x%08x", attr[i].magic_divisor);
|
|
|
|
|
if (attr[i].zero != 0)
|
|
|
|
|
pandecode_prop("zero = 0x%x /* XXX zero tripped */", attr[i].zero);
|
|
|
|
|
pandecode_prop("divisor = %d", attr[i].divisor);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("}, \n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static mali_ptr
|
|
|
|
|
pandecode_replay_shader_address(const char *name, mali_ptr ptr)
|
|
|
|
|
{
|
|
|
|
|
/* TODO: Decode flags */
|
|
|
|
|
mali_ptr shader_ptr = ptr & ~15;
|
|
|
|
|
|
|
|
|
|
char *a = pointer_as_memory_reference(shader_ptr);
|
|
|
|
|
pandecode_prop("%s = (%s) | %d", name, a, (int) (ptr & 15));
|
|
|
|
|
free(a);
|
|
|
|
|
|
|
|
|
|
return shader_ptr;
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
static bool
|
|
|
|
|
all_zero(unsigned *buffer, unsigned count)
|
|
|
|
|
{
|
|
|
|
|
for (unsigned i = 0; i < count; ++i) {
|
|
|
|
|
if (buffer[i])
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
static void
|
|
|
|
|
pandecode_replay_stencil(const char *name, const struct mali_stencil_test *stencil)
|
|
|
|
|
{
|
2019-06-19 09:31:16 -07:00
|
|
|
if (all_zero((unsigned *) stencil, sizeof(stencil) / sizeof(unsigned)))
|
|
|
|
|
return;
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
const char *func = pandecode_func_name(stencil->func);
|
|
|
|
|
const char *sfail = pandecode_stencil_op_name(stencil->sfail);
|
|
|
|
|
const char *dpfail = pandecode_stencil_op_name(stencil->dpfail);
|
|
|
|
|
const char *dppass = pandecode_stencil_op_name(stencil->dppass);
|
|
|
|
|
|
|
|
|
|
if (stencil->zero)
|
|
|
|
|
pandecode_msg("Stencil zero tripped: %X\n", stencil->zero);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".stencil_%s = {\n", name);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
pandecode_prop("ref = %d", stencil->ref);
|
|
|
|
|
pandecode_prop("mask = 0x%02X", stencil->mask);
|
|
|
|
|
pandecode_prop("func = %s", func);
|
|
|
|
|
pandecode_prop("sfail = %s", sfail);
|
|
|
|
|
pandecode_prop("dpfail = %s", dpfail);
|
|
|
|
|
pandecode_prop("dppass = %s", dppass);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
2019-05-04 21:57:01 +00:00
|
|
|
pandecode_replay_blend_equation(const struct mali_blend_equation *blend)
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
{
|
|
|
|
|
if (blend->zero1)
|
|
|
|
|
pandecode_msg("Blend zero tripped: %X\n", blend->zero1);
|
|
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
pandecode_log(".equation = {\n");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("rgb_mode = 0x%X", blend->rgb_mode);
|
|
|
|
|
pandecode_prop("alpha_mode = 0x%X", blend->alpha_mode);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".color_mask = ");
|
|
|
|
|
pandecode_log_decoded_flags(mask_flag_info, blend->color_mask);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-18 20:48:43 +00:00
|
|
|
/* Decodes a Bifrost blend constant. See the notes in bifrost_blend_rt */
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
|
decode_bifrost_constant(u16 constant)
|
|
|
|
|
{
|
|
|
|
|
float lo = (float) (constant & 0xFF);
|
|
|
|
|
float hi = (float) (constant >> 8);
|
|
|
|
|
|
|
|
|
|
return (hi / 255.0) + (lo / 65535.0);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
static mali_ptr
|
|
|
|
|
pandecode_bifrost_blend(void *descs, int job_no, int rt_no)
|
|
|
|
|
{
|
|
|
|
|
struct bifrost_blend_rt *b =
|
|
|
|
|
((struct bifrost_blend_rt *) descs) + rt_no;
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_blend_rt blend_rt_%d_%d = {\n", job_no, rt_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-05-18 20:48:43 +00:00
|
|
|
pandecode_prop("flags = 0x%" PRIx16, b->flags);
|
|
|
|
|
pandecode_prop("constant = 0x%" PRIx8 " /* %f */",
|
|
|
|
|
b->constant, decode_bifrost_constant(b->constant));
|
|
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
/* TODO figure out blend shader enable bit */
|
|
|
|
|
pandecode_replay_blend_equation(&b->equation);
|
|
|
|
|
pandecode_prop("unk2 = 0x%" PRIx16, b->unk2);
|
|
|
|
|
pandecode_prop("index = 0x%" PRIx16, b->index);
|
|
|
|
|
pandecode_prop("shader = 0x%" PRIx32, b->shader);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static mali_ptr
|
|
|
|
|
pandecode_midgard_blend(union midgard_blend *blend, bool is_shader)
|
|
|
|
|
{
|
2019-06-19 09:31:16 -07:00
|
|
|
if (all_zero((unsigned *) blend, sizeof(blend) / sizeof(unsigned)))
|
|
|
|
|
return 0;
|
|
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
pandecode_log(".blend = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
if (is_shader) {
|
|
|
|
|
pandecode_replay_shader_address("shader", blend->shader);
|
|
|
|
|
} else {
|
|
|
|
|
pandecode_replay_blend_equation(&blend->equation);
|
2019-05-18 20:48:43 +00:00
|
|
|
pandecode_prop("constant = %f", blend->constant);
|
2019-05-04 21:57:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
|
|
|
|
|
/* Return blend shader to disassemble if present */
|
|
|
|
|
return is_shader ? (blend->shader & ~0xF) : 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static mali_ptr
|
|
|
|
|
pandecode_midgard_blend_mrt(void *descs, int job_no, int rt_no)
|
|
|
|
|
{
|
|
|
|
|
struct midgard_blend_rt *b =
|
|
|
|
|
((struct midgard_blend_rt *) descs) + rt_no;
|
|
|
|
|
|
|
|
|
|
/* Flags determine presence of blend shader */
|
|
|
|
|
bool is_shader = (b->flags & 0xF) >= 0x2;
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct midgard_blend_rt blend_rt_%d_%d = {\n", job_no, rt_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("flags = 0x%" PRIx64, b->flags);
|
|
|
|
|
|
|
|
|
|
mali_ptr shader = pandecode_midgard_blend(&b->blend, is_shader);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
return shader;
|
|
|
|
|
}
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
static int
|
|
|
|
|
pandecode_replay_attribute_meta(int job_no, int count, const struct mali_vertex_tiler_postfix *v, bool varying, char *suffix)
|
|
|
|
|
{
|
|
|
|
|
char base[128];
|
|
|
|
|
char *prefix = varying ? "varying" : "attribute";
|
|
|
|
|
unsigned max_index = 0;
|
|
|
|
|
snprintf(base, sizeof(base), "%s_meta", prefix);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_attr_meta %s_%d%s[] = {\n", base, job_no, suffix);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
struct mali_attr_meta *attr_meta;
|
|
|
|
|
mali_ptr p = varying ? (v->varying_meta & ~0xF) : v->attribute_meta;
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *attr_mem = pandecode_find_mapped_gpu_mem_containing(p);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i, p += sizeof(struct mali_attr_meta)) {
|
|
|
|
|
attr_meta = pandecode_fetch_gpu_mem(attr_mem, p,
|
|
|
|
|
sizeof(*attr_mem));
|
|
|
|
|
|
|
|
|
|
pandecode_log("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
pandecode_prop("index = %d", attr_meta->index);
|
|
|
|
|
|
|
|
|
|
if (attr_meta->index > max_index)
|
|
|
|
|
max_index = attr_meta->index;
|
|
|
|
|
pandecode_replay_swizzle(attr_meta->swizzle);
|
|
|
|
|
pandecode_prop("format = %s", pandecode_format_name(attr_meta->format));
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown1 = 0x%" PRIx64, (u64) attr_meta->unknown1);
|
|
|
|
|
pandecode_prop("unknown3 = 0x%" PRIx64, (u64) attr_meta->unknown3);
|
|
|
|
|
pandecode_prop("src_offset = 0x%" PRIx64, (u64) attr_meta->src_offset);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
return max_index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_indices(uintptr_t pindices, uint32_t index_count, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *imem = pandecode_find_mapped_gpu_mem_containing(pindices);
|
|
|
|
|
|
|
|
|
|
if (imem) {
|
|
|
|
|
/* Indices are literally just a u32 array :) */
|
|
|
|
|
|
|
|
|
|
uint32_t *PANDECODE_PTR_VAR(indices, imem, pindices);
|
|
|
|
|
|
|
|
|
|
pandecode_log("uint32_t indices_%d[] = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < (index_count + 1); i += 3)
|
|
|
|
|
pandecode_log("%d, %d, %d,\n",
|
|
|
|
|
indices[i],
|
|
|
|
|
indices[i + 1],
|
|
|
|
|
indices[i + 2]);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* return bits [lo, hi) of word */
|
|
|
|
|
static u32
|
|
|
|
|
bits(u32 word, u32 lo, u32 hi)
|
|
|
|
|
{
|
|
|
|
|
if (hi - lo >= 32)
|
|
|
|
|
return word; // avoid undefined behavior with the shift
|
|
|
|
|
|
|
|
|
|
return (word >> lo) & ((1 << (hi - lo)) - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_vertex_tiler_prefix(struct mali_vertex_tiler_prefix *p, int job_no)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log_cont("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-06-19 09:31:49 -07:00
|
|
|
pandecode_prop("invocation_count = 0x%" PRIx32, p->invocation_count);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("size_y_shift = %d", p->size_y_shift);
|
|
|
|
|
pandecode_prop("size_z_shift = %d", p->size_z_shift);
|
|
|
|
|
pandecode_prop("workgroups_x_shift = %d", p->workgroups_x_shift);
|
|
|
|
|
pandecode_prop("workgroups_y_shift = %d", p->workgroups_y_shift);
|
|
|
|
|
pandecode_prop("workgroups_z_shift = %d", p->workgroups_z_shift);
|
|
|
|
|
pandecode_prop("workgroups_x_shift_2 = 0x%" PRIx32, p->workgroups_x_shift_2);
|
|
|
|
|
|
|
|
|
|
/* Decode invocation_count. See the comment before the definition of
|
|
|
|
|
* invocation_count for an explanation.
|
|
|
|
|
*/
|
|
|
|
|
pandecode_msg("size: (%d, %d, %d)\n",
|
|
|
|
|
bits(p->invocation_count, 0, p->size_y_shift) + 1,
|
|
|
|
|
bits(p->invocation_count, p->size_y_shift, p->size_z_shift) + 1,
|
|
|
|
|
bits(p->invocation_count, p->size_z_shift,
|
|
|
|
|
p->workgroups_x_shift) + 1);
|
|
|
|
|
pandecode_msg("workgroups: (%d, %d, %d)\n",
|
|
|
|
|
bits(p->invocation_count, p->workgroups_x_shift,
|
|
|
|
|
p->workgroups_y_shift) + 1,
|
|
|
|
|
bits(p->invocation_count, p->workgroups_y_shift,
|
|
|
|
|
p->workgroups_z_shift) + 1,
|
|
|
|
|
bits(p->invocation_count, p->workgroups_z_shift,
|
|
|
|
|
32) + 1);
|
|
|
|
|
|
|
|
|
|
/* TODO: Decode */
|
2019-06-19 09:35:57 -07:00
|
|
|
if (p->unknown_draw)
|
|
|
|
|
pandecode_prop("unknown_draw = 0x%" PRIx32, p->unknown_draw);
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("workgroups_x_shift_3 = 0x%" PRIx32, p->workgroups_x_shift_3);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("draw_mode = %s", pandecode_draw_mode_name(p->draw_mode));
|
|
|
|
|
|
|
|
|
|
/* Index count only exists for tiler jobs anyway */
|
|
|
|
|
|
|
|
|
|
if (p->index_count)
|
|
|
|
|
pandecode_prop("index_count = MALI_POSITIVE(%" PRId32 ")", p->index_count + 1);
|
|
|
|
|
|
2019-06-19 09:35:57 -07:00
|
|
|
if (p->negative_start)
|
|
|
|
|
pandecode_prop("negative_start = %d", p->negative_start);
|
2019-03-31 04:15:46 +00:00
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
DYN_MEMORY_PROP(p, job_no, indices);
|
|
|
|
|
|
|
|
|
|
if (p->zero1) {
|
|
|
|
|
pandecode_msg("Zero tripped\n");
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx32, p->zero1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_uniform_buffers(mali_ptr pubufs, int ubufs_count, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *umem = pandecode_find_mapped_gpu_mem_containing(pubufs);
|
|
|
|
|
|
|
|
|
|
struct mali_uniform_buffer_meta *PANDECODE_PTR_VAR(ubufs, umem, pubufs);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ubufs_count; i++) {
|
|
|
|
|
mali_ptr ptr = ubufs[i].ptr << 2;
|
|
|
|
|
struct pandecode_mapped_memory *umem2 = pandecode_find_mapped_gpu_mem_containing(ptr);
|
|
|
|
|
uint32_t *PANDECODE_PTR_VAR(ubuf, umem2, ptr);
|
|
|
|
|
char name[50];
|
|
|
|
|
snprintf(name, sizeof(name), "ubuf_%d", i);
|
|
|
|
|
/* The blob uses ubuf 0 to upload internal stuff and
|
|
|
|
|
* uniforms that won't fit/are accessed indirectly, so
|
|
|
|
|
* it puts it in the batchbuffer.
|
|
|
|
|
*/
|
|
|
|
|
pandecode_log("uint32_t %s_%d[] = {\n", name, job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j <= ubufs[i].size; j++) {
|
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
|
|
|
if (k == 0)
|
|
|
|
|
pandecode_log("0x%"PRIx32", ", ubuf[4 * j + k]);
|
|
|
|
|
else
|
|
|
|
|
pandecode_log_cont("0x%"PRIx32", ", ubuf[4 * j + k]);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log_cont("\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_uniform_buffer_meta uniform_buffers_%d[] = {\n",
|
|
|
|
|
job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ubufs_count; i++) {
|
|
|
|
|
pandecode_log("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
pandecode_prop("size = MALI_POSITIVE(%d)", ubufs[i].size + 1);
|
|
|
|
|
pandecode_prop("ptr = ubuf_%d_%d_p >> 2", i, job_no);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_scratchpad(uintptr_t pscratchpad, int job_no, char *suffix)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(pscratchpad);
|
|
|
|
|
|
|
|
|
|
struct bifrost_scratchpad *PANDECODE_PTR_VAR(scratchpad, mem, pscratchpad);
|
|
|
|
|
|
|
|
|
|
if (scratchpad->zero)
|
|
|
|
|
pandecode_msg("XXX scratchpad zero tripped");
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_scratchpad scratchpad_%d%s = {\n", job_no, suffix);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("flags = 0x%x", scratchpad->flags);
|
|
|
|
|
MEMORY_PROP(scratchpad, gpu_scratchpad);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type,
|
|
|
|
|
bool is_bifrost)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(shader_ptr);
|
|
|
|
|
uint8_t *PANDECODE_PTR_VAR(code, mem, shader_ptr);
|
|
|
|
|
|
|
|
|
|
/* Compute maximum possible size */
|
|
|
|
|
size_t sz = mem->length - (shader_ptr - mem->gpu_va);
|
|
|
|
|
|
|
|
|
|
/* Print some boilerplate to clearly denote the assembly (which doesn't
|
|
|
|
|
* obey indentation rules), and actually do the disassembly! */
|
|
|
|
|
|
|
|
|
|
printf("\n\n");
|
2019-05-18 18:58:56 +00:00
|
|
|
|
|
|
|
|
if (is_bifrost) {
|
|
|
|
|
disassemble_bifrost(code, sz, false);
|
|
|
|
|
} else {
|
|
|
|
|
disassemble_midgard(code, sz);
|
|
|
|
|
}
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
printf("\n\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix *p,
|
|
|
|
|
int job_no, enum mali_job_type job_type,
|
|
|
|
|
char *suffix, bool is_bifrost)
|
|
|
|
|
{
|
|
|
|
|
mali_ptr shader_meta_ptr = (u64) (uintptr_t) (p->_shader_upper << 4);
|
|
|
|
|
struct pandecode_mapped_memory *attr_mem;
|
|
|
|
|
|
2019-06-23 11:29:46 -07:00
|
|
|
unsigned rt_count = 1;
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
/* On Bifrost, since the tiler heap (for tiler jobs) and the scratchpad
|
|
|
|
|
* are the only things actually needed from the FBD, vertex/tiler jobs
|
|
|
|
|
* no longer reference the FBD -- instead, this field points to some
|
|
|
|
|
* info about the scratchpad.
|
|
|
|
|
*/
|
|
|
|
|
if (is_bifrost)
|
|
|
|
|
pandecode_replay_scratchpad(p->framebuffer & ~FBD_TYPE, job_no, suffix);
|
|
|
|
|
else if (p->framebuffer & MALI_MFBD)
|
2019-06-23 11:29:46 -07:00
|
|
|
rt_count = pandecode_replay_mfbd_bfr((u64) ((uintptr_t) p->framebuffer) & FBD_MASK, job_no, false);
|
2019-06-19 08:41:51 -07:00
|
|
|
else if (job_type == JOB_TYPE_COMPUTE)
|
|
|
|
|
pandecode_compute_fbd((u64) (uintptr_t) p->framebuffer, job_no);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
else
|
|
|
|
|
pandecode_replay_sfbd((u64) (uintptr_t) p->framebuffer, job_no);
|
|
|
|
|
|
|
|
|
|
int varying_count = 0, attribute_count = 0, uniform_count = 0, uniform_buffer_count = 0;
|
|
|
|
|
int texture_count = 0, sampler_count = 0;
|
|
|
|
|
|
|
|
|
|
if (shader_meta_ptr) {
|
|
|
|
|
struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(shader_meta_ptr);
|
|
|
|
|
struct mali_shader_meta *PANDECODE_PTR_VAR(s, smem, shader_meta_ptr);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_shader_meta shader_meta_%d%s = {\n", job_no, suffix);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
/* Save for dumps */
|
|
|
|
|
attribute_count = s->attribute_count;
|
|
|
|
|
varying_count = s->varying_count;
|
|
|
|
|
texture_count = s->texture_count;
|
|
|
|
|
sampler_count = s->sampler_count;
|
|
|
|
|
|
|
|
|
|
if (is_bifrost) {
|
|
|
|
|
uniform_count = s->bifrost2.uniform_count;
|
|
|
|
|
uniform_buffer_count = s->bifrost1.uniform_buffer_count;
|
|
|
|
|
} else {
|
|
|
|
|
uniform_count = s->midgard1.uniform_count;
|
2019-06-20 16:41:39 -07:00
|
|
|
uniform_buffer_count = s->midgard1.uniform_buffer_count;
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mali_ptr shader_ptr = pandecode_replay_shader_address("shader", s->shader);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("texture_count = %" PRId16, s->texture_count);
|
|
|
|
|
pandecode_prop("sampler_count = %" PRId16, s->sampler_count);
|
|
|
|
|
pandecode_prop("attribute_count = %" PRId16, s->attribute_count);
|
|
|
|
|
pandecode_prop("varying_count = %" PRId16, s->varying_count);
|
|
|
|
|
|
|
|
|
|
if (is_bifrost) {
|
|
|
|
|
pandecode_log(".bifrost1 = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("uniform_buffer_count = %" PRId32, s->bifrost1.uniform_buffer_count);
|
|
|
|
|
pandecode_prop("unk1 = 0x%" PRIx32, s->bifrost1.unk1);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
} else {
|
|
|
|
|
pandecode_log(".midgard1 = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("uniform_count = %" PRId16, s->midgard1.uniform_count);
|
2019-06-20 16:41:39 -07:00
|
|
|
pandecode_prop("uniform_buffer_count = %" PRId16, s->midgard1.uniform_buffer_count);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("work_count = %" PRId16, s->midgard1.work_count);
|
2019-04-05 01:17:21 +00:00
|
|
|
|
2019-06-20 16:41:39 -07:00
|
|
|
pandecode_log(".flags = ");
|
|
|
|
|
pandecode_log_decoded_flags(shader_midgard1_flag_info, s->midgard1.flags);
|
2019-04-05 01:17:21 +00:00
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("unknown2 = 0x%" PRIx32, s->midgard1.unknown2);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (s->depth_units || s->depth_factor) {
|
|
|
|
|
if (is_bifrost)
|
|
|
|
|
pandecode_prop("depth_units = %f", s->depth_units);
|
|
|
|
|
else
|
|
|
|
|
pandecode_prop("depth_units = MALI_NEGATIVE(%f)", s->depth_units - 1.0f);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("depth_factor = %f", s->depth_factor);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
if (s->alpha_coverage) {
|
|
|
|
|
bool invert_alpha_coverage = s->alpha_coverage & 0xFFF0;
|
|
|
|
|
uint16_t inverted_coverage = invert_alpha_coverage ? ~s->alpha_coverage : s->alpha_coverage;
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
pandecode_prop("alpha_coverage = %sMALI_ALPHA_COVERAGE(%f)",
|
|
|
|
|
invert_alpha_coverage ? "~" : "",
|
|
|
|
|
MALI_GET_ALPHA_COVERAGE(inverted_coverage));
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
if (s->unknown2_3 || s->unknown2_4) {
|
|
|
|
|
pandecode_log(".unknown2_3 = ");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
int unknown2_3 = s->unknown2_3;
|
|
|
|
|
int unknown2_4 = s->unknown2_4;
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
/* We're not quite sure what these flags mean without the depth test, if anything */
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
if (unknown2_3 & (MALI_DEPTH_TEST | MALI_DEPTH_FUNC_MASK)) {
|
|
|
|
|
const char *func = pandecode_func_name(MALI_GET_DEPTH_FUNC(unknown2_3));
|
|
|
|
|
unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
pandecode_log_cont("MALI_DEPTH_FUNC(%s) | ", func);
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
pandecode_log_decoded_flags(u3_flag_info, unknown2_3);
|
|
|
|
|
pandecode_log_cont(",\n");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
pandecode_log(".unknown2_4 = ");
|
|
|
|
|
pandecode_log_decoded_flags(u4_flag_info, unknown2_4);
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
if (s->stencil_mask_front || s->stencil_mask_back) {
|
|
|
|
|
pandecode_prop("stencil_mask_front = 0x%02X", s->stencil_mask_front);
|
|
|
|
|
pandecode_prop("stencil_mask_back = 0x%02X", s->stencil_mask_back);
|
|
|
|
|
}
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_replay_stencil("front", &s->stencil_front);
|
|
|
|
|
pandecode_replay_stencil("back", &s->stencil_back);
|
|
|
|
|
|
|
|
|
|
if (is_bifrost) {
|
|
|
|
|
pandecode_log(".bifrost2 = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk3 = 0x%" PRIx32, s->bifrost2.unk3);
|
|
|
|
|
pandecode_prop("preload_regs = 0x%" PRIx32, s->bifrost2.preload_regs);
|
|
|
|
|
pandecode_prop("uniform_count = %" PRId32, s->bifrost2.uniform_count);
|
|
|
|
|
pandecode_prop("unk4 = 0x%" PRIx32, s->bifrost2.unk4);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
2019-06-19 09:31:16 -07:00
|
|
|
} else if (s->midgard2.unknown2_7) {
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_log(".midgard2 = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown2_7 = 0x%" PRIx32, s->midgard2.unknown2_7);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-19 09:31:16 -07:00
|
|
|
if (s->unknown2_8)
|
|
|
|
|
pandecode_prop("unknown2_8 = 0x%" PRIx32, s->unknown2_8);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
if (!is_bifrost) {
|
2019-05-04 21:57:01 +00:00
|
|
|
/* TODO: Blend shaders routing/disasm */
|
|
|
|
|
|
|
|
|
|
pandecode_midgard_blend(&s->blend, false);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
/* MRT blend fields are used whenever MFBD is used, with
|
|
|
|
|
* per-RT descriptors */
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
if (job_type == JOB_TYPE_TILER) {
|
2019-05-04 21:57:01 +00:00
|
|
|
void* blend_base = (void *) (s + 1);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-23 11:29:46 -07:00
|
|
|
for (unsigned i = 0; i < rt_count; i++) {
|
2019-05-04 21:57:01 +00:00
|
|
|
mali_ptr shader = 0;
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
if (is_bifrost)
|
|
|
|
|
shader = pandecode_bifrost_blend(blend_base, job_no, i);
|
|
|
|
|
else
|
|
|
|
|
shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-05-04 21:57:01 +00:00
|
|
|
if (shader)
|
|
|
|
|
pandecode_shader_disassemble(shader, job_no, job_type, false);
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_shader_disassemble(shader_ptr, job_no, job_type, is_bifrost);
|
|
|
|
|
} else
|
|
|
|
|
pandecode_msg("<no shader>\n");
|
|
|
|
|
|
|
|
|
|
if (p->viewport) {
|
|
|
|
|
struct pandecode_mapped_memory *fmem = pandecode_find_mapped_gpu_mem_containing(p->viewport);
|
|
|
|
|
struct mali_viewport *PANDECODE_PTR_VAR(f, fmem, p->viewport);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_viewport viewport_%d%s = {\n", job_no, suffix);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("clip_minx = %f", f->clip_minx);
|
|
|
|
|
pandecode_prop("clip_miny = %f", f->clip_miny);
|
|
|
|
|
pandecode_prop("clip_minz = %f", f->clip_minz);
|
|
|
|
|
pandecode_prop("clip_maxx = %f", f->clip_maxx);
|
|
|
|
|
pandecode_prop("clip_maxy = %f", f->clip_maxy);
|
|
|
|
|
pandecode_prop("clip_maxz = %f", f->clip_maxz);
|
|
|
|
|
|
|
|
|
|
/* Only the higher coordinates are MALI_POSITIVE scaled */
|
|
|
|
|
|
|
|
|
|
pandecode_prop("viewport0 = { %d, %d }",
|
|
|
|
|
f->viewport0[0], f->viewport0[1]);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("viewport1 = { MALI_POSITIVE(%d), MALI_POSITIVE(%d) }",
|
|
|
|
|
f->viewport1[0] + 1, f->viewport1[1] + 1);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (p->attribute_meta) {
|
|
|
|
|
unsigned max_attr_index = pandecode_replay_attribute_meta(job_no, attribute_count, p, false, suffix);
|
|
|
|
|
|
|
|
|
|
attr_mem = pandecode_find_mapped_gpu_mem_containing(p->attributes);
|
|
|
|
|
pandecode_replay_attributes(attr_mem, p->attributes, job_no, suffix, max_attr_index + 1, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Varyings are encoded like attributes but not actually sent; we just
|
|
|
|
|
* pass a zero buffer with the right stride/size set, (or whatever)
|
|
|
|
|
* since the GPU will write to it itself */
|
|
|
|
|
|
|
|
|
|
if (p->varyings) {
|
|
|
|
|
attr_mem = pandecode_find_mapped_gpu_mem_containing(p->varyings);
|
|
|
|
|
|
|
|
|
|
/* Number of descriptors depends on whether there are
|
|
|
|
|
* non-internal varyings */
|
|
|
|
|
|
2019-03-15 03:34:25 +00:00
|
|
|
pandecode_replay_attributes(attr_mem, p->varyings, job_no, suffix, varying_count > 1 ? 4 : 1, true);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (p->varying_meta) {
|
|
|
|
|
pandecode_replay_attribute_meta(job_no, varying_count, p, true, suffix);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-19 09:07:13 -07:00
|
|
|
bool is_compute = job_type == JOB_TYPE_COMPUTE;
|
|
|
|
|
|
|
|
|
|
if (p->uniforms && !is_compute) {
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
int rows = uniform_count, width = 4;
|
|
|
|
|
size_t sz = rows * width * sizeof(float);
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *uniform_mem = pandecode_find_mapped_gpu_mem_containing(p->uniforms);
|
|
|
|
|
pandecode_fetch_gpu_mem(uniform_mem, p->uniforms, sz);
|
2019-06-19 08:59:23 -07:00
|
|
|
u32 *PANDECODE_PTR_VAR(uniforms, uniform_mem, p->uniforms);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-06-19 08:59:23 -07:00
|
|
|
pandecode_log("u32 uniforms_%d%s[] = {\n", job_no, suffix);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < rows; row++) {
|
2019-06-19 08:59:23 -07:00
|
|
|
for (int i = 0; i < width; i++) {
|
|
|
|
|
u32 v = uniforms[i];
|
|
|
|
|
float f;
|
|
|
|
|
memcpy(&f, &v, sizeof(v));
|
|
|
|
|
pandecode_log_cont("%X /* %f */, ", v, f);
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_log_cont("\n");
|
|
|
|
|
|
|
|
|
|
uniforms += width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
2019-06-19 09:07:13 -07:00
|
|
|
} else if (p->uniforms) {
|
|
|
|
|
int rows = uniform_count * 2;
|
|
|
|
|
size_t sz = rows * sizeof(mali_ptr);
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *uniform_mem = pandecode_find_mapped_gpu_mem_containing(p->uniforms);
|
|
|
|
|
pandecode_fetch_gpu_mem(uniform_mem, p->uniforms, sz);
|
|
|
|
|
mali_ptr *PANDECODE_PTR_VAR(uniforms, uniform_mem, p->uniforms);
|
|
|
|
|
|
|
|
|
|
pandecode_log("mali_ptr uniforms_%d%s[] = {\n", job_no, suffix);
|
|
|
|
|
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < rows; row++) {
|
|
|
|
|
char *a = pointer_as_memory_reference(uniforms[row]);
|
|
|
|
|
pandecode_log("%s,\n", a);
|
|
|
|
|
free(a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (p->uniform_buffers) {
|
|
|
|
|
pandecode_replay_uniform_buffers(p->uniform_buffers, uniform_buffer_count, job_no);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (p->texture_trampoline) {
|
|
|
|
|
struct pandecode_mapped_memory *mmem = pandecode_find_mapped_gpu_mem_containing(p->texture_trampoline);
|
|
|
|
|
|
|
|
|
|
if (mmem) {
|
|
|
|
|
mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline);
|
|
|
|
|
|
|
|
|
|
pandecode_log("uint64_t texture_trampoline_%d[] = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
for (int tex = 0; tex < texture_count; ++tex) {
|
|
|
|
|
mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline + tex * sizeof(mali_ptr));
|
|
|
|
|
char *a = pointer_as_memory_reference(*u);
|
|
|
|
|
pandecode_log("%s,\n", a);
|
|
|
|
|
free(a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
/* Now, finally, descend down into the texture descriptor */
|
|
|
|
|
for (int tex = 0; tex < texture_count; ++tex) {
|
|
|
|
|
mali_ptr *PANDECODE_PTR_VAR(u, mmem, p->texture_trampoline + tex * sizeof(mali_ptr));
|
|
|
|
|
struct pandecode_mapped_memory *tmem = pandecode_find_mapped_gpu_mem_containing(*u);
|
|
|
|
|
|
|
|
|
|
if (tmem) {
|
|
|
|
|
struct mali_texture_descriptor *PANDECODE_PTR_VAR(t, tmem, *u);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_texture_descriptor texture_descriptor_%d_%d = {\n", job_no, tex);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("width = MALI_POSITIVE(%" PRId16 ")", t->width + 1);
|
|
|
|
|
pandecode_prop("height = MALI_POSITIVE(%" PRId16 ")", t->height + 1);
|
|
|
|
|
pandecode_prop("depth = MALI_POSITIVE(%" PRId16 ")", t->depth + 1);
|
2019-06-14 16:23:32 -07:00
|
|
|
pandecode_prop("array_size = MALI_POSITIVE(%" PRId16 ")", t->array_size + 1);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("unknown3 = %" PRId16, t->unknown3);
|
|
|
|
|
pandecode_prop("unknown3A = %" PRId8, t->unknown3A);
|
|
|
|
|
pandecode_prop("nr_mipmap_levels = %" PRId8, t->nr_mipmap_levels);
|
|
|
|
|
|
|
|
|
|
struct mali_texture_format f = t->format;
|
|
|
|
|
|
|
|
|
|
pandecode_log(".format = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_replay_swizzle(f.swizzle);
|
|
|
|
|
pandecode_prop("format = %s", pandecode_format_name(f.format));
|
2019-06-17 14:26:08 -07:00
|
|
|
pandecode_prop("type = %s", pandecode_texture_type(f.type));
|
|
|
|
|
pandecode_prop("srgb = %" PRId32, f.srgb);
|
|
|
|
|
pandecode_prop("unknown1 = %" PRId32, f.unknown1);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("usage2 = 0x%" PRIx32, f.usage2);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
|
|
|
|
|
pandecode_replay_swizzle(t->swizzle);
|
|
|
|
|
|
|
|
|
|
if (t->swizzle_zero) {
|
|
|
|
|
/* Shouldn't happen */
|
|
|
|
|
pandecode_msg("Swizzle zero tripped but replay will be fine anyway");
|
|
|
|
|
pandecode_prop("swizzle_zero = %d", t->swizzle_zero);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown3 = 0x%" PRIx32, t->unknown3);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unknown5 = 0x%" PRIx32, t->unknown5);
|
|
|
|
|
pandecode_prop("unknown6 = 0x%" PRIx32, t->unknown6);
|
|
|
|
|
pandecode_prop("unknown7 = 0x%" PRIx32, t->unknown7);
|
|
|
|
|
|
2019-06-07 14:25:28 -07:00
|
|
|
pandecode_log(".payload = {\n");
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-05-14 22:21:39 +00:00
|
|
|
/* A bunch of bitmap pointers follow.
|
|
|
|
|
* We work out the correct number,
|
|
|
|
|
* based on the mipmap/cubemap
|
|
|
|
|
* properties, but dump extra
|
|
|
|
|
* possibilities to futureproof */
|
|
|
|
|
|
2019-03-28 01:59:02 +00:00
|
|
|
int bitmap_count = MALI_NEGATIVE(t->nr_mipmap_levels);
|
2019-06-07 14:25:28 -07:00
|
|
|
bool manual_stride = f.usage2 & MALI_TEX_MANUAL_STRIDE;
|
2019-03-28 01:59:02 +00:00
|
|
|
|
2019-06-07 14:25:28 -07:00
|
|
|
/* Miptree for each face */
|
2019-06-17 14:26:08 -07:00
|
|
|
if (f.type == MALI_TEX_CUBE)
|
2019-03-28 01:59:02 +00:00
|
|
|
bitmap_count *= 6;
|
2019-05-14 22:42:47 +00:00
|
|
|
|
2019-06-14 16:23:32 -07:00
|
|
|
/* Array of textures */
|
|
|
|
|
bitmap_count *= MALI_NEGATIVE(t->array_size);
|
|
|
|
|
|
2019-06-07 14:25:28 -07:00
|
|
|
/* Stride for each element */
|
|
|
|
|
if (manual_stride)
|
|
|
|
|
bitmap_count *= 2;
|
2019-05-14 22:42:47 +00:00
|
|
|
|
2019-06-07 14:25:28 -07:00
|
|
|
/* Sanity check the size */
|
|
|
|
|
int max_count = sizeof(t->payload) / sizeof(t->payload[0]);
|
|
|
|
|
assert (bitmap_count <= max_count);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
2019-05-14 22:21:39 +00:00
|
|
|
/* Dump more to be safe, but not _that_ much more */
|
|
|
|
|
int safe_count = MIN2(bitmap_count * 2, max_count);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < safe_count; ++i) {
|
2019-05-14 22:42:47 +00:00
|
|
|
char *prefix = (i >= bitmap_count) ? "// " : "";
|
|
|
|
|
|
|
|
|
|
/* How we dump depends if this is a stride or a pointer */
|
|
|
|
|
|
2019-06-07 14:25:28 -07:00
|
|
|
if ((f.usage2 & MALI_TEX_MANUAL_STRIDE) && (i & 1)) {
|
2019-05-14 22:42:47 +00:00
|
|
|
/* signed 32-bit snuck in as a 64-bit pointer */
|
2019-06-07 14:25:28 -07:00
|
|
|
uint64_t stride_set = t->payload[i];
|
2019-05-14 22:42:47 +00:00
|
|
|
uint32_t clamped_stride = stride_set;
|
|
|
|
|
int32_t stride = clamped_stride;
|
|
|
|
|
assert(stride_set == clamped_stride);
|
|
|
|
|
pandecode_log("%s(mali_ptr) %d /* stride */, \n", prefix, stride);
|
|
|
|
|
} else {
|
2019-06-07 14:25:28 -07:00
|
|
|
char *a = pointer_as_memory_reference(t->payload[i]);
|
2019-05-14 22:42:47 +00:00
|
|
|
pandecode_log("%s%s, \n", prefix, a);
|
|
|
|
|
free(a);
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (p->sampler_descriptor) {
|
|
|
|
|
struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(p->sampler_descriptor);
|
|
|
|
|
|
|
|
|
|
if (smem) {
|
|
|
|
|
struct mali_sampler_descriptor *s;
|
|
|
|
|
|
|
|
|
|
mali_ptr d = p->sampler_descriptor;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < sampler_count; ++i) {
|
|
|
|
|
s = pandecode_fetch_gpu_mem(smem, d + sizeof(*s) * i, sizeof(*s));
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_sampler_descriptor sampler_descriptor_%d_%d = {\n", job_no, i);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
/* Only the lower two bits are understood right now; the rest we display as hex */
|
|
|
|
|
pandecode_log(".filter_mode = MALI_TEX_MIN(%s) | MALI_TEX_MAG(%s) | 0x%" PRIx32",\n",
|
|
|
|
|
MALI_FILTER_NAME(s->filter_mode & MALI_TEX_MIN_MASK),
|
|
|
|
|
MALI_FILTER_NAME(s->filter_mode & MALI_TEX_MAG_MASK),
|
|
|
|
|
s->filter_mode & ~3);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("min_lod = FIXED_16(%f)", DECODE_FIXED_16(s->min_lod));
|
|
|
|
|
pandecode_prop("max_lod = FIXED_16(%f)", DECODE_FIXED_16(s->max_lod));
|
|
|
|
|
|
|
|
|
|
pandecode_prop("wrap_s = %s", pandecode_wrap_mode_name(s->wrap_s));
|
|
|
|
|
pandecode_prop("wrap_t = %s", pandecode_wrap_mode_name(s->wrap_t));
|
|
|
|
|
pandecode_prop("wrap_r = %s", pandecode_wrap_mode_name(s->wrap_r));
|
|
|
|
|
|
|
|
|
|
pandecode_prop("compare_func = %s", pandecode_alt_func_name(s->compare_func));
|
|
|
|
|
|
|
|
|
|
if (s->zero || s->zero2) {
|
|
|
|
|
pandecode_msg("Zero tripped\n");
|
|
|
|
|
pandecode_prop("zero = 0x%X, 0x%X\n", s->zero, s->zero2);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-24 09:16:11 -07:00
|
|
|
pandecode_prop("seamless_cube_map = %d", s->seamless_cube_map);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_prop("border_color = { %f, %f, %f, %f }",
|
|
|
|
|
s->border_color[0],
|
|
|
|
|
s->border_color[1],
|
|
|
|
|
s->border_color[2],
|
|
|
|
|
s->border_color[3]);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix(const struct mali_vertex_tiler_postfix *p, int job_no, bool is_bifrost)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log_cont("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
MEMORY_PROP(p, position_varying);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, uniform_buffers);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, texture_trampoline);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, sampler_descriptor);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, uniforms);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, attributes);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, attribute_meta);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, varyings);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, varying_meta);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, viewport);
|
|
|
|
|
DYN_MEMORY_PROP(p, job_no, occlusion_counter);
|
|
|
|
|
|
|
|
|
|
if (is_bifrost)
|
|
|
|
|
pandecode_prop("framebuffer = scratchpad_%d_p", job_no);
|
|
|
|
|
else
|
|
|
|
|
pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no, p->framebuffer & MALI_MFBD ? "MALI_MFBD" : "0");
|
|
|
|
|
|
|
|
|
|
pandecode_prop("_shader_upper = (shader_meta_%d_p) >> 4", job_no);
|
|
|
|
|
pandecode_prop("flags = %d", p->flags);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_vertex_only_bfr(struct bifrost_vertex_only *v)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log_cont("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_prop("unk2 = 0x%x", v->unk2);
|
|
|
|
|
|
|
|
|
|
if (v->zero0 || v->zero1) {
|
|
|
|
|
pandecode_msg("vertex only zero tripped");
|
|
|
|
|
pandecode_prop("zero0 = 0x%" PRIx32, v->zero0);
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx64, v->zero1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("}\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_tiler_heap_meta(mali_ptr gpu_va, int job_no)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct bifrost_tiler_heap_meta *PANDECODE_PTR_VAR(h, mem, gpu_va);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_tiler_heap_meta tiler_heap_meta_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
if (h->zero) {
|
|
|
|
|
pandecode_msg("tiler heap zero tripped\n");
|
|
|
|
|
pandecode_prop("zero = 0x%x", h->zero);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
|
|
|
if (h->zeros[i] != 0) {
|
|
|
|
|
pandecode_msg("tiler heap zero %d tripped, value %x\n",
|
|
|
|
|
i, h->zeros[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_prop("heap_size = 0x%x", h->heap_size);
|
|
|
|
|
MEMORY_PROP(h, tiler_heap_start);
|
|
|
|
|
MEMORY_PROP(h, tiler_heap_free);
|
|
|
|
|
|
|
|
|
|
/* this might point to the beginning of another buffer, when it's
|
|
|
|
|
* really the end of the tiler heap buffer, so we have to be careful
|
|
|
|
|
* here.
|
|
|
|
|
*/
|
|
|
|
|
char *a = pointer_as_memory_reference(h->tiler_heap_end - 1);
|
|
|
|
|
pandecode_prop("tiler_heap_end = %s + 1", a);
|
|
|
|
|
free(a);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_tiler_meta(mali_ptr gpu_va, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct pandecode_mapped_memory *mem = pandecode_find_mapped_gpu_mem_containing(gpu_va);
|
|
|
|
|
const struct bifrost_tiler_meta *PANDECODE_PTR_VAR(t, mem, gpu_va);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_tiler_heap_meta(t->tiler_heap_meta, job_no);
|
|
|
|
|
|
2019-06-13 10:25:32 -07:00
|
|
|
pandecode_log("struct bifrost_tiler_meta tiler_meta_%d = {\n", job_no);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
if (t->zero0 || t->zero1) {
|
|
|
|
|
pandecode_msg("tiler meta zero tripped");
|
|
|
|
|
pandecode_prop("zero0 = 0x%" PRIx64, t->zero0);
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx64, t->zero1);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-13 10:25:32 -07:00
|
|
|
pandecode_prop("hierarchy_mask = 0x%" PRIx16, t->hierarchy_mask);
|
|
|
|
|
pandecode_prop("flags = 0x%" PRIx16, t->flags);
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_prop("width = MALI_POSITIVE(%d)", t->width + 1);
|
|
|
|
|
pandecode_prop("height = MALI_POSITIVE(%d)", t->height + 1);
|
|
|
|
|
DYN_MEMORY_PROP(t, job_no, tiler_heap_meta);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
|
|
|
if (t->zeros[i] != 0) {
|
|
|
|
|
pandecode_msg("tiler heap zero %d tripped, value %" PRIx64 "\n",
|
|
|
|
|
i, t->zeros[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_gl_enables(uint32_t gl_enables, int job_type)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log(".gl_enables = ");
|
|
|
|
|
|
|
|
|
|
pandecode_log_decoded_flags(gl_enable_flag_info, gl_enables);
|
|
|
|
|
|
|
|
|
|
pandecode_log_cont(",\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_primitive_size(union midgard_primitive_size u, bool constant)
|
|
|
|
|
{
|
2019-06-19 09:35:57 -07:00
|
|
|
if (u.pointer == 0x0)
|
|
|
|
|
return;
|
|
|
|
|
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
pandecode_log(".primitive_size = {\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-03-15 03:21:27 +00:00
|
|
|
if (constant) {
|
|
|
|
|
pandecode_prop("constant = %f", u.constant);
|
|
|
|
|
} else {
|
|
|
|
|
MEMORY_PROP((&u), pointer);
|
|
|
|
|
}
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
pandecode_replay_tiler_only_bfr(const struct bifrost_tiler_only *t, int job_no)
|
|
|
|
|
{
|
|
|
|
|
pandecode_log_cont("{\n");
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
/* TODO: gl_PointSize on Bifrost */
|
|
|
|
|
pandecode_replay_primitive_size(t->primitive_size, true);
|
|
|
|
|
|
|
|
|
|
DYN_MEMORY_PROP(t, job_no, tiler_meta);
|
|
|
|
|
pandecode_replay_gl_enables(t->gl_enables, JOB_TYPE_TILER);
|
|
|
|
|
|
|
|
|
|
if (t->zero1 || t->zero2 || t->zero3 || t->zero4 || t->zero5
|
|
|
|
|
|| t->zero6 || t->zero7 || t->zero8) {
|
|
|
|
|
pandecode_msg("tiler only zero tripped");
|
|
|
|
|
pandecode_prop("zero1 = 0x%" PRIx64, t->zero1);
|
|
|
|
|
pandecode_prop("zero2 = 0x%" PRIx64, t->zero2);
|
|
|
|
|
pandecode_prop("zero3 = 0x%" PRIx64, t->zero3);
|
|
|
|
|
pandecode_prop("zero4 = 0x%" PRIx64, t->zero4);
|
|
|
|
|
pandecode_prop("zero5 = 0x%" PRIx64, t->zero5);
|
|
|
|
|
pandecode_prop("zero6 = 0x%" PRIx64, t->zero6);
|
|
|
|
|
pandecode_prop("zero7 = 0x%" PRIx32, t->zero7);
|
|
|
|
|
pandecode_prop("zero8 = 0x%" PRIx64, t->zero8);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("},\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
|
pandecode_replay_vertex_job_bfr(const struct mali_job_descriptor_header *h,
|
|
|
|
|
const struct pandecode_mapped_memory *mem,
|
|
|
|
|
mali_ptr payload, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct bifrost_payload_vertex *PANDECODE_PTR_VAR(v, mem, payload);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix_pre(&v->postfix, job_no, h->job_type, "", true);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_payload_vertex payload_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_log(".prefix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_prefix(&v->prefix, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".vertex = ");
|
|
|
|
|
pandecode_replay_vertex_only_bfr(&v->vertex);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".postfix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix(&v->postfix, job_no, true);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
return sizeof(*v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
|
pandecode_replay_tiler_job_bfr(const struct mali_job_descriptor_header *h,
|
|
|
|
|
const struct pandecode_mapped_memory *mem,
|
|
|
|
|
mali_ptr payload, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct bifrost_payload_tiler *PANDECODE_PTR_VAR(t, mem, payload);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix_pre(&t->postfix, job_no, h->job_type, "", true);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_indices(t->prefix.indices, t->prefix.index_count, job_no);
|
|
|
|
|
pandecode_replay_tiler_meta(t->tiler.tiler_meta, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct bifrost_payload_tiler payload_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
pandecode_log(".prefix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_prefix(&t->prefix, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".tiler = ");
|
|
|
|
|
pandecode_replay_tiler_only_bfr(&t->tiler, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_log(".postfix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix(&t->postfix, job_no, true);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
return sizeof(*t);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
|
pandecode_replay_vertex_or_tiler_job_mdg(const struct mali_job_descriptor_header *h,
|
|
|
|
|
const struct pandecode_mapped_memory *mem,
|
|
|
|
|
mali_ptr payload, int job_no)
|
|
|
|
|
{
|
|
|
|
|
struct midgard_payload_vertex_tiler *PANDECODE_PTR_VAR(v, mem, payload);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix_pre(&v->postfix, job_no, h->job_type, "", false);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_indices(v->prefix.indices, v->prefix.index_count, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct midgard_payload_vertex_tiler payload_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
2019-03-15 03:21:27 +00:00
|
|
|
bool has_primitive_pointer = v->prefix.unknown_draw & MALI_DRAW_VARYING_SIZE;
|
|
|
|
|
pandecode_replay_primitive_size(v->primitive_size, !has_primitive_pointer);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
pandecode_log(".prefix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_prefix(&v->prefix, job_no);
|
|
|
|
|
|
|
|
|
|
pandecode_replay_gl_enables(v->gl_enables, h->job_type);
|
2019-06-19 09:35:57 -07:00
|
|
|
|
|
|
|
|
if (v->draw_start)
|
|
|
|
|
pandecode_prop("draw_start = %d", v->draw_start);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
#ifndef __LP64__
|
|
|
|
|
|
|
|
|
|
if (v->zero3) {
|
|
|
|
|
pandecode_msg("Zero tripped\n");
|
|
|
|
|
pandecode_prop("zero3 = 0x%" PRIx32, v->zero3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (v->zero5) {
|
|
|
|
|
pandecode_msg("Zero tripped\n");
|
|
|
|
|
pandecode_prop("zero5 = 0x%" PRIx64, v->zero5);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pandecode_log(".postfix = ");
|
|
|
|
|
pandecode_replay_vertex_tiler_postfix(&v->postfix, job_no, false);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
return sizeof(*v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
|
pandecode_replay_fragment_job(const struct pandecode_mapped_memory *mem,
|
|
|
|
|
mali_ptr payload, int job_no,
|
|
|
|
|
bool is_bifrost)
|
|
|
|
|
{
|
|
|
|
|
const struct mali_payload_fragment *PANDECODE_PTR_VAR(s, mem, payload);
|
|
|
|
|
|
|
|
|
|
bool fbd_dumped = false;
|
|
|
|
|
|
|
|
|
|
if (!is_bifrost && (s->framebuffer & FBD_TYPE) == MALI_SFBD) {
|
|
|
|
|
/* Only SFBDs are understood, not MFBDs. We're speculating,
|
|
|
|
|
* based on the versioning, kernel code, etc, that the
|
|
|
|
|
* difference is between Single FrameBuffer Descriptor and
|
|
|
|
|
* Multiple FrmaeBuffer Descriptor; the change apparently lines
|
|
|
|
|
* up with multi-framebuffer support being added (T7xx onwards,
|
|
|
|
|
* including Gxx). In any event, there's some field shuffling
|
|
|
|
|
* that we haven't looked into yet. */
|
|
|
|
|
|
|
|
|
|
pandecode_replay_sfbd(s->framebuffer & FBD_MASK, job_no);
|
|
|
|
|
fbd_dumped = true;
|
|
|
|
|
} else if ((s->framebuffer & FBD_TYPE) == MALI_MFBD) {
|
|
|
|
|
/* We don't know if Bifrost supports SFBD's at all, since the
|
|
|
|
|
* driver never uses them. And the format is different from
|
|
|
|
|
* Midgard anyways, due to the tiler heap and scratchpad being
|
|
|
|
|
* moved out into separate structures, so it's not clear what a
|
|
|
|
|
* Bifrost SFBD would even look like without getting an actual
|
|
|
|
|
* trace, which appears impossible.
|
|
|
|
|
*/
|
|
|
|
|
|
2019-06-11 14:56:30 -07:00
|
|
|
pandecode_replay_mfbd_bfr(s->framebuffer & FBD_MASK, job_no, true);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
fbd_dumped = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uintptr_t p = (uintptr_t) s->framebuffer & FBD_MASK;
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_payload_fragment payload_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
|
|
|
|
|
/* See the comments by the macro definitions for mathematical context
|
|
|
|
|
* on why this is so weird */
|
|
|
|
|
|
|
|
|
|
if (MALI_TILE_COORD_FLAGS(s->max_tile_coord) || MALI_TILE_COORD_FLAGS(s->min_tile_coord))
|
|
|
|
|
pandecode_msg("Tile coordinate flag missed, replay wrong\n");
|
|
|
|
|
|
|
|
|
|
pandecode_prop("min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(%d, %d)",
|
|
|
|
|
MALI_TILE_COORD_X(s->min_tile_coord) << MALI_TILE_SHIFT,
|
|
|
|
|
MALI_TILE_COORD_Y(s->min_tile_coord) << MALI_TILE_SHIFT);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(%d, %d)",
|
|
|
|
|
(MALI_TILE_COORD_X(s->max_tile_coord) + 1) << MALI_TILE_SHIFT,
|
|
|
|
|
(MALI_TILE_COORD_Y(s->max_tile_coord) + 1) << MALI_TILE_SHIFT);
|
|
|
|
|
|
|
|
|
|
/* If the FBD was just decoded, we can refer to it by pointer. If not,
|
|
|
|
|
* we have to fallback on offsets. */
|
|
|
|
|
|
|
|
|
|
const char *fbd_type = s->framebuffer & MALI_MFBD ? "MALI_MFBD" : "MALI_SFBD";
|
|
|
|
|
|
|
|
|
|
if (fbd_dumped)
|
|
|
|
|
pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no, fbd_type);
|
|
|
|
|
else
|
|
|
|
|
pandecode_prop("framebuffer = %s | %s", pointer_as_memory_reference(p), fbd_type);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
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|
|
|
|
|
|
|
return sizeof(*s);
|
|
|
|
|
}
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|
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|
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|
static int job_descriptor_number = 0;
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|
int
|
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pandecode_replay_jc(mali_ptr jc_gpu_va, bool bifrost)
|
|
|
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|
{
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struct mali_job_descriptor_header *h;
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int start_number = 0;
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bool first = true;
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|
bool last_size;
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do {
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struct pandecode_mapped_memory *mem =
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pandecode_find_mapped_gpu_mem_containing(jc_gpu_va);
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void *payload;
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h = PANDECODE_PTR(mem, jc_gpu_va, struct mali_job_descriptor_header);
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|
/* On Midgard, for 32-bit jobs except for fragment jobs, the
|
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|
* high 32-bits of the 64-bit pointer are reused to store
|
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|
|
* something else.
|
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|
|
|
*/
|
|
|
|
|
int offset = h->job_descriptor_size == MALI_JOB_32 &&
|
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|
|
|
h->job_type != JOB_TYPE_FRAGMENT ? 4 : 0;
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|
|
mali_ptr payload_ptr = jc_gpu_va + sizeof(*h) - offset;
|
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|
|
payload = pandecode_fetch_gpu_mem(mem, payload_ptr,
|
|
|
|
|
MALI_PAYLOAD_SIZE);
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|
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|
|
int job_no = job_descriptor_number++;
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|
|
if (first)
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|
|
|
start_number = job_no;
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pandecode_log("struct mali_job_descriptor_header job_%d = {\n", job_no);
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|
|
pandecode_indent++;
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|
|
pandecode_prop("job_type = %s", pandecode_job_type_name(h->job_type));
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|
|
/* Save for next job fixing */
|
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|
|
last_size = h->job_descriptor_size;
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|
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|
|
if (h->job_descriptor_size)
|
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|
|
|
pandecode_prop("job_descriptor_size = %d", h->job_descriptor_size);
|
|
|
|
|
|
2019-06-25 08:22:30 +02:00
|
|
|
if (h->exception_status != 0x1)
|
|
|
|
|
pandecode_prop("exception_status = %x (source ID: 0x%x access: 0x%x exception: 0x%x)",
|
|
|
|
|
h->exception_status,
|
|
|
|
|
(h->exception_status >> 16) & 0xFFFF,
|
|
|
|
|
(h->exception_status >> 8) & 0x3,
|
|
|
|
|
h->exception_status & 0xFF);
|
panfrost: Add pandecode (command stream debugger)
The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting
communication between the driver and the kernel. Modern panwrap versions
do no processing of their own; instead, they create a trace directory.
This directory contains the following files:
- control.log: a line-by-line plain text file, denoting important
syscalls (mmaps and job submits) along with their arguments
- memory_*.bin, shader_*.bin: binary dumps of mapped memory
Together, these files contain enough information to reconstruct the
command stream and shaders of (at minimum) a single frame.
The `pandecode` utility takes this directory structure as input,
reconstructing the mapped memory and using the job submit command as an
entrypoint. It then walks the descriptors as the hardware would, parsing
and pretty-printing. Its final output is the pretty-printed command
stream interleaved with the disassembled shaders, suitable for driver
debugging. For instance, the behaviour of two driver versions (one
working, one broken) can be compared by diff'ing their decoded logs.
pandecode/decode.c was originally a part of `panwrap`; it is the oldest
living code in the project. Its history is generally not worth
preserving.
panwrap itself will continue to live downstream for the foreseeable
future, as it is specifically written for the vendor kernel. It is
possible, however, to produce equivalent traces directly from Panfrost,
bypassing the intermediate wrapping layer for well-behaved drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-02-19 05:50:14 +00:00
|
|
|
|
|
|
|
|
if (h->first_incomplete_task)
|
|
|
|
|
pandecode_prop("first_incomplete_task = %d", h->first_incomplete_task);
|
|
|
|
|
|
|
|
|
|
if (h->fault_pointer)
|
|
|
|
|
pandecode_prop("fault_pointer = 0x%" PRIx64, h->fault_pointer);
|
|
|
|
|
|
|
|
|
|
if (h->job_barrier)
|
|
|
|
|
pandecode_prop("job_barrier = %d", h->job_barrier);
|
|
|
|
|
|
|
|
|
|
pandecode_prop("job_index = %d", h->job_index);
|
|
|
|
|
|
|
|
|
|
if (h->unknown_flags)
|
|
|
|
|
pandecode_prop("unknown_flags = %d", h->unknown_flags);
|
|
|
|
|
|
|
|
|
|
if (h->job_dependency_index_1)
|
|
|
|
|
pandecode_prop("job_dependency_index_1 = %d", h->job_dependency_index_1);
|
|
|
|
|
|
|
|
|
|
if (h->job_dependency_index_2)
|
|
|
|
|
pandecode_prop("job_dependency_index_2 = %d", h->job_dependency_index_2);
|
|
|
|
|
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
/* Do not touch the field yet -- decode the payload first, and
|
|
|
|
|
* don't touch that either. This is essential for the uploads
|
|
|
|
|
* to occur in sequence and therefore be dynamically allocated
|
|
|
|
|
* correctly. Do note the size, however, for that related
|
|
|
|
|
* reason. */
|
|
|
|
|
|
|
|
|
|
switch (h->job_type) {
|
|
|
|
|
case JOB_TYPE_SET_VALUE: {
|
|
|
|
|
struct mali_payload_set_value *s = payload;
|
|
|
|
|
|
|
|
|
|
pandecode_log("struct mali_payload_set_value payload_%d = {\n", job_no);
|
|
|
|
|
pandecode_indent++;
|
|
|
|
|
MEMORY_PROP(s, out);
|
|
|
|
|
pandecode_prop("unknown = 0x%" PRIX64, s->unknown);
|
|
|
|
|
pandecode_indent--;
|
|
|
|
|
pandecode_log("};\n");
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case JOB_TYPE_TILER:
|
|
|
|
|
case JOB_TYPE_VERTEX:
|
|
|
|
|
case JOB_TYPE_COMPUTE:
|
|
|
|
|
if (bifrost) {
|
|
|
|
|
if (h->job_type == JOB_TYPE_TILER)
|
|
|
|
|
pandecode_replay_tiler_job_bfr(h, mem, payload_ptr, job_no);
|
|
|
|
|
else
|
|
|
|
|
pandecode_replay_vertex_job_bfr(h, mem, payload_ptr, job_no);
|
|
|
|
|
} else
|
|
|
|
|
pandecode_replay_vertex_or_tiler_job_mdg(h, mem, payload_ptr, job_no);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case JOB_TYPE_FRAGMENT:
|
|
|
|
|
pandecode_replay_fragment_job(mem, payload_ptr, job_no, bifrost);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Handle linkage */
|
|
|
|
|
|
|
|
|
|
if (!first) {
|
|
|
|
|
pandecode_log("((struct mali_job_descriptor_header *) (uintptr_t) job_%d_p)->", job_no - 1);
|
|
|
|
|
|
|
|
|
|
if (last_size)
|
|
|
|
|
pandecode_log_cont("next_job_64 = job_%d_p;\n\n", job_no);
|
|
|
|
|
else
|
|
|
|
|
pandecode_log_cont("next_job_32 = (u32) (uintptr_t) job_%d_p;\n\n", job_no);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
first = false;
|
|
|
|
|
|
|
|
|
|
} while ((jc_gpu_va = h->job_descriptor_size ? h->next_job_64 : h->next_job_32));
|
|
|
|
|
|
|
|
|
|
return start_number;
|
|
|
|
|
}
|