mesa/src/compiler/nir/tests/opt_if_tests.cpp

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/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "nir_test.h"
class nir_opt_if_test : public nir_test {
protected:
nir_opt_if_test();
nir_builder bld;
nir_def *in_def;
nir_variable *out_var;
};
nir_opt_if_test::nir_opt_if_test()
: nir_test::nir_test("nir_opt_if_test")
{
nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in");
in_def = nir_load_var(b, var);
out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out");
}
TEST_F(nir_opt_if_test, opt_if_simplification)
{
/* Tests that opt_if_simplification correctly optimizes a simple case:
*
* vec1 1 ssa_2 = ieq ssa_0, ssa_1
* if ssa_2 {
* block block_2:
* } else {
* block block_3:
* do_work()
* }
*/
nir_def *one = nir_imm_int(b, 1);
nir_def *cmp_result = nir_ieq(b, in_def, one);
nir_if *nif = nir_push_if(b, cmp_result);
nir_push_else(b, NULL);
// do_work
nir_store_var(b, out_var, one, 1);
nir_pop_if(b, NULL);
ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false));
nir_validate_shader(b->shader, NULL);
ASSERT_TRUE(!exec_list_is_empty((&nir_if_first_then_block(nif)->instr_list)));
ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
}
TEST_F(nir_opt_if_test, opt_if_simplification_single_source_phi_after_if)
{
/* Tests that opt_if_simplification correctly handles single-source
* phis after the if.
*
* vec1 1 ssa_2 = ieq ssa_0, ssa_1
* if ssa_2 {
* block block_2:
* } else {
* block block_3:
* do_work()
* return
* }
* block block_4:
* vec1 32 ssa_3 = phi block_2: ssa_0
*/
nir_def *one = nir_imm_int(b, 1);
nir_def *cmp_result = nir_ieq(b, in_def, one);
nir_if *nif = nir_push_if(b, cmp_result);
nir_push_else(b, NULL);
// do_work
nir_store_var(b, out_var, one, 1);
nir_jump_instr *jump = nir_jump_instr_create(b->shader, nir_jump_return);
nir_builder_instr_insert(b, &jump->instr);
nir_pop_if(b, NULL);
nir_block *then_block = nir_if_last_then_block(nif);
nir_phi_instr *const phi = nir_phi_instr_create(b->shader);
nir_phi_instr_add_src(phi, then_block, one);
nir_def_init(&phi->instr, &phi->def,
one->num_components, one->bit_size);
nir_builder_instr_insert(b, &phi->instr);
ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false));
nir_validate_shader(b->shader, NULL);
ASSERT_TRUE(nir_block_ends_in_jump(nir_if_last_then_block(nif)));
ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
}
TEST_F(nir_opt_if_test, opt_if_alu_of_phi_progress)
{
nir_def *two = nir_imm_int(b, 2);
nir_def *x = nir_imm_int(b, 0);
nir_phi_instr *phi = nir_phi_instr_create(b->shader);
nir_loop *loop = nir_push_loop(b);
{
nir_def_init(&phi->instr, &phi->def,
x->num_components, x->bit_size);
nir_phi_instr_add_src(phi, x->parent_instr->block, x);
nir_def *y = nir_iadd(b, &phi->def, two);
nir_store_var(b, out_var,
nir_imul(b, &phi->def, two), 1);
nir_phi_instr_add_src(phi, nir_cursor_current_block(b->cursor), y);
}
nir_pop_loop(b, loop);
b->cursor = nir_before_block(nir_loop_first_block(loop));
nir_builder_instr_insert(b, &phi->instr);
nir_validate_shader(b->shader, "input");
bool progress;
int progress_count = 0;
for (int i = 0; i < 10; i++) {
progress = nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false);
if (progress)
progress_count++;
else
break;
nir_opt_constant_folding(b->shader);
}
EXPECT_LE(progress_count, 2);
ASSERT_FALSE(progress);
}