mesa/src/compiler/nir/tests/opt_if_tests.cpp

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/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "nir.h"
#include "nir_builder.h"
class nir_opt_if_test : public ::testing::Test {
protected:
nir_opt_if_test();
~nir_opt_if_test();
nir_builder bld;
nir_ssa_def *in_def;
nir_variable *out_var;
};
nir_opt_if_test::nir_opt_if_test()
{
glsl_type_singleton_init_or_ref();
static const nir_shader_compiler_options options = { };
bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "if test");
nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in");
in_def = nir_load_var(&bld, var);
out_var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out");
}
nir_opt_if_test::~nir_opt_if_test()
{
ralloc_free(bld.shader);
glsl_type_singleton_decref();
}
TEST_F(nir_opt_if_test, opt_if_simplification)
{
/* Tests that opt_if_simplification correctly optimizes a simple case:
*
* vec1 1 ssa_2 = ieq ssa_0, ssa_1
* if ssa_2 {
* block block_2:
* } else {
* block block_3:
* do_work()
* }
*/
nir_ssa_def *one = nir_imm_int(&bld, 1);
nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
nir_if *nif = nir_push_if(&bld, cmp_result);
nir_push_else(&bld, NULL);
// do_work
nir_store_var(&bld, out_var, one, 1);
nir_pop_if(&bld, NULL);
ASSERT_TRUE(nir_opt_if(bld.shader, false));
nir_validate_shader(bld.shader, NULL);
ASSERT_TRUE(!exec_list_is_empty((&nir_if_first_then_block(nif)->instr_list)));
ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
}
TEST_F(nir_opt_if_test, opt_if_simplification_single_source_phi_after_if)
{
/* Tests that opt_if_simplification correctly handles single-source
* phis after the if.
*
* vec1 1 ssa_2 = ieq ssa_0, ssa_1
* if ssa_2 {
* block block_2:
* } else {
* block block_3:
* do_work()
* return
* }
* block block_4:
* vec1 32 ssa_3 = phi block_2: ssa_0
*/
nir_ssa_def *one = nir_imm_int(&bld, 1);
nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
nir_if *nif = nir_push_if(&bld, cmp_result);
nir_push_else(&bld, NULL);
// do_work
nir_store_var(&bld, out_var, one, 1);
nir_jump_instr *jump = nir_jump_instr_create(bld.shader, nir_jump_return);
nir_builder_instr_insert(&bld, &jump->instr);
nir_pop_if(&bld, NULL);
nir_block *then_block = nir_if_last_then_block(nif);
nir_phi_instr *const phi = nir_phi_instr_create(bld.shader);
nir_phi_src *phi_src;
phi_src = ralloc(phi, nir_phi_src);
phi_src->pred = then_block;
phi_src->src = nir_src_for_ssa(one);
exec_list_push_tail(&phi->srcs, &phi_src->node);
nir_ssa_dest_init(&phi->instr, &phi->dest,
one->num_components, one->bit_size, NULL);
nir_builder_instr_insert(&bld, &phi->instr);
ASSERT_TRUE(nir_opt_if(bld.shader, false));
nir_validate_shader(bld.shader, NULL);
ASSERT_TRUE(nir_block_ends_in_jump(nir_if_last_then_block(nif)));
ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
}