2020-07-21 15:51:55 +03:00
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/*
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* Copyright © 2020 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "nir.h"
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#include "nir_builder.h"
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class nir_opt_if_test : public ::testing::Test {
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protected:
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nir_opt_if_test();
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~nir_opt_if_test();
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nir_builder bld;
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nir_ssa_def *in_def;
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nir_variable *out_var;
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};
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nir_opt_if_test::nir_opt_if_test()
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{
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glsl_type_singleton_init_or_ref();
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static const nir_shader_compiler_options options = { };
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2020-10-26 11:37:25 -07:00
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bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "if test");
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2020-07-21 15:51:55 +03:00
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nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in");
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in_def = nir_load_var(&bld, var);
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out_var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out");
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}
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nir_opt_if_test::~nir_opt_if_test()
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{
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ralloc_free(bld.shader);
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glsl_type_singleton_decref();
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}
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TEST_F(nir_opt_if_test, opt_if_simplification)
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{
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/* Tests that opt_if_simplification correctly optimizes a simple case:
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*
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* vec1 1 ssa_2 = ieq ssa_0, ssa_1
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* if ssa_2 {
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* block block_2:
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* } else {
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* block block_3:
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* do_work()
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* }
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*/
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nir_ssa_def *one = nir_imm_int(&bld, 1);
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nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
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nir_if *nif = nir_push_if(&bld, cmp_result);
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nir_push_else(&bld, NULL);
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// do_work
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nir_store_var(&bld, out_var, one, 1);
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nir_pop_if(&bld, NULL);
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ASSERT_TRUE(nir_opt_if(bld.shader, false));
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nir_validate_shader(bld.shader, NULL);
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ASSERT_TRUE(!exec_list_is_empty((&nir_if_first_then_block(nif)->instr_list)));
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ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
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}
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TEST_F(nir_opt_if_test, opt_if_simplification_single_source_phi_after_if)
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{
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/* Tests that opt_if_simplification correctly handles single-source
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* phis after the if.
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*
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* vec1 1 ssa_2 = ieq ssa_0, ssa_1
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* if ssa_2 {
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* block block_2:
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* } else {
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* block block_3:
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* do_work()
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* return
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* }
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* block block_4:
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* vec1 32 ssa_3 = phi block_2: ssa_0
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*/
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nir_ssa_def *one = nir_imm_int(&bld, 1);
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nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
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nir_if *nif = nir_push_if(&bld, cmp_result);
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nir_push_else(&bld, NULL);
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// do_work
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nir_store_var(&bld, out_var, one, 1);
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nir_jump_instr *jump = nir_jump_instr_create(bld.shader, nir_jump_return);
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nir_builder_instr_insert(&bld, &jump->instr);
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nir_pop_if(&bld, NULL);
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nir_block *then_block = nir_if_last_then_block(nif);
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nir_phi_instr *const phi = nir_phi_instr_create(bld.shader);
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nir_phi_src *phi_src;
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phi_src = ralloc(phi, nir_phi_src);
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phi_src->pred = then_block;
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phi_src->src = nir_src_for_ssa(one);
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exec_list_push_tail(&phi->srcs, &phi_src->node);
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nir_ssa_dest_init(&phi->instr, &phi->dest,
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one->num_components, one->bit_size, NULL);
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nir_builder_instr_insert(&bld, &phi->instr);
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ASSERT_TRUE(nir_opt_if(bld.shader, false));
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nir_validate_shader(bld.shader, NULL);
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ASSERT_TRUE(nir_block_ends_in_jump(nir_if_last_then_block(nif)));
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ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
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}
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