mesa/src/egl/main/eglcontext.h

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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
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#ifndef EGLCONTEXT_INCLUDED
#define EGLCONTEXT_INCLUDED
#include "c99_compat.h"
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#include "egltypedefs.h"
#include "egldisplay.h"
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#ifdef __cplusplus
extern "C" {
#endif
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/**
* "Base" class for device driver contexts.
*/
struct _egl_context
{
/* A context is a display resource */
_EGLResource Resource;
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/* The bound status of the context */
_EGLThreadInfo *Binding;
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_EGLSurface *DrawSurface;
_EGLSurface *ReadSurface;
_EGLConfig *Config;
EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */
EGLint ClientMajorVersion;
EGLint ClientMinorVersion;
EGLint Flags;
EGLint Profile;
EGLint ResetNotificationStrategy;
egl: Support IMG_context_priority IMG_context_priority https://www.khronos.org/registry/egl/extensions/IMG/EGL_IMG_context_priority.txt "This extension allows an EGLContext to be created with a priority hint. It is possible that an implementation will not honour the hint, especially if there are constraints on the number of high priority contexts available in the system, or system policy limits access to high priority contexts to appropriate system privilege level. A query is provided to find the real priority level assigned to the context after creation." The extension adds a new eglCreateContext attribute for choosing a priority hint. This stub parses the attribute and copies into the base struct _egl_context, and hooks up the query similarly. Since the attribute is purely a hint, I have no qualms about the lack of implementation before reporting back the value the user gave! v2: Remember to set the default ContextPriority value to medium. v3: Use the driRendererQuery interface to probe the backend for supported priority values and use those to mask the EGL interface. v4: Treat the priority attrib as a hint and gracefully mask any requests not supported by the driver, the EGLContext will remain at medium priority. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Rob Clark <robdclark@gmail.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Emil Velikov <emli.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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EGLint ContextPriority;
EGLBoolean NoError;
EGLint ReleaseBehavior;
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};
extern EGLBoolean
_eglInitContext(_EGLContext *ctx, _EGLDisplay *disp,
_EGLConfig *config, const EGLint *attrib_list);
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extern EGLBoolean
_eglQueryContext(_EGLContext *ctx, EGLint attribute, EGLint *value);
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extern EGLBoolean
_eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read,
_EGLContext **old_ctx,
_EGLSurface **old_draw, _EGLSurface **old_read);
extern _EGLContext *
_eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t);
/**
* Increment reference count for the context.
*/
static inline _EGLContext *
_eglGetContext(_EGLContext *ctx)
{
if (ctx)
_eglGetResource(&ctx->Resource);
return ctx;
}
/**
* Decrement reference count for the context.
*/
static inline EGLBoolean
_eglPutContext(_EGLContext *ctx)
{
return (ctx) ? _eglPutResource(&ctx->Resource) : EGL_FALSE;
}
/**
* Link a context to its display and return the handle of the link.
* The handle can be passed to client directly.
*/
static inline EGLContext
_eglLinkContext(_EGLContext *ctx)
{
_eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
return (EGLContext) ctx;
}
/**
* Unlink a linked context from its display.
* Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
*/
static inline void
_eglUnlinkContext(_EGLContext *ctx)
{
_eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
}
/**
* Lookup a handle to find the linked context.
* Return NULL if the handle has no corresponding linked context.
*/
static inline _EGLContext *
_eglLookupContext(EGLContext context, _EGLDisplay *disp)
{
_EGLContext *ctx = (_EGLContext *) context;
if (!disp || !_eglCheckResource((void *) ctx, _EGL_RESOURCE_CONTEXT, disp))
ctx = NULL;
return ctx;
}
/**
* Return the handle of a linked context, or EGL_NO_CONTEXT.
*/
static inline EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
_EGLResource *res = (_EGLResource *) ctx;
return (res && _eglIsResourceLinked(res)) ?
(EGLContext) ctx : EGL_NO_CONTEXT;
}
#ifdef __cplusplus
}
#endif
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#endif /* EGLCONTEXT_INCLUDED */