Commit graph

42 commits

Author SHA1 Message Date
Eric Engestrom
b981babb93 egl: drop unused _EGLDriver & _EGLDisplay from _eglQueryContext()
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6241>
2020-08-16 13:49:18 +00:00
Eric Engestrom
9c6fa9421d egl: const _eglDriver
Converted using `s/_EGLDriver/const _EGLDriver/g` and dropped a couple
of irrelevant changes in comments, in the `_EGL_DRIVER_TYPECAST()` macro
and the typedef itself.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6129>
2020-08-01 17:12:20 +00:00
Eric Engestrom
54fa5eceae egl: use coherent variable names
`EGLDisplay` variables (the opaque Khronos type) have mostly been
consistently called `dpy`, as this is the name used in the Khronos
specs.

However, `_EGLDisplay` variables (our internal struct) have been
randomly called `dpy` when there was no local variable clash with
`EGLDisplay`s, and `disp` otherwise.

Let's be consistent and use `dpy` for the Khronos type, and `disp`
for our struct.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Anholt <eric@anholt.net>
2019-02-06 11:53:24 +00:00
Chad Versace
f48f9a78da egl: Simplify queries for EGL_RENDER_BUFFER
There exist *two* queryable EGL_RENDER_BUFFER states in EGL:
eglQuerySurface(EGL_RENDER_BUFFER) and
eglQueryContext(EGL_RENDER_BUFFER).

These changes eliminate potentially very fragile code in the upcoming
EGL_KHR_mutable_render_buffer implementation.

* eglQuerySurface(EGL_RENDER_BUFFER)

  The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained
  abstruse logic which required comprehending the specification
  complexities of how the two EGL_RENDER_BUFFER states interact.  The
  function sometimes returned _EGLContext::WindowRenderBuffer, sometimes
  _EGLSurface::RenderBuffer. Why? The function tried to encode the
  actual logic from the EGL spec. When did the function return which
  variable? Go study the EGL spec, hope you understand it, then hope
  Mesa mutated the EGL_RENDER_BUFFER state in all the correct places.
  Have fun.

  To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve
  confidence in its correctness, flatten its indirect logic. For pixmap
  and pbuffer surfaces, simply return a hard-coded literal value, as the
  spec suggests. For window surfaces, simply return
  _EGLSurface::RequestedRenderBuffer.  Nothing difficult here.

* eglQueryContext(EGL_RENDER_BUFFER)

  The implementation of this suffered from the same issues as
  eglQuerySurface, and the solution is the same.  confidence in its
  correctness, flatten its indirect logic. For pixmap and pbuffer
  surfaces, simply return a hard-coded literal value, as the spec
  suggests. For window surfaces, simply return
  _EGLSurface::ActiveRenderBuffer.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Adam Jackson
c0be3aae6c egl: Implement EGL_KHR_context_flush_control
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2017-11-06 16:09:03 -05:00
Chris Wilson
95ecf3df62 egl: Support IMG_context_priority
IMG_context_priority
https://www.khronos.org/registry/egl/extensions/IMG/EGL_IMG_context_priority.txt

    "This extension allows an EGLContext to be created with a priority
    hint. It is possible that an implementation will not honour the
    hint, especially if there are constraints on the number of high
    priority contexts available in the system, or system policy limits
    access to high priority contexts to appropriate system privilege
    level. A query is provided to find the real priority level assigned
    to the context after creation."

The extension adds a new eglCreateContext attribute for choosing a
priority hint. This stub parses the attribute and copies into the base
struct _egl_context, and hooks up the query similarly.

Since the attribute is purely a hint, I have no qualms about the lack of
implementation before reporting back the value the user gave!

v2: Remember to set the default ContextPriority value to medium.
v3: Use the driRendererQuery interface to probe the backend for
supported priority values and use those to mask the EGL interface.
v4: Treat the priority attrib as a hint and gracefully mask any requests
not supported by the driver, the EGLContext will remain at medium
priority.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-20 11:28:17 +01:00
Grigori Goronzy
4909519a66 egl: Add EGL_KHR_create_context_no_error support
This only adds the EGL side, needs to be plumbed into Mesa frontend.

v2: Add check for extension availability.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-14 21:23:44 +02:00
Eric Anholt
3b7b6adf3a egl: Implement __DRI_BACKGROUND_CALLABLE
v2: (Timothy Arceri) use C99 initializers.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Alexander von Gluck IV
8362068c1b egl: Add needed extern "C" for C++ access
* Haiku's egl driver is C++ due to the interface natively being C++

Reviewed-⁠by: Brian Paul <brianp@vmware.com>
2015-05-14 14:08:37 -04:00
Emil Velikov
dd438ae34b egl/main: no longer export internal function
With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-05 14:45:53 +00:00
Emil Velikov
7bd1693877 egl/main: replace INLINE with inline
Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-05 14:45:53 +00:00
José Fonseca
8771285054 s/Tungsten Graphics/VMware/
Tungsten Graphics Inc. was acquired by VMware Inc. in 2008.  Leaving the
old copyright name is creating unnecessary confusion, hence this change.

This was the sed script I used:

    $ cat tg2vmw.sed
    # Run as:
    #
    #   git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
    #

    # Rename copyrights
    s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
    /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
    s/TUNGSTEN GRAPHICS/VMWARE/g

    # Rename emails
    s/alanh@tungstengraphics.com/alanh@vmware.com/
    s/jens@tungstengraphics.com/jowen@vmware.com/g
    s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
    s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g
    s/keithw\?@tungstengraphics.com/keithw@vmware.com/g
    s/michel@tungstengraphics.com/daenzer@vmware.com/g
    s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
    s/zack@tungstengraphics.com/zackr@vmware.com/

    # Remove dead links
    s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g

    # C string src/gallium/state_trackers/vega/api_misc.c
    s/"Tungsten Graphics, Inc"/"VMware, Inc"/

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-17 20:00:32 +00:00
Ian Romanick
63beb3df98 egl: Implement front-end support for EGL_KHR_create_context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-14 15:41:03 -07:00
Ian Romanick
3fd79dd988 egl: Rename ClientVersion to ClientMajorVersion, add ClientMinorVersion
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-14 15:41:03 -07:00
Chia-I Wu
f2001df508 egl: add copyright notices
The list of copyright holders could be incomplete.  Please update
directly or notify me if your name is missing.
2011-07-02 18:21:31 +09:00
Chia-I Wu
d19afc57fe egl: Use reference counting to replace IsLinked or IsBound.
Remove all _egl<Res>IsLinked and _egl<Res>IsBound.  Update
_eglBindContext and drivers to do reference counting.
2010-10-23 15:26:28 +08:00
Chia-I Wu
dc4f845c37 egl: Add reference count for resources.
This is a really simple mechanism.  There is no atomicity and the caller
is expected to hold the display lock.
2010-10-23 15:19:34 +08:00
Chia-I Wu
4ce33ec606 egl: Drop dpy argument from the link functions.
All display resources are already initialized with a display.  Linking
simply links a resource to its display.
2010-10-23 11:20:40 +08:00
Chia-I Wu
25328509c9 egl: Move fallback routines to eglfallbacks.c.
We do not want them to be all over the places.
2010-10-22 18:38:30 +08:00
Chia-I Wu
b31255fbfd egl: Clarify IsLinked and IsBound.
Both a link and a binding creates a reference to the resource.  Drivers
should not destroy the resource when there is a reference.  The
difference is better described in doc/egl.html.
2010-02-05 11:45:01 +08:00
Chia-I Wu
d69242be55 egl: Initialize display resources with their display.
Change _eglInitSurface, _eglInitContext, and _eglInitImage to take an
_EGLDisplay instead of an _EGLDriver.  This is a more natural form, and
plus, the display encodes information such as the extensions supported
that might be required for attribute list parsing.
2010-01-31 14:46:14 +08:00
Chia-I Wu
94cb321b5d egl: Clean up header inclusions.
Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
2010-01-30 22:55:49 +08:00
Chia-I Wu
6baa2c8d02 egl: Migrate drivers to use _eglBindContext.
_eglMakeCurrent is a big hammer that is not easy to use.  Migrate
drivers to use _eglBindContext and un-export _eglMakeCurrent.
2010-01-28 17:28:48 +08:00
Chia-I Wu
959481ad70 egl: Add _eglBindContext.
It works similar to _eglMakeCurrent, except that the old context and
surfaces are returned instead of destroyed.  _eglMakeCurrent is now
calling the new _eglBindContext.
2010-01-28 17:28:47 +08:00
Chia-I Wu
dbb866ab33 egl: Make resource void pointer in _eglCheckResource.
This emphasizes the fact that the resource to be checked could really be
invalid and have an unknown type.
2010-01-25 11:44:13 +08:00
Chia-I Wu
ecb3b3102a egl: Make surfaces and contexts resources.
Turn _EGLSurface and _EGLContext into _EGLResource so that they can be
managed uniformly.
2010-01-24 20:38:16 +08:00
Chia-I Wu
5e66d18932 egl: Move context functions in egldisplay.[ch] to eglcontext.[ch].
Move functions to where they should be.  There should be no real change
here.
2010-01-24 20:38:15 +08:00
Chia-I Wu
897cb8950a egl: Fix breakage from -fvisibility=hidden.
Mark EGL API and driver functions as PUBLIC.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-05 11:23:52 -05:00
Chia-I Wu
d845f2754b egl: Add support for querying render buffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-09-29 08:10:48 -06:00
Chia-I Wu
2f2cf461c5 egl: Overhaul driver API.
The motivation is so that drivers do not need to look up and check for
bad display, context, and etc.  It also becomes unnecessary for drivers
to call the link functions.

This commit makes eglapi.[ch] do the lookup and check.  As a result, the
driver API is overhauled, and almost all sources and drivers need
update.  The updates are mainly find and replace with human brains.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18 08:44:34 -06:00
Chia-I Wu
07ee01365a egl: Replace IsBound by a pointer to the binding.
IsBound tells if a context or surface is current.  What it does not tell
is, to which thread a context is current, or to which context a surface
is current.  This commit replaces IsBound by a pointer to the binding
thread or context.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-03 11:34:37 -06:00
Chia-I Wu
15fdbc8361 egl: Remove redundant DeletePending flag.
A context or surface that is neither linked to a display nor current to
a thread should be destroyed.  Therefore, an unlinked context or surface
implies a pending delete automatically.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17 11:56:00 -06:00
Chia-I Wu
cca31340b5 egl: Use the link functions to manage resources.
This commit uses the newly introduced link functions to manage EGL
contexts and surfaces.  As a result of this, the API for drivers are
changed.  All drivers are updated for the change.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17 11:53:03 -06:00
Chia-I Wu
18457cb263 egl: Add funtions to link contexts and surfaces to displays.
EGL contexts and surfaces are resources of displays.  They should be
managed by displays.  This commit adds a bunch of functions to
egldisplay.c to help establish the links between contexts/surfaces and
displays.  How links are established is considered opaque outside
display.  Functions like _eglGetSurfaceHandle or _eglLookupSurface are
therefore moved to egldisplay.c, with some small modifications.

The idea is also extended to display.  That is, displays need to link to
themselves to be looked up.

This commit only adds the functions.  A commit to use them should
follow.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17 11:48:27 -06:00
Chia-I Wu
75da80b295 egl: Support per-thread info.
This commit introduces a "current" system to manage per-thread info.  It
uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined.
If none of them are defined, it uses a dummy implementation that is just
like before.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-17 11:41:02 -06:00
Brian Paul
d5078b9432 egl: clean-up re-org of the client API state 2008-05-30 13:45:40 -06:00
Brian Paul
5e7dba5412 eliminate the context hash table
In EGL 1.4 the opaque EGLContext type is a pointer so we can just cast
between public EGLContext handles and private _EGLContext pointers.
2008-05-27 14:21:25 -06:00
Brian Paul
b2006a40eb some initial EGL 1.2 work 2006-01-30 00:10:55 +00:00
Brian Paul
d548bf41d3 Redo _eglInitSurface() so it can be used with all surface types.
Redo _eglInitContext() to do error checking, attribute list parsing, etc.
2005-11-27 23:57:19 +00:00
Brian Paul
f9bad3dfea use EGLint instead of unsigned long for eglCopyContextMESA, added comments 2005-05-16 02:21:08 +00:00
Jon Smirl
1c606a9aa1 Add empty placeholder for eglCopyContextMESA 2005-05-14 14:54:38 +00:00
Brian Paul
adbff7e977 initial EGL code 2005-04-22 21:09:39 +00:00