mesa/src/compiler/nir/nir_inline_sysval.c

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/*
* Copyright (C) 2025 Valve Corporation
* SPDX-License-Identifier: MIT
*/
#include "nir_builder.h"
struct ctx {
nir_intrinsic_op op;
uint64_t imm;
};
static bool
pass(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
struct ctx *ctx = data;
if (intr->intrinsic != ctx->op)
return false;
b->cursor = nir_before_instr(&intr->instr);
nir_def_replace(&intr->def, nir_imm_intN_t(b, ctx->imm, intr->def.bit_size));
return true;
}
bool
nir_inline_sysval(nir_shader *shader, nir_intrinsic_op op, uint64_t imm)
{
struct ctx ctx = { .op = op, .imm = imm };
return nir_shader_intrinsics_pass(shader, pass, nir_metadata_control_flow,
&ctx);
}