mesa/src/amd/compiler/tests/test_isel.cpp

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/*
* Copyright © 2020 Valve Corporation
*
* SPDX-License-Identifier: MIT
*/
#include <llvm/Config/llvm-config.h>
#include "helpers.h"
#include "test_isel-spirv.h"
using namespace aco;
BEGIN_TEST(isel.interp.simple)
QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
layout(location = 0) in vec4 in_color;
layout(location = 0) out vec4 out_color;
void main() { out_color = in_color;
}
);
QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
layout(location = 0) in vec4 in_color;
layout(location = 0) out vec4 out_color;
void main() {
//>> v1: %a_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.w
//! v1: %a = v_interp_p2_f32 %by, %pm:m0, (kill)%a_tmp attr0.w
//! v1: %r_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.x
//! v1: %r = v_interp_p2_f32 %by, %pm:m0, (kill)%r_tmp attr0.x
//! v1: %g_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.y
//! v1: %g = v_interp_p2_f32 %by, %pm:m0, (kill)%g_tmp attr0.y
//! v1: %b_tmp = v_interp_p1_f32 (kill)%bx, %pm:m0 attr0.z
//! v1: %b = v_interp_p2_f32 (kill)%by, (kill)%pm:m0, (kill)%b_tmp attr0.z
//! exp (kill)%r, (kill)%g, (kill)%b, (kill)%a mrt0
out_color = in_color;
}
);
PipelineBuilder pbld(get_vk_device(GFX9));
pbld.add_vsfs(vs, fs);
pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "ACO IR");
END_TEST
BEGIN_TEST(isel.compute.simple)
for (unsigned i = GFX7; i <= GFX8; i++) {
if (!set_variant((amd_gfx_level)i))
continue;
QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
layout(local_size_x=1) in;
layout(binding=0) buffer Buf {
uint res;
};
void main() {
2020-07-30 19:44:28 +01:00
//>> v1: %data = p_parallelcopy 42
//! buffer_store_dword (kill)%_, v1: undef, 0, (kill)%data disable_wqm storage:buffer
res = 42;
}
);
PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
pbld.add_cs(cs);
pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
}
END_TEST
BEGIN_TEST(isel.gs.no_outputs)
for (unsigned i = GFX8; i <= GFX10; i++) {
if (!set_variant((amd_gfx_level)i))
continue;
QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
void main() {}
);
QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY,
layout(points) in;
layout(points, max_vertices = 1) out;
void main() {
EmitVertex();
EndPrimitive();
}
);
PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs);
pbld.create_pipeline();
//! success
fprintf(output, "success\n");
}
END_TEST
BEGIN_TEST(isel.gs.no_verts)
for (unsigned i = GFX8; i <= GFX10; i++) {
if (!set_variant((amd_gfx_level)i))
continue;
QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
void main() {}
);
QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY,
layout(points) in;
layout(points, max_vertices = 0) out;
void main() {}
);
PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs);
pbld.create_pipeline();
//! success
fprintf(output, "success\n");
}
END_TEST
BEGIN_TEST(isel.sparse.clause)
for (unsigned i = GFX10_3; i <= GFX10_3; i++) {
if (!set_variant((amd_gfx_level)i))
continue;
QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
QO_EXTENSION GL_ARB_sparse_texture2 : require
layout(local_size_x=1) in;
layout(binding=0) uniform sampler2D tex;
layout(binding=1) buffer Buf {
vec4 res[4];
uint code[4];
};
void main() {
//! llvm_version: #llvm_ver
//; if llvm_ver >= 12:
//; funcs['sample_res'] = lambda _: 'v[#_:#_]'
//; funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_]'
//; else:
//; funcs['sample_res'] = lambda _: 'v#_'
//; funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_, v#_]'
//>> v5: (noCSE)%zero0 = p_create_vector 0, 0, 0, 0, 0
//>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero0, (kill)%_, %_, %_ dmask:xyzw 2d tfe
//>> v5: (noCSE)%zero1 = p_create_vector 0, 0, 0, 0, 0
//>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero1, (kill)%_, %_, %_ dmask:xyzw 2d tfe
//>> v5: (noCSE)%zero2 = p_create_vector 0, 0, 0, 0, 0
//>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero2, (kill)%_, %_, %_ dmask:xyzw 2d tfe
//>> v5: (noCSE)%zero3 = p_create_vector 0, 0, 0, 0, 0
//>> v5: %_ = image_sample_lz_o (kill)%_, (kill)%_, (kill)%zero3, (kill)%_, (kill)%_, (kill)%_ dmask:xyzw 2d tfe
//>> s_clause 0x3
//! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
//! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
//! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
//! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
code[0] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(1, 0), res[0]);
code[1] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(2, 0), res[1]);
code[2] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(3, 0), res[2]);
code[3] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(4, 0), res[3]);
}
);
fprintf(output, "llvm_version: %u\n", LLVM_VERSION_MAJOR);
PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
pbld.add_cs(cs);
pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "Assembly", true);
}
END_TEST
BEGIN_TEST(isel.discard_early_exit.mrtz)
QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
void main() {}
);
QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
void main() {
if (gl_FragCoord.w > 0.5)
discard;
gl_FragDepth = 1.0 / gl_FragCoord.z;
}
);
/* On GFX11, the discard early exit must use mrtz if the shader exports only depth. */
//>> exp mrtz v0, off, off, off done ; $_ $_
//! s_endpgm ; $_
//! BB1:
//! exp mrtz off, off, off, off done ; $_ $_
//! s_endpgm ; $_
PipelineBuilder pbld(get_vk_device(GFX11));
pbld.add_vsfs(vs, fs);
pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly");
END_TEST
BEGIN_TEST(isel.discard_early_exit.mrt0)
QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
void main() {}
);
QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
layout(location = 0) out vec4 out_color;
void main() {
if (gl_FragCoord.w > 0.5)
discard;
out_color = vec4(1.0 / gl_FragCoord.z);
}
);
/* On GFX11, the discard early exit must use mrt0 if the shader exports color. */
//>> exp mrt0 v0, v0, v0, v0 done ; $_ $_
//! s_endpgm ; $_
//! BB1:
//! exp mrt0 off, off, off, off done ; $_ $_
//! s_endpgm ; $_
PipelineBuilder pbld(get_vk_device(GFX11));
pbld.add_vsfs(vs, fs);
pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly");
END_TEST
BEGIN_TEST(isel.s_bfe_mask_bits)
QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
layout(local_size_x=1) in;
layout(binding=0) buffer Buf {
int res;
};
void main() {
//>> s1: %bits, s1: (kill)%_:scc = s_and_b32 (kill)%_, 31
//! s1: %src1 = s_pack_ll_b32_b16 0, (kill)%bits
//! s1: %_, s1: (kill)%_:scc = s_bfe_i32 0xdeadbeef, (kill)%src1
res = bitfieldExtract(0xdeadbeef, 0, res & 0x1f);
}
);
PipelineBuilder pbld(get_vk_device(GFX10_3));
pbld.add_cs(cs);
pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
END_TEST