mesa/src/intel/compiler/brw_compile_tcs.cpp

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/*
* Copyright © 2013 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "brw_eu.h"
#include "intel_nir.h"
#include "brw_nir.h"
#include "brw_fs.h"
#include "brw_private.h"
#include "dev/intel_debug.h"
/**
* Return the number of patches to accumulate before a MULTI_PATCH mode thread is
* launched. In cases with a large number of input control points and a large
* amount of VS outputs, the VS URB space needed to store an entire 8 patches
* worth of data can be prohibitive, so it can be beneficial to launch threads
* early.
*
* See the 3DSTATE_HS::Patch Count Threshold documentation for the recommended
* values. Note that 0 means to "disable" early dispatch, meaning to wait for
* a full 8 patches as normal.
*/
static int
get_patch_count_threshold(int input_control_points)
{
if (input_control_points <= 4)
return 0;
else if (input_control_points <= 6)
return 5;
else if (input_control_points <= 8)
return 4;
else if (input_control_points <= 10)
return 3;
else if (input_control_points <= 14)
return 2;
/* Return patch count 1 for PATCHLIST_15 - PATCHLIST_32 */
return 1;
}
extern "C" const unsigned *
brw_compile_tcs(const struct brw_compiler *compiler,
struct brw_compile_tcs_params *params)
{
const struct intel_device_info *devinfo = compiler->devinfo;
nir_shader *nir = params->base.nir;
const struct brw_tcs_prog_key *key = params->key;
struct brw_tcs_prog_data *prog_data = params->prog_data;
struct brw_vue_prog_data *vue_prog_data = &prog_data->base;
const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TCS);
vue_prog_data->base.stage = MESA_SHADER_TESS_CTRL;
prog_data->base.base.ray_queries = nir->info.ray_queries;
prog_data->base.base.total_scratch = 0;
nir->info.outputs_written = key->outputs_written;
nir->info.patch_outputs_written = key->patch_outputs_written;
struct intel_vue_map input_vue_map;
brw_compute_vue_map(devinfo, &input_vue_map, nir->info.inputs_read,
nir->info.separate_shader, 1);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
nir->info.outputs_written,
nir->info.patch_outputs_written);
brw_nir_apply_key(nir, compiler, &key->base, 8);
brw_nir_lower_vue_inputs(nir, &input_vue_map);
brw_nir_lower_tcs_outputs(nir, &vue_prog_data->vue_map,
key->_tes_primitive_mode);
if (key->input_vertices > 0)
intel_nir_lower_patch_vertices_in(nir, key->input_vertices);
brw_postprocess_nir(nir, compiler, debug_enabled,
key->base.robust_flags);
bool has_primitive_id =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
prog_data->patch_count_threshold = get_patch_count_threshold(key->input_vertices);
if (compiler->use_tcs_multi_patch) {
vue_prog_data->dispatch_mode = INTEL_DISPATCH_MODE_TCS_MULTI_PATCH;
prog_data->instances = nir->info.tess.tcs_vertices_out;
prog_data->include_primitive_id = has_primitive_id;
} else {
unsigned verts_per_thread = 8;
vue_prog_data->dispatch_mode = INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH;
prog_data->instances =
DIV_ROUND_UP(nir->info.tess.tcs_vertices_out, verts_per_thread);
}
/* Compute URB entry size. The maximum allowed URB entry size is 32k.
* That divides up as follows:
*
* 32 bytes for the patch header (tessellation factors)
* 480 bytes for per-patch varyings (a varying component is 4 bytes and
* gl_MaxTessPatchComponents = 120)
* 16384 bytes for per-vertex varyings (a varying component is 4 bytes,
* gl_MaxPatchVertices = 32 and
* gl_MaxTessControlOutputComponents = 128)
*
* 15808 bytes left for varying packing overhead
*/
const int num_per_patch_slots = vue_prog_data->vue_map.num_per_patch_slots;
const int num_per_vertex_slots = vue_prog_data->vue_map.num_per_vertex_slots;
unsigned output_size_bytes = 0;
/* Note that the patch header is counted in num_per_patch_slots. */
output_size_bytes += num_per_patch_slots * 16;
output_size_bytes += nir->info.tess.tcs_vertices_out *
num_per_vertex_slots * 16;
assert(output_size_bytes >= 1);
if (output_size_bytes > GFX7_MAX_HS_URB_ENTRY_SIZE_BYTES)
return NULL;
/* URB entry sizes are stored as a multiple of 64 bytes. */
vue_prog_data->urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
/* HS does not use the usual payload pushing from URB to GRFs,
* because we don't have enough registers for a full-size payload, and
* the hardware is broken on Haswell anyway.
*/
vue_prog_data->urb_read_length = 0;
if (unlikely(debug_enabled)) {
fprintf(stderr, "TCS Input ");
brw_print_vue_map(stderr, &input_vue_map, MESA_SHADER_TESS_CTRL);
fprintf(stderr, "TCS Output ");
brw_print_vue_map(stderr, &vue_prog_data->vue_map, MESA_SHADER_TESS_CTRL);
}
const unsigned dispatch_width = devinfo->ver >= 20 ? 16 : 8;
fs_visitor v(compiler, &params->base, &key->base,
&prog_data->base.base, nir, dispatch_width,
params->base.stats != NULL, debug_enabled);
if (!v.run_tcs()) {
params->base.error_str =
ralloc_strdup(params->base.mem_ctx, v.fail_msg);
return NULL;
}
assert(v.payload().num_regs % reg_unit(devinfo) == 0);
prog_data->base.base.dispatch_grf_start_reg = v.payload().num_regs / reg_unit(devinfo);
fs_generator g(compiler, &params->base,
&prog_data->base.base, MESA_SHADER_TESS_CTRL);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(params->base.mem_ctx,
"%s tessellation control shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(v.cfg, dispatch_width, v.shader_stats,
v.performance_analysis.require(), params->base.stats);
g.add_const_data(nir->constant_data, nir->constant_data_size);
return g.get_assembly();
}