mesa/src/compiler/nir/tests/vars_tests.cpp

429 lines
14 KiB
C++
Raw Normal View History

/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "nir.h"
#include "nir_builder.h"
namespace {
class nir_vars_test : public ::testing::Test {
protected:
nir_vars_test();
~nir_vars_test();
nir_variable *create_int(nir_variable_mode mode, const char *name) {
if (mode == nir_var_local)
return nir_local_variable_create(b->impl, glsl_int_type(), name);
return nir_variable_create(b->shader, mode, glsl_int_type(), name);
}
nir_variable *create_ivec2(nir_variable_mode mode, const char *name) {
const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2);
if (mode == nir_var_local)
return nir_local_variable_create(b->impl, var_type, name);
return nir_variable_create(b->shader, mode, var_type, name);
}
nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_int(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
nir_variable **create_many_ivec2(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_ivec2(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
unsigned count_intrinsics(nir_intrinsic_op intrinsic);
nir_intrinsic_instr *find_next_intrinsic(nir_intrinsic_op intrinsic,
nir_intrinsic_instr *after);
void *mem_ctx;
void *lin_ctx;
nir_builder *b;
};
nir_vars_test::nir_vars_test()
{
mem_ctx = ralloc_context(NULL);
lin_ctx = linear_alloc_parent(mem_ctx, 0);
static const nir_shader_compiler_options options = { };
b = rzalloc(mem_ctx, nir_builder);
nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_FRAGMENT, &options);
}
nir_vars_test::~nir_vars_test()
{
if (HasFailure()) {
printf("\nShader from the failed test:\n\n");
nir_print_shader(b->shader, stdout);
}
ralloc_free(mem_ctx);
}
unsigned
nir_vars_test::count_intrinsics(nir_intrinsic_op intrinsic)
{
unsigned count = 0;
nir_foreach_block(block, b->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == intrinsic)
count++;
}
}
return count;
}
nir_intrinsic_instr *
nir_vars_test::find_next_intrinsic(nir_intrinsic_op intrinsic,
nir_intrinsic_instr *after)
{
bool seen = after == NULL;
nir_foreach_block(block, b->impl) {
/* Skip blocks before the 'after' instruction. */
if (!seen && block != after->instr.block)
continue;
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (!seen) {
seen = (after == intrin);
continue;
}
if (intrin->intrinsic == intrinsic)
return intrin;
}
}
return NULL;
}
/* Allow grouping the tests while still sharing the helpers. */
class nir_copy_prop_vars_test : public nir_vars_test {};
class nir_dead_write_vars_test : public nir_vars_test {};
} // namespace
TEST_F(nir_copy_prop_vars_test, simple_copies)
{
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable *temp = create_int(nir_var_local, "temp");
nir_variable *out = create_int(nir_var_shader_out, "out");
nir_copy_var(b, temp, in);
nir_copy_var(b, out, temp);
nir_validate_shader(b->shader);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader);
nir_intrinsic_instr *copy = NULL;
copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
ASSERT_TRUE(copy->src[1].is_ssa);
nir_ssa_def *first_src = copy->src[1].ssa;
copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
ASSERT_TRUE(copy->src[1].is_ssa);
EXPECT_EQ(copy->src[1].ssa, first_src);
}
TEST_F(nir_copy_prop_vars_test, simple_store_load)
{
nir_variable **v = create_many_ivec2(nir_var_local, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], stored_value, mask);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
nir_intrinsic_instr *store = NULL;
for (int i = 0; i < 2; i++) {
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, stored_value);
}
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_block)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 2);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_different_components_in_block)
{
nir_variable **v = create_many_ivec2(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1 << 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_if_statement)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 6);
nir_store_var(b, v[2], nir_load_var(b, v[0]), 1);
nir_store_var(b, v[3], nir_load_var(b, v[1]), 1);
/* Each arm of the if statement will overwrite one store. */
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_store_var(b, v[2], nir_load_var(b, v[4]), 1);
nir_push_else(b, if_stmt);
nir_store_var(b, v[3], nir_load_var(b, v[5]), 1);
nir_pop_if(b, if_stmt);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_loop_statement)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
/* Loop will write other value. Since it might not be executed, it doesn't
* kill the first write.
*/
nir_loop *loop = nir_push_loop(b);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_jump(b, nir_jump_break);
nir_pop_if(b, if_stmt);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1);
nir_pop_loop(b, loop);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, dead_write_in_block)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = find_next_intrinsic(nir_intrinsic_store_deref, NULL);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, dead_write_components_in_block)
{
nir_variable **v = create_many_ivec2(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1 << 0);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = find_next_intrinsic(nir_intrinsic_store_deref, NULL);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
/* TODO: The DISABLED tests below depend on the dead write removal be able to
* identify dead writes between multiple blocks. This is still not
* implemented.
*/
TEST_F(nir_dead_write_vars_test, DISABLED_dead_write_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
/* Causes the stores to be in different blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_store_var(b, v[0], load_v2, 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = find_next_intrinsic(nir_intrinsic_store_deref, NULL);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, DISABLED_dead_write_components_in_two_blocks)
{
nir_variable **v = create_many_ivec2(nir_var_shader_storage, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
/* Causes the stores to be in different blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1 << 0);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = find_next_intrinsic(nir_intrinsic_store_deref, NULL);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, DISABLED_dead_writes_in_if_statement)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 4);
/* Both branches will overwrite, making the previous store dead. */
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1);
nir_push_else(b, if_stmt);
nir_ssa_def *load_v3 = nir_load_var(b, v[3]);
nir_store_var(b, v[0], load_v3, 1);
nir_pop_if(b, if_stmt);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(2, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = NULL;
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v3);
}
TEST_F(nir_dead_write_vars_test, DISABLED_memory_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 2);
nir_store_var(b, v[0], nir_imm_int(b, 1), 1);
nir_store_var(b, v[1], nir_imm_int(b, 2), 1);
/* Split into many blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
/* Because it is before the barrier, this will kill the previous store to that target. */
nir_store_var(b, v[0], nir_imm_int(b, 3), 1);
nir_builder_instr_insert(b, &nir_intrinsic_instr_create(b->shader, nir_intrinsic_memory_barrier)->instr);
nir_store_var(b, v[1], nir_imm_int(b, 4), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(3, count_intrinsics(nir_intrinsic_store_deref));
}
TEST_F(nir_dead_write_vars_test, DISABLED_unrelated_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_shader_storage, "v", 3);
nir_variable *out = create_int(nir_var_shader_out, "out");
nir_store_var(b, out, nir_load_var(b, v[1]), 1);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
/* Split into many blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
/* Emit vertex will ensure writes to output variables are considered used,
* but should not affect other types of variables. */
nir_builder_instr_insert(b, &nir_intrinsic_instr_create(b->shader, nir_intrinsic_emit_vertex)->instr);
nir_store_var(b, out, nir_load_var(b, v[2]), 1);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
/* Verify the first write to v[0] was removed. */
EXPECT_EQ(3, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = NULL;
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
EXPECT_EQ(nir_intrinsic_get_var(store, 0), out);
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
EXPECT_EQ(nir_intrinsic_get_var(store, 0), out);
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
EXPECT_EQ(nir_intrinsic_get_var(store, 0), v[0]);
}