mesa/src/compiler/nir/tests/vars_tests.cpp

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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "nir.h"
#include "nir_builder.h"
namespace {
class nir_vars_test : public ::testing::Test {
protected:
nir_vars_test();
~nir_vars_test();
nir_variable *create_int(nir_variable_mode mode, const char *name) {
if (mode == nir_var_local)
return nir_local_variable_create(b->impl, glsl_int_type(), name);
return nir_variable_create(b->shader, mode, glsl_int_type(), name);
}
nir_variable *create_ivec2(nir_variable_mode mode, const char *name) {
const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2);
if (mode == nir_var_local)
return nir_local_variable_create(b->impl, var_type, name);
return nir_variable_create(b->shader, mode, var_type, name);
}
nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_int(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
nir_variable **create_many_ivec2(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_ivec2(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
unsigned count_intrinsics(nir_intrinsic_op intrinsic);
nir_intrinsic_instr *find_next_intrinsic(nir_intrinsic_op intrinsic,
nir_intrinsic_instr *after);
void *mem_ctx;
void *lin_ctx;
nir_builder *b;
};
nir_vars_test::nir_vars_test()
{
mem_ctx = ralloc_context(NULL);
lin_ctx = linear_alloc_parent(mem_ctx, 0);
static const nir_shader_compiler_options options = { };
b = rzalloc(mem_ctx, nir_builder);
nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_FRAGMENT, &options);
}
nir_vars_test::~nir_vars_test()
{
if (HasFailure()) {
printf("\nShader from the failed test:\n\n");
nir_print_shader(b->shader, stdout);
}
ralloc_free(mem_ctx);
}
unsigned
nir_vars_test::count_intrinsics(nir_intrinsic_op intrinsic)
{
unsigned count = 0;
nir_foreach_block(block, b->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == intrinsic)
count++;
}
}
return count;
}
nir_intrinsic_instr *
nir_vars_test::find_next_intrinsic(nir_intrinsic_op intrinsic,
nir_intrinsic_instr *after)
{
bool seen = after == NULL;
nir_foreach_block(block, b->impl) {
/* Skip blocks before the 'after' instruction. */
if (!seen && block != after->instr.block)
continue;
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (!seen) {
seen = (after == intrin);
continue;
}
if (intrin->intrinsic == intrinsic)
return intrin;
}
}
return NULL;
}
/* Allow grouping the tests while still sharing the helpers. */
class nir_copy_prop_vars_test : public nir_vars_test {};
} // namespace
TEST_F(nir_copy_prop_vars_test, simple_copies)
{
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable *temp = create_int(nir_var_local, "temp");
nir_variable *out = create_int(nir_var_shader_out, "out");
nir_copy_var(b, temp, in);
nir_copy_var(b, out, temp);
nir_validate_shader(b->shader);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader);
nir_intrinsic_instr *copy = NULL;
copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
ASSERT_TRUE(copy->src[1].is_ssa);
nir_ssa_def *first_src = copy->src[1].ssa;
copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
ASSERT_TRUE(copy->src[1].is_ssa);
EXPECT_EQ(copy->src[1].ssa, first_src);
}
TEST_F(nir_copy_prop_vars_test, simple_store_load)
{
nir_variable **v = create_many_ivec2(nir_var_local, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], stored_value, mask);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
nir_intrinsic_instr *store = NULL;
for (int i = 0; i < 2; i++) {
store = find_next_intrinsic(nir_intrinsic_store_deref, store);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, stored_value);
}
}