mesa-drm/linux-core
Gareth Hughes 7950295132 - Fixed polygon stipple. Was still using SubmitPackets...
- Implemented HW-assisted depth span functions. All access to the depth
    buffer is done via the engine, so we don't have to worry about the
    differences between linear and tiled memory.
- Implemented significantly more 3D-friendly static partitioning of
    offscreen memory. 2D still gets enough pixmap cache to be performant.
    For example, 800x600@16bpp texture memory goes from ~3mb to 11.5mb on a
    16mb card.
2000-12-01 15:39:32 +00:00
..
drmP.h Fix up merge from trunk. 2000-11-27 04:08:44 +00:00
i810_dma.c Merge trunk with ati-4-1-1-branch. Needed for Mobility M3 to work with 2000-10-10 04:22:37 +00:00
i810_drm.h applied Jeff's xf86cvs-I810copy.patch 2000-07-13 18:47:48 +00:00
i810_drv.c Merge with latest trunk code. Now requires kernel 2.4.0-test11-pre5 or 2000-11-21 07:20:28 +00:00
i810_drv.h Sync with Linux 2.4.0-test6-pre2 2000-08-04 10:04:55 +00:00
Makefile.kernel Somewhat unstable development work. Use at your own risk. 2000-09-19 16:40:02 +00:00
mga_drv.c Merged trunk into branch. 2000-11-26 16:21:35 +00:00
r128_drv.c - Fixed polygon stipple. Was still using SubmitPackets... 2000-12-01 15:39:32 +00:00
README.drm Sync with Linux 2.4.0-test6-pre8 2000-08-08 16:04:21 +00:00
sis_drv.c Fix up merge from trunk. 2000-11-27 04:08:44 +00:00
tdfx_drv.c Merge with latest trunk code. Now requires kernel 2.4.0-test11-pre5 or 2000-11-21 07:20:28 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://precisioninsight.com/piinsights.html

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://precisioninsight.com/dr/drm.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/locking.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/security.html

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************