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read-only mirror of https://gitlab.freedesktop.org/mesa/drm
- Implemented HW-assisted depth span functions. All access to the depth
buffer is done via the engine, so we don't have to worry about the
differences between linear and tiled memory.
- Implemented significantly more 3D-friendly static partitioning of
offscreen memory. 2D still gets enough pixmap cache to be performant.
For example, 800x600@16bpp texture memory goes from ~3mb to 11.5mb on a
16mb card.
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| bsd | ||
| bsd-core | ||
| libdrm | ||
| linux | ||
| linux-core | ||
| shared | ||
| shared-core | ||
| tests | ||