mesa-drm/linux/r128_drm.h
Gareth Hughes 05ef8effbf Latest development work. Should be reasonably stable with the DRIScreenInit
locking fix. Usual caveats apply to using development code.
Includes:
- ctx->Texture.Enabled to ctx->Texture.ReallyEnabled fix
- More useful information in GL_RENDERER string
- More indirect buffer support work
2000-10-20 00:48:07 +00:00

232 lines
6.3 KiB
C

/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*-
* Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com
*
* Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
* Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
*
*/
#ifndef _R128_DRM_H_
#define _R128_DRM_H_
/* WARNING: If you change any of these defines, make sure to change the
* defines in the X server file (r128_sarea.h)
*/
#ifndef __R128_SAREA_DEFINES__
#define __R128_SAREA_DEFINES__
/* What needs to be changed for the current vertex buffer?
*/
#define R128_UPLOAD_CONTEXT 0x001
#define R128_UPLOAD_SETUP 0x002
#define R128_UPLOAD_TEX0 0x004
#define R128_UPLOAD_TEX1 0x008
#define R128_UPLOAD_TEX0IMAGES 0x010
#define R128_UPLOAD_TEX1IMAGES 0x020
#define R128_UPLOAD_CORE 0x040
#define R128_UPLOAD_MASKS 0x080
#define R128_UPLOAD_WINDOW 0x100
#define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */
#define R128_REQUIRE_QUIESCENCE 0x400
#define R128_UPLOAD_ALL 0x7ff
#define R128_FRONT 0x1
#define R128_BACK 0x2
#define R128_DEPTH 0x4
/* Vertex/indirect buffer size
*/
#define R128_BUFFER_SIZE 16384
/* 2048x2048 @ 32bpp texture requires this many indirect buffers
*/
#define R128_MAX_BLIT_BUFFERS 256
/* Keep these small for testing.
*/
#define R128_NR_SAREA_CLIPRECTS 12
/* There are 2 heaps (local/AGP). Each region within a heap is a
* minimum of 64k, and there are at most 64 of them per heap.
*/
#define R128_LOCAL_TEX_HEAP 0
#define R128_AGP_TEX_HEAP 1
#define R128_NR_TEX_HEAPS 2
#define R128_NR_TEX_REGIONS 16
#define R128_LOG_TEX_GRANULARITY 16
#define R128_NR_CONTEXT_REGS 12
#define R128_TEX_MAXLEVELS 11
#endif /* __R128_SAREA_DEFINES__ */
typedef struct {
/* Context state - can be written in one large chunk */
unsigned int dst_pitch_offset_c;
unsigned int dp_gui_master_cntl_c;
unsigned int sc_top_left_c;
unsigned int sc_bottom_right_c;
unsigned int z_offset_c;
unsigned int z_pitch_c;
unsigned int z_sten_cntl_c;
unsigned int tex_cntl_c;
unsigned int misc_3d_state_cntl_reg;
unsigned int texture_clr_cmp_clr_c;
unsigned int texture_clr_cmp_msk_c;
unsigned int fog_color_c;
/* Texture state */
unsigned int tex_size_pitch_c;
unsigned int constant_color_c;
/* Setup state */
unsigned int pm4_vc_fpu_setup;
unsigned int setup_cntl;
/* Mask state */
unsigned int dp_write_mask;
unsigned int sten_ref_mask_c;
unsigned int plane_3d_mask_c;
/* Window state */
unsigned int window_xy_offset;
/* Core state */
unsigned int scale_3d_cntl;
} drm_r128_context_regs_t;
/* Setup registers for each texture unit */
typedef struct {
unsigned int tex_cntl;
unsigned int tex_combine_cntl;
unsigned int tex_size_pitch;
unsigned int tex_offset[R128_TEX_MAXLEVELS];
unsigned int tex_border_color;
} drm_r128_texture_regs_t;
typedef struct drm_tex_region {
unsigned char next, prev;
unsigned char in_use;
int age;
} drm_tex_region_t;
typedef struct drm_r128_sarea {
/* The channel for communication of state information to the kernel
* on firing a vertex buffer.
*/
drm_r128_context_regs_t context_state;
drm_r128_texture_regs_t tex_state[R128_NR_TEX_HEAPS];
unsigned int dirty;
unsigned int vertsize;
unsigned int vc_format;
/* The current cliprects, or a subset thereof.
*/
drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS];
unsigned int nbox;
/* Counters for client-side throttling of rendering clients.
*/
unsigned int last_frame;
unsigned int last_dispatch;
drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1];
int tex_age[R128_NR_TEX_HEAPS];
int ctx_owner;
} drm_r128_sarea_t;
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file (xf86drmR128.h)
*/
typedef struct drm_r128_init {
enum {
R128_INIT_CCE = 0x01,
R128_CLEANUP_CCE = 0x02
} func;
int sarea_priv_offset;
int is_pci;
int cce_mode;
int cce_secure;
int ring_size;
int usec_timeout;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int front_x, front_y;
unsigned int back_offset, back_pitch;
unsigned int back_x, back_y;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned int depth_x, depth_y;
unsigned int fb_offset;
unsigned int mmio_offset;
unsigned int ring_offset;
unsigned int ring_rptr_offset;
unsigned int buffers_offset;
unsigned int agp_textures_offset;
} drm_r128_init_t;
typedef struct drm_r128_clear {
unsigned int flags;
int x, y, w, h;
unsigned int clear_color;
unsigned int clear_depth;
unsigned int color_mask;
unsigned int depth_mask;
} drm_r128_clear_t;
typedef struct drm_r128_vertex {
int idx; /* Index of vertex buffer */
int used; /* Amount of buffer used */
int discard; /* Client finished with buffer? */
} drm_r128_vertex_t;
typedef struct drm_r128_blit_rect {
int index;
unsigned short x, y;
unsigned short width, height;
int padding;
} drm_r128_blit_rect_t;
typedef struct drm_r128_blit {
int pitch;
int offset;
int format;
drm_r128_blit_rect_t *rects;
int count;
} drm_r128_blit_t;
typedef struct drm_r128_packet {
unsigned int *buffer;
int count;
int flags;
} drm_r128_packet_t;
#endif