If we ever want to be able to use the 3D engine we have no choice. It
appears that the tiling setup (required for 3D on G8x) is in the page tables.
The immediate benefit of this change however is that it's now not possible
for a client to use the GPU to render over the top of important engine setup
tables, which also live in VRAM.
G8x VRAM size is limited to 512MiB at the moment, as we use a 1-1 mapping
of real vram pages to their offset within the start of a channel's VRAM
DMA object and only populate a single PDE for VRAM use.
Conflicts:
linux-core/drm_compat.c
linux-core/drm_compat.h
linux-core/drm_ttm.c
shared-core/i915_dma.c
Bump driver minor to 13 due to introduction of new
relocation type.
My 965GM gets interrupts stuck when using the old PIPE_VBLANK interrupt.
Switch to the PIPE_EVENT interrupt mechanism, and set the PIPE*STAT
registers to use START_VBLANK on 965 and VBLANK on previous chips.
Will hopefully work a bit better than previous code, which depended on
knowing the channel's most recent PUT value. Some chips always return
0 on reading these regs, and currently userspace is the only other entity
which knows the value.
Texture uploads could hit the blitter coordinate limit, adjust the texture
offset when uploading the pieces. Make sure to check the end address of the
upload too.
Make sure we have enough room for all the GR registers or we'll end up
clobbering the AR index register (which should actually be harmless
unless the BIOS is making an assumption about it).
On resume, if the interrupt state isn't restored correctly, we may end
up with a flood of unexpected or ill-timed interrupts, which could cause
the kernel to disable the interrupt or vblank events to happen at the
wrong time. So save/restore them properly.
We need to return an accurate vblank count to the callers of
->get_vblank_counter, and in the Intel case the actual frame count
register isn't udpated until the next active line is displayed, so we
need to return one more than the frame count register if we're currently
in a vblank period.
However, none of the various ways of doing this is working yet, so
disable the logic for now. This may result in a few missed events, but
should fix the hangs some people have seen due to the current code
tripping the wraparound logic in drm_update_vblank_count.