Keith Whitwell
cec01cfdda
Quake 3 works, with small texturing errors. Performance needs work.
2000-02-12 09:01:34 +00:00
Keith Whitwell
71f22b6f41
Slight reorg of state-output code to more closely match what Utah was
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doing. Multitexture now works fine.
2000-02-11 22:51:56 +00:00
Keith Whitwell
6a54cedbf1
multictx with arbitary number of cliprects
2000-02-11 01:11:13 +00:00
Keith Whitwell
4468902a7e
Move clear and swap operations to primary dma, bugfixes.
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Jeff's quiescence patch
2000-02-10 19:16:22 +00:00
Keith Whitwell
4117dcf0a3
initialization and state mgmt fixes
2000-02-10 09:17:31 +00:00
Keith Whitwell
12ddd18ce8
Change to copy state snapshots for each TT_VERTEX buffer.
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Change to make sure only a single dma queue is in use. Removed PRIORITY and
a bunch of other non-relevent dma code.
General cleanup of mga_dma.c
2000-02-06 18:50:35 +00:00
Jeff Hartmann
7a83054959
A few state infrastructure things
2000-02-06 01:20:42 +00:00
Keith Whitwell
4db40c2a8b
Added code for swapbuffers and clearbuffers.
...
Added code to emit all driver state, including context, texture and warp
states.
Added a hack for carrying state along with a dma buffer. Hopefully Jeff
will have a better solution for this problem.
2000-02-04 07:32:24 +00:00
Jeff Hartmann
621f166c9d
Updates to get dma working + support for Xserver changes
2000-01-27 23:48:40 +00:00