Jeff Hartmann
8d2eac457b
Fixed mga 2d interactivity problems
2000-02-14 06:29:44 +00:00
Keith Whitwell
e3283c50dc
bug fixes
2000-02-14 05:48:49 +00:00
Keith Whitwell
cec01cfdda
Quake 3 works, with small texturing errors. Performance needs work.
2000-02-12 09:01:34 +00:00
Keith Whitwell
6a54cedbf1
multictx with arbitary number of cliprects
2000-02-11 01:11:13 +00:00
Keith Whitwell
c0a9edafb3
Multiple contexts work, providing cliprects <= MGA_NR_SAREA_CLIPRECTS
2000-02-10 21:45:07 +00:00
Keith Whitwell
4468902a7e
Move clear and swap operations to primary dma, bugfixes.
...
Jeff's quiescence patch
2000-02-10 19:16:22 +00:00
Keith Whitwell
4117dcf0a3
initialization and state mgmt fixes
2000-02-10 09:17:31 +00:00
Jeff Hartmann
20a9e93387
Commit for keith
2000-02-09 17:19:36 +00:00
Jeff Hartmann
4dbe3c735c
Fixed flag in mga_clear.c
2000-02-07 23:10:22 +00:00
Jeff Hartmann
061a60b5b9
Iload debugging stuff
2000-02-07 23:07:35 +00:00
Jeff Hartmann
1354a25002
Added used arg to iload
2000-02-07 01:09:00 +00:00
Jeff Hartmann
4959912bf7
Iload stuff + bugfixes
2000-02-06 21:42:21 +00:00
Keith Whitwell
cd38c1f87f
bug fix for jeff
2000-02-06 20:43:47 +00:00
Keith Whitwell
12ddd18ce8
Change to copy state snapshots for each TT_VERTEX buffer.
...
Change to make sure only a single dma queue is in use. Removed PRIORITY and
a bunch of other non-relevent dma code.
General cleanup of mga_dma.c
2000-02-06 18:50:35 +00:00
Jeff Hartmann
7a83054959
A few state infrastructure things
2000-02-06 01:20:42 +00:00
Keith Whitwell
4db40c2a8b
Added code for swapbuffers and clearbuffers.
...
Added code to emit all driver state, including context, texture and warp
states.
Added a hack for carrying state along with a dma buffer. Hopefully Jeff
will have a better solution for this problem.
2000-02-04 07:32:24 +00:00