For start/end, dx/dy is always 0.0, and there is no need to make calling this
function for start/end a caller bug. It just unnecessarily complicates the
caller's codepath.
Same for get_angle
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Implement touchpad pinch (and rotate) gesture support.
Note that two two-finger scrolling tests are slightly tweaked to assure that
there is enough touch movement to allow the scroll-or-pinch detect code to do
its work.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Acked-by: Jason Gerecke <jason.gerecke@wacom.com>
Extend the touchpad gesture API with pinch gestures. Note that this
new API offers a single event stream for both pinch and rotate data, this
is deliberate as some applications may be interested in getting both at
the same time. Applications which are only interested in one or the other
can simply ignore the other.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Jason Gerecke <jason.gerecke@wacom.com>
Add support for swipe gestures.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Jason Gerecke <jason.gerecke@wacom.com>
For touchscreens we always send raw touch events to the compositor, and the
compositor or application toolkits do gesture recognition. This makes sense
because on a touchscreen which window / widget the touches are over is
important context to know to interpret gestures.
On touchpads however we never send raw events since a touchpad is an absolute
device which primary function is to send pointer motion delta-s, so we always
need to do processing (and a lot of it) on the raw events.
Moreover there is nothing underneath the finger which influences how to
interpret gestures, and there is a lot of touchpad and libinput configuration
specific context necessary for gesture recognition. E.g. is this a clickpad,
and if so are softbuttons or clickfinger used? What is the size of the
softbuttons? Is this a true multi-touch touchpad or a semi multi-touch touchpad
which only gives us a bounding box enclosing the fingers? Etc.
So for touchpads it is better to do gesture processing in libinput, this commit
adds an initial implementation of a Gesture event API which only supports swipe
gestures, other gestures will be added later following the same model wrt,
having clear start and stop events and the number of fingers involved being
fixed once a gesture sequence starts.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Jason Gerecke <jason.gerecke@wacom.com>
Motion normalization does not work well for devices below the default 1000dpi
rate. A 400dpi mouse's minimum movement generates a 2.5 normalized motion,
causing it to skip pixels at low speeds even when unaccelerated.
Likewise, we don't want 1000dpi mice to be normalized to a 400dpi mouse, it
feels sluggish even at higher acceleration speeds.
Instead, add a custom acceleration method for lower-dpi mice. At low-speeds,
one device unit results in a one-pixel movement. Depending on the DPI factor,
the acceleration kicks in earlier and goes to higher acceleration so faster
movements with a low-dpi mouse feel approximately the same as the same
movement on a higher-dpi mouse.
https://bugzilla.redhat.com/show_bug.cgi?id=1231304
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Currently unused, but store the ratio of DPI:default DPI for later use.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This simply doesn't work for low-dpi mice. Normalizing a 400dpi mouse to a
1000dpi mouse forces a minimum movement of 2.5 units and the resulting pixel
jumps. It is impossible for the caller to detect whether the jump was caused
by a single motion or multiple motion events.
This is technically an API break, but not really.
The accelerated data was already relatively meaningless, even if normalized as
the data did not correspond predictably to any input motion (unless you know
the implementation acceleration function in the caller). So we can drop the
mention from there without expecting any ill effects in the caller.
The unaccelerated data was useless for low-dpi mice and could only be used to
measure the physical distance of the mouse movement - something not used in
any caller we're aware of (if needed, we can add that functionality as a
separate call). Dropping motion normalization for unaccelerated deltas also
restores true dpi capabilities to users of that API, mostly games that want to
make use of high-dpi mice.
This is a simplified patch, the normalization is still in place for most of
libinput, it merely carries the original coordinates in the event itself.
In the case of touchpads, the coordinates are unnormalized into the x-axis
coordinate space as per the documentation.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Deceleration at low speeds is intended to enhance precision when moving the
pointer slowly. However, the adaptive deceleration we used was badly
calibrated, at slow-but-normal speeds the pointer became too slow to manouver.
We don't want to drop deceleration completely, the subpixel precision it
provides is useful. And it also helps those that can't move a 1000dpi mouse by
exactly one unit.
Make the adaptive deceleration steeper so it only kicks in at extremely slow
motions and defaults to 1 at anything resembling normal movement (i.e. pointer
moves like the physical device does).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Tested on three laptops here, Lenovo T61, X220 and an HP EliteBook (?), all
with small touchpads. It's hard to have a hand position where the palm touches
the touchpad while using the trackpoint. So we might as well save us the
effort of monitoring events and enabling/disabling it on demand.
As a side-effect this fixes 1233844, but that's more a coincidence.
https://bugzilla.redhat.com/show_bug.cgi?id=1233844
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The touchpad is disabled for 500ms after a trackpoint event to avoid
erroneous palm touches. This is currently refreshed on every trackpoint event
and thus forces a delay of 500ms when switching between the two.
Instead, reduce the timeout to 300ms but ignore any touches started while the
trackpoint was active (i.e. before the last trackpoint event). A touch started
after the last event is released once the timeout expires.
This is the same logic used for disable-while-typing.
https://bugzilla.redhat.com/show_bug.cgi?id=1233844
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
We will use this outside of DWT, so set it unconditionally on touch begin.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
No functional changes, just rearranging where it fits better.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Similar to tapping, it's a feature that is useful but confusing if a user
doesn't know it exists. It makes the touchpad appear laggy and slow to react
in the best case, or appear like a stuck button in the worst case.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
We use width/height often enough that storing it once is better than
calculating it on each event.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
On a touchpad without resolution, the pinned finger was stuck. The motion
distance scale factor ended up as 0 and the finger never reached the threshold
of 3mm.
int was not the best choice of datatype for a value of 0.007...
Fix the data types for xdist/ydist at the same time, clamping to int may cause
erroneous (un)pinning.
Introduced in 8025b374d5https://bugs.freedesktop.org/show_bug.cgi?id=91070
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
When edge scrolling is triggered by exceeding the motion threshold (5mm) we
sent the whole delta as the first scroll event, causing a big jump.
Instead, send only the current delta. This effectively introduces a 5mm dead
zone when edge scrolling, still better than the jump.
https://bugs.freedesktop.org/show_bug.cgi?id=90990
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
In some applications, notably Inkscape, where it is common to frequently drag
objects a short distance the default to drag-lock always-on is frustrating for
users.
Make it configurable, with the current default to "on".
New API:
libinput_device_config_tap_set_drag_lock_enabled
libinput_device_config_tap_get_drag_lock_enabled
libinput_device_config_tap_get_default_drag_lock_enabled
Any device capable of tapping is capable of drag lock, there is no explicit
availability check for drag lock. Configuration is independent, drag lock may
be enabled when tapping is disabled.
In the tests, enable/disable drag-lock explicitly where the tests depend
on it.
https://bugs.freedesktop.org/show_bug.cgi?id=90928
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Alps devices don't know if there is a physical middle button on the touchpad,
so they always report one.
Since a large number of touchpads only have two buttons, enable middle button
emulation by default. Those that really don't want it can play with
configuration options, everyone else has it working by default.
The hwdb entry uses "*Alps ..*" as name to also trigger the "litest Alps..."
devices.
https://bugzilla.redhat.com/show_bug.cgi?id=1227992
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Most scroll motions would be labelled a palm.
https://bugs.freedesktop.org/show_bug.cgi?id=90980
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
To quote Bryce Harrington from [1]:
"MIT has released software under several slightly different licenses,
including the old 'X11 License' or 'MIT License'. Some code under this
license was in fact included in X.org's Xserver in the past. However,
X.org now prefers the MIT Expat License as the standard (which,
confusingly, is also referred to as the 'MIT License'). See
http://cgit.freedesktop.org/xorg/xserver/tree/COPYING
When Wayland started, it was Kristian Høgsberg's intent to license it
compatibly with X.org. "I wanted Wayland to be usable (license-wise)
whereever X was usable." But, the text of the older X11 License was
taken for Wayland, rather than X11's current standard. This patch
corrects this by swapping in the intended text."
libinput is a fork of weston and thus inherited the original license intent
and the license boilerplate itself.
See this thread on wayland-devel here for a discussion:
http://lists.freedesktop.org/archives/wayland-devel/2015-May/022301.html
[1] http://lists.freedesktop.org/archives/wayland-devel/2015-June/022552.html
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Acked-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Acked-by: Jonas Ådahl <jadahl@gmail.com>
On touchpads with resolutions, use a 5mm motion threshold before we unpin the
finger (allow motion events while a clickpad button is down). This should
remove any erroneous finger movements while clicking, at the cost of having to
move the finger a bit more for a single-finger click-and-drag (use two fingers
already!)
And drop the finger drifting, it was per-event based rather than time-based.
So unless the motion threshold was hit in a single event it was possible to
move the finger around the whole touchpad without ever unpinning it.
Drop the finger drifting altogether, if the touchpad drifts by more than 5mm
we have other issues.
https://bugzilla.redhat.com/show_bug.cgi?id=1230462
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This caused the finger to be unpinned on the first motion event after the
click, effectively disabling this feature.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Some touchpads, e.g. the Cyapa in the Acer c720 have a small axis range
([0, 870], [0, 470]), so the diagonal/magic value yields a hysteresis margin
of 1 device unit. On that device, that's one-tenth of a millimeter, causing
pointer motion just by holding the finger.
For touchpads that provide a physical resolution, set the hysteresis axes to
0.5mm and do away with the magic factor.
https://bugzilla.redhat.com/show_bug.cgi?id=1230441
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
For really slow motions, the previous acceleration factor would go down to
effectively zero. So the slower the mouse motion was, the more it would be
slowed down which made the mouse at low speeds almost unusable.
Cap the minimum acceleration at 0.3 which provides a predictable slow motion
for the cursor when high precision is required.
New/old acceleration functions comparison:
^
| /
| /
ty| _________/
| / /
| / /
| / /
|/ / <----- new minimum accel factor
| /
|/___________________>
tx
i.e. the general shape is maintained, but it doesn't go to zero anymore. The
functions aren't parallel, the new shape is slightly flatter than the previous
one and they meet at the point where the functions flatten for the threshold
(tx/ty). ascii art has its limits...
https://bugzilla.redhat.com/show_bug.cgi?id=1227039
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Our motion filter takes the last couple of vectors to calculate speed,
provided the direction stays the same and it is within a certain timeout. It
does not take into account lifting the finger, so the velocity on the first
event is off.
Real-world impact is mainly on scrolling. Before commit 289e4675
filter: enforce minimum velocity
the first motion on a scroll was accelerated by a factor of 0 and swallowed.
After 289e4675 the motion was calculated based on the timeout and a fraction
of the expected effect. Now the first scroll motion is based on the real
finger motion since setting the finger down and thus feels a bit more
responsive.
It also makes a couple of test cases using litest_assert_scroll() work again
since the miniumum motion is now as expected.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
A common use-case for clickfinger is to use the index finger for moving the
pointer, then triggering the click with a thumb. If the index finger isn't
lifted before the click this counted as two-finger click.
To avoid this, check the distance between touches on the touchpad (on
touchpads reporting resolution values anyway). If the touches are too far
apart, don't count them together (or specifically only count those close
enough together as multi-finger).
The touch area is uneven, it's wider than high. Spreading fingers horizontally
is more common and this also makes it easier to rule out thumbs which tend to
be well below the fingers.
http://bugs.freedesktop.org/show_bug.cgi?id=90526
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
If we need to temporary override a device with ID_INPUT_POINTINGSTICK,
evdev sets the tag EVDEV_TAG_TRACKPOINT to the device. Rely on the tag
to behave properly for scroll emulation.
The dpi information should be retrieved after the device has been
configured or the tag EVDEV_TAG_TRACKPOINT was not set.
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>