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filter: reduce deceleration to minimal speeds only
Deceleration at low speeds is intended to enhance precision when moving the pointer slowly. However, the adaptive deceleration we used was badly calibrated, at slow-but-normal speeds the pointer became too slow to manouver. We don't want to drop deceleration completely, the subpixel precision it provides is useful. And it also helps those that can't move a 1000dpi mouse by exactly one unit. Make the adaptive deceleration steeper so it only kicks in at extremely slow motions and defaults to 1 at anything resembling normal movement (i.e. pointer moves like the physical device does). Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Hans de Goede <hdegoede@redhat.com>
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@ -387,7 +387,7 @@ pointer_accel_profile_linear(struct motion_filter *filter,
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const double incline = accel_filter->incline;
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double factor;
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s1 = min(1, 0.3 + speed_in * 4);
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s1 = min(1, 0.3 + speed_in * 10);
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s2 = 1 + (speed_in - threshold) * incline;
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factor = min(max_accel, s2 > 1 ? s2 : s1);
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