According to the linker man page libraries are searched in the following paths:
LD_LIBRARY_PATH environment variable
Paths in the cache file /etc/ld.so.cache
/lib, /usr/lib, /lib64 and /usr/lib64
As we are not using LD_LIBRARY_PATH, we can rely on ldconfig as a fairly portable solution because it "creates the necessary links and cache to the most recent shared libraries found in the directories specified on the command line, in the file /etc/ld.so.conf, and in the trusted directories (/lib and /usr/lib)".
Tested on fedora 34, manjaro 2021.07, kubuntu 21.04
Signed-off-by: Andrea Ippolito <andrea.ippo@gmail.com>
In the various logging functions where we need to modify the format
argument, disable the compiler warnings. Interestingly, GCC doesn't seem
to mind those but building with clang unleashes pages of warnings.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
3d3d9b7f69 got rid of the need for a tmp
argument for list_for_each_safe() but switched the loop to be a
multiline statement. This could potentially cause bugs where the loop is
used inside a block without curly braces, e.g.
if (condition)
list_for_each_safe()
func()
The assignment preceding the actual loop would result in the code
reading as:
if (condition)
pos = ....
list_for_each_safe()
The actual list loop would be unconditional.
Fix this by moving the initial assignment into an expression statement.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Pressing Ctrl/Shift on this model triggers light touches that causes random clicks.
This doesn't occur on Windows 10 so adding this quirk to fix it
Signed-off-by: sharno <sharnoby3@gmail.com>
This was observed when running in device mode with:
`libinput debug-events $EVENT_NODE`
When removing the monitored device, the no "device removed" message was
not shown.
Signed-off-by: Thomas Weißschuh <thomas@t-8ch.de>
When one finger is used to hold, tiny pointer movement deltas can easily
end the gesture.
Add a movement threshold to avoid small movement, before or after the hold
timeout, ending the gesture and make the hold-to-interact user
interaction more reliable.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Move the calculation of first_moved and first_mm up inside
tp_gesture_detect_motion_gestures in order to be able to use their
values in the one finger code path.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
The tool used to generate diagrams (draw.io) is now diagrams.net.
Update the URL in the comments.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When 1 or 2 fingers are used to hold, use a faster timer to make the
"hold to stop kinetic scrolling" user interaction feel more immediate.
Also handle double tap and tap and drag interations to send only one
hold gesture instead of two.
Holding with 3 or 4 fingers remains the same to try to avoid callers
missusing hold gestures to build their own tap implementation.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Add an extra parameter to the common gesture test functions to allow to hold
before performing the gesture.
This parameter will be used by the hold tests allowing to share the code.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Hold gestures are notifications about fingers on the touchpad.
There is no coordinate attached to a hold gesture, merely the number of fingers.
A hold gesture starts when the user places a finger on the touchpad and
ends when all fingers are lifted. It is cancelled when the finger(s) move
past applicable thresholds and trigger some other interaction like pointer
movement or scrolling.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Valgrind can be too slow to run some time based tests. In those cases, we
need to disable hold gestures.
Add the required functions to configure hold gestures: enable, disable,
get default state and get current state.
Keep them private as they are intended to be used only from the tests.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Add hold gestures to the public API and the private functions to notify them.
Also add hold gestures to debug-events and debug-gui.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
At the moment, every gesture is triggered by motion. In order to implement
gestures not based on motion, like hold, it is required to filter the unwanted
motion inside the gesture state machine so it transits to the correct states.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Refactor the gesture state machine to integrate pointer motion as an extra state
of the state machine.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Always prefix the ninja args with the FDO_CI_CONCURRENT values (i.e. how many
jobs the runner tells us).
Note that this variable is currently not passed through to the qemu jobs, so
inside the VM we'll still use the ninja default values.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
When pinching, the thumb tends to move slower than the finger, so we may
suppress it too early.
Add a grace period during which it may be revived.
Signed-off-by: novenary <streetwalkermc@gmail.com>
A pinch is defined as two fingers moving in different directions, and a
scroll as two fingers moving in the same direction.
Often enough when the user is trying to pinch, we may initially see both
fingers moving in the same direction and decide that they want to
scroll.
Add a grace period during which we may transition to a pinch in those
situations.
Test fix: touchpad_trackpoint_buttons_2fg_scroll emits movements that
change the distance between fingers, which triggers this new transition
and makes the test fail; correct this.
Signed-off-by: novenary <streetwalkermc@gmail.com>
Generated with a script to scrape the openrazer project for Razer Blade
internal keyboard VIDs, see `razer_quirk_util.py` [1]
This allows us to potentially bulk-add all Razer Blade models to benefit from
palm rejection, rather than processing individual requests and merges.
[1] https://gist.github.com/danryu/ee0c24ac50af40321550462bbf9ab594
Signed-off-by: dan g <dan.garton@gmail.com>