In order to provide higher precision event time stamps, change the
internal time measuring from milliseconds to microseconds.
Microseconds are chosen because it is the most fine grained time stamp
we can get from evdev.
The API is extended with high precision getters whenever the given
information is available.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
That's the most likely area it will be resting in, if it's sitting anywhere
above that it's likely part of an interaction.
A thumb in the lowest 15mm needs to trigger the pressure threshold before it's
labelled a thumb. A thumb in the lowest 8mm is considered a thumb if it
remains there for 300ms. Regardless of the pressure, since we can't reliably
get pressure here. If a thumb moves out of the area, or starts outside of that
area it is never a thumb.
If edge scrolling is enabled, the 8mm threshold is ineffective since we'll
have normal interaction in that zone for horizontal scrolling.
The thumb tests now require all touchpads to be switched to clickfinger, if we
test for thumb detection on the bottom of the pad we won't get expected
motion events due to the software button area.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Most thumbs are detected a few events into the sequence. Work this into parts
of the tapping state machine. Only the most common use-case is handled here -
if the first finger ends up being marked as a thumb, we return to the idle
state and ignore that touch sequence.
At any other state, we handle thumbs like any other finger.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
All touchpad recordings seen so far show that a value above 100 is definitely
a thumb or a palm. Values below are harder to discern, and the same isn't true
for touchpads supporting ABS_PRESSURE instead of ABS_MT_PRESSURE.
The handling of a touch is as outlined in tp_thumb_detect:
* thumbs are ignored for pointer motion
* thumbs cancel gestures
* thumbs are ignored for clickfinger count
* edge scrolling doesn't care either way
* software buttons don't care either way
* tap: only if thumb on begin
The handling of thumbs while tapping is the simplest approach only, more to
come in follow-up patches.
Note that "thumb" is the synonym for "this touch is too big to be a
fingertip". Which means that a light thumb touch will still be counted as a
finger. The side-effect here is that thumbs resting a the bottom edge of the
touchpad will almost certainly not trigger the pressure threshold because
most of the thumb is off the touchpad.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Similar to tapping, it's a feature that is useful but confusing if a user
doesn't know it exists. It makes the touchpad appear laggy and slow to react
in the best case, or appear like a stuck button in the worst case.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
In some applications, notably Inkscape, where it is common to frequently drag
objects a short distance the default to drag-lock always-on is frustrating for
users.
Make it configurable, with the current default to "on".
New API:
libinput_device_config_tap_set_drag_lock_enabled
libinput_device_config_tap_get_drag_lock_enabled
libinput_device_config_tap_get_default_drag_lock_enabled
Any device capable of tapping is capable of drag lock, there is no explicit
availability check for drag lock. Configuration is independent, drag lock may
be enabled when tapping is disabled.
In the tests, enable/disable drag-lock explicitly where the tests depend
on it.
https://bugs.freedesktop.org/show_bug.cgi?id=90928
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
To quote Bryce Harrington from [1]:
"MIT has released software under several slightly different licenses,
including the old 'X11 License' or 'MIT License'. Some code under this
license was in fact included in X.org's Xserver in the past. However,
X.org now prefers the MIT Expat License as the standard (which,
confusingly, is also referred to as the 'MIT License'). See
http://cgit.freedesktop.org/xorg/xserver/tree/COPYING
When Wayland started, it was Kristian Høgsberg's intent to license it
compatibly with X.org. "I wanted Wayland to be usable (license-wise)
whereever X was usable." But, the text of the older X11 License was
taken for Wayland, rather than X11's current standard. This patch
corrects this by swapping in the intended text."
libinput is a fork of weston and thus inherited the original license intent
and the license boilerplate itself.
See this thread on wayland-devel here for a discussion:
http://lists.freedesktop.org/archives/wayland-devel/2015-May/022301.html
[1] http://lists.freedesktop.org/archives/wayland-devel/2015-June/022552.html
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Acked-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Acked-by: Jonas Ådahl <jadahl@gmail.com>
The current 500ms is too long, reduce it to 300ms instead. This is still long
enough to get multiple movements but not that long that it feels like the
button is stuck.
https://bugs.freedesktop.org/show_bug.cgi?id=90613
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Tested-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Currently for the tap-and-drag gesture to end user has to wait for a
timeout to expire. Make it possible to end the drag gesture by just tapping.
The allowed finger sequences to start and end a drag are thus:
tap, down, .... move ...., up <wait for timeout>
tap, down, .... move ...., up, tap
https://bugs.freedesktop.org/show_bug.cgi?id=90255
Signed-off-by: Velimir Lisec <lisec.velimir@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
State diagram changes and a doc change squashed in.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Use tp->nfingers_down as trigger when we have no fingers left on the touchpad
and when we should return to idle. If all touchpoints end in the same frame
tp->nfingers is 0. Thus when we handle the first tap release we transition to
IDLE which now needs to handle (and discard) any touch release events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
libinput supports lifting a finger during dragging and setting it back down
again to continue the drag. Curently the drag timeout is set to
DEFAULT_TAP_TIMEOUT. That is to short, when we're dragging the finger needs to
have enough time to move from one edge of the touchpad to the other. 180ms is
too short for that and causes false timeouts and thus button releases that
cancel the drag.
Introduce DEFAULT_DRAG_TIMEOUT and set it to 500 ms.
Signed-off-by: Velimir Lisec <lisec.velimir@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The current doubletap timeout was incorrect, it gave the user only 180ms to
touch, release, touch, release to recognise a doubletap. But it would also set
a timeout on the second release, delaying the button events by 180ms.
Instead, re-arm the timer on the second touch down. This gives the user 180ms
to release and touch again (or time out). This makes doubletap much more
reliable and reduces the delay between the release and the button events
arriving since the finger down time is already counted.
Same fix for MULTITAP, though we already armed the timer on touch down so we
just have to remove the new timer on touch release which did little but delay
everything.
https://bugs.freedesktop.org/show_bug.cgi?id=90172
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Once we have a doubletap, enter a loop in the state machine where we can tap
multiple times and either get a multi-click or a multi-click drag-and-drop.
The sequence down/up down/up down/up produces a triple-click. The sequence
down/up down/up down/up down produces a triple-click with a button down for
dragging. Yes, that glorious octuple-tap-and-drag, it is now possible. World
domination has been achieved, thank you for playing.
We don't know when we finish tapping now, so add a timeout to send the last
click event once the finger has been released for the last time. This
guarantees that the timestamp of the last button down is later than the
last release. This avoids the bug fixed in synaptics commit
xf86-input-synaptics-1.8.0-21-g37d34f0 (some application don't handle
doubletap correctly without the timestamps).
This works for double-tap immediately, for multi-tap we need to remember the
timestamp of the first press event and use it for the release event so that
there's a forced gap between the release and the second press.
https://bugs.freedesktop.org/show_bug.cgi?id=89511
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Touches in the exclusion zone are ignored for palm detection and don't move
the cursor. Tapping however triggers before we know whether something is a
palm or not, so we get erroneous button clickst.
If a tap happens in the top half of the touchpad, within the palm exclusion
zones, ignore it for tap purposes. To avoid further complicating the state
machine simply pretend there was a movement > threshold on that finger. This
advances the tap state machine properly that no button events are sent for
this finger.
https://bugs.freedesktop.org/show_bug.cgi?id=89625
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
tp->nfingers_down gives us the current state of the touchpad but in the case
of the tapping state we need the touchpoints separately. If all touchpoints
end in the same SYN_REPORT frame, tp->nfingers_down is 0 when we handle the
touch releases. This changes the tap state to IDLE on the first release and
then logs a bug when the remaining touches are released while the touchpad is
in IDLE.
Avoid this by counting the fingers separately for the tap state, this way we
can count up/down with the down/up events as we process them for the tapping
state machine.
This also adds tests for 4 and 5-finger tapping which is how the bug was
discovered in the first place.
https://bugs.freedesktop.org/show_bug.cgi?id=89800
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Add a normalized_length helper function and use this where applicable,
just a minor cleanup.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
tp_normalize_coords is one of the last functions taking separate x, y
values rather a coordinate pair, this commit cleans this up.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Previous code used a device coordinate threshold of 300 which won't work on
Elantech touchpads (1280 vs the ~4000 that synaptics has).
Convert to normalized DPI and reduce the threshold to 3mm.
https://bugs.freedesktop.org/show_bug.cgi?id=89206
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This affects the touch device on graphics tablets.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
We use 2 mechanisms to unregister the trackpoint event listener depending on
device removal order.
1) We have a device_removed callback, if the trackpoint gets removed before
the touchpad, this gets called, sees the device being removed is the trackpoint
and unregisters the listener
2) If the touchpad gets removed first, then in tp_destroy we unregister the
listener
2) May be delayed beyond the destruction of the trackpoint itself if the
libinput user has a reference to the libinput_device for the touchpad.
When this happens the trackpoint still has an eventlistener at destroy time
and an assert triggers.
To fix this we must do 2) at the same time as we do 1), so at remove time.
While working on this I noticed that the touchpad code was also cancelling
timers at destroy time rather then remove time, which means that they may
expire between remove and destroy time, and cause events to be emitted from
a removed device, so this commit moves the cancelling of the timers to the
remove callback as well.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Mark touches as idle, rather then dead, on release. This causes no functional
changes since we only evert check for tap-touch-state == touch, and neither
being idle or dead == touch.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
According to the diagram, we should only check the tap-touch-state before
sending a button press / release when in state touch_2 or touch_3.
tp_tap_notify always checks the tap-touch-state. This is problematic when in
state tapped, or one of the follow up states, since this could cause the
button 1 release to never happen.
In practice this is never a problem since the touch passed into tp_tap_notify
is NULL when called for timeout or button events, and in the 2 affected paths
where we're dealing with a touch or release tap-touch-state always is
TAP_TOUCH_STATE_TOUCH.
However we should not rely on this and properly follow the diagram, this
commit therefor drops the touch argument to tp_tap_notify, and adds explicit
tap-touch-state checks in the places where they are present in the diagram too.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
The touchpad tap code explicitly supports 2 finger tap-n-drag, this commit
adds a test-case for this, which fails due to the 2 finger scrolling code
sending scroll events during a 2 finger tap-n-drag.
And this commit fixes the test-case, by not sending scroll events while a
tap-n-drag is active.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Before this commit the tap code deals with enabled being set to false,
by waiting for tap.state to become IDLE, and then ignoring any events from
that point on.
This causes a problem when enabled gets set to true again while fingers are
down, because when in IDLE no release events are expected, so once a release
event for one of the fingers is send, log_bug_libinput gets called.
This commit fixes this by making enabled use the same mechanism for enabled
state transitions as the tap suspend / resume code.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
While e.g. disabling the touchpad while the trackpoint is used, we want to
stop sending tap (or scroll or motion) events. We cannot use tp_clear_state at
this time as that will also release any touchpad buttons pressed, breaking
dragging with the trackpoint using the touchpad or clickpad buttons.
Calling tp_release_all_taps() and then ensuring that we do not call
tp_tap_handle_state as long as the trackpoint is in use, is enough to disable
taps when the trackpoint is in use.
However when the trackpoint stops being used, we cannot simply start calling
tp_tap_handle_state() again, we first need to sync the tap.state to the current
reality, specifically if fingers are down it must be TAP_STATE_DEAD, so that
their releases do not trigger the log_bug_libinput on a release in
tp_tap_idle_handle_event.
Directly messing with tap.state from outside evdev-mt-touchpad-tap.c is not
good, so add tp_tap_suspend and tp_tap_resume functions for this.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Before this commit tp_release_all_taps would call tp_tap_handle_timeout, which
is a nop when in state DRAGGING. tp_clear_state then releases all touches and
calls touchpad_handle_state which moves the state to DRAGGING_WAIT, and the
button 1 release will only be done after the tap-timeout, rather then directly
as it should on tp_clear_state.
This commit fixes this by instead of calling tp_tap_handle_timeout, directly
releasing pressed buttons and switching to state DEAD or IDLE depending on
fingers_down.
Besides fixing this issue, this rewrite also makes it possible to use
tp_release_all_taps outside of tp_clear_state, which will be used to add
tap suspend / resume functionality in a follow up commit.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We may be in the middle of a software button click or a tap, so make sure we
go back to the device-neutral state by unwinding.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Doing a tap-and-drag gesture but just holding the finger instead of moving
should trigger a timeout and still switchin into tap-and-drag.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
It should be possible to initiate a drag by tapping-drag, but continue
it by pressing a physical button continuing to drag by subsequent finger
motions.
As the generic evdev layer helps us ignore multiple button presses we
can have the tap machine run completely separate from and uneffected by
regular physical button presses, making the tap FSM much simpler than
adding new states for handling button presse life times from outside
of the tap state machine.
A touchpad test is updated to test click while tapping instead of tap
FSM break out. The updated test is re-added but only for clickpads only.
The tap FSM svg is updated to say "clickpad button press" instead of
"phys button press".
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
container_of() accesses tp for offset calculation. Which is fine, but
Coverity doesn't know that.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Both motion and timeout expiry transition into the TOUCH_2_HOLD state, but
only for motion do we need to cancel the current timeout.
Found by Coverity.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Keep track of the number of times a given button or key is pressed on a
device. For regular mouse devices or keyboard devices, such a count will
never exceed 1, but counting button presses could help when button
presses with the same code can originate from different sources. One could
for example implement overlapping tap-drags with button presses by
having them deal with their own life-time independently, sorting out
when the user should receive button presses or not depending on the
pressed count.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
More expressive in the caller and less ambiguous about return values (is it 1?
is it non-zero? can it be negative?)
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Now that we have run-time changes of the tap.enabled state move the check
to the IDLE state only. Otherwise the tap machine may hang if tapping is
disabled while a gesture is in progress.
Two basic tests are added to check for the tap default setting - which is now
"tap disabled by default", for two reasons:
* if you don't know that tapping is a thing (or enabled by default), you get
spurious button events that make the desktop feel buggy.
* if you do know what tapping is and you want it, you usually know where to
enable it, or at least you can search for it.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The current code triggers multi-finger tapping even if the finger released was
previously held on the touchpad for a while. For an event sequence of:
1. first finger down
2. first finger move past threshold/wait past timeout
3. second finger down
4. first finger up
The second finger initiates the two-finger tap state, but the button event is
sent when the first finger releases - despite that finger not meeting the
usual tap constraints. This sequence can happen whenever a user swaps fingers.
Add the finger state to the actual touchpoints and update them whenever the
constrains are broken. Then, discard button events if the respective touch
did not meet the conditions.
http://bugs.freedesktop.org/76760
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Rather than a single global logging function, make the logging dependent on
the individual context. This way we won't stomp on each other's feet in the
(admittedly unusual) case of having multiple libinput contexts.
The userdata argument to the log handler was dropped. The caller has a ref to
the libinput context now, any userdata can be attached to that context
instead.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>