We don't want touches in the button area to cause the pointer to move. So
instead of making a touch the pointer when it moves to TOUCH_BEGIN, wait
with making it the pointer until its buttons state moves to BUTTON_STATE_AREA.
Note that a touch in the main area of the touchpad will move to
BUTTON_STATE_AREA immediately. If software-buttons are not enabled, any finger
is in the BUTTON_STATE_AREA.
While at it also refactor the is_pointer setting in general, removing
code duplicition wrt checking that another touch is not already
the pointer on unpinning a finger, and add safeguards that unpinning
does not make a finger which is not in button state BUTTON_STATE_AREA the
pointer, nor that the button code makes a pinned finger the pointer.
All these sanity checks are combined into a new tp_button_active function,
since they should be taken into account for 2 finger scrolling, etc. too.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Almost all non Apple touchpads have visible markings for software button areas,
so limit clickfinger behavior to Apple clickpads, and implement software button
areas for others.
This is a slightly fancier implementation than the simplest model and ported
over from libtouchpad. It implements a state machine for the software buttons
with left and right buttons currently implemented. Buttons are oriented
left-to-right, in a horizontal bar. No random button placement allowed.
In general, the procedure is:
- if a finger sets down in the left button area, a click is a left click
- if a finger sets down in the right button area, a click is a right click
- if a finger leaves the button area, a click is a left click
- if a finger starts outside the button area, a click is a left click
Two timeouts are used to handle buttons more smoothly:
- if a finger sets down in a button area but "immediately" moves over
to a different area, that area takes effect on a click.
- if a finger leaves a button area and "immediately" clicks or moves back into
the area, the button still takes effect on a click.
- if a finger changes between areas and stays there for a timeout, that area
takes effect on a click.
Note the button area states are named BOTTOM_foo to make it easier to later
add support for a top button area such as can be found on the Thinkpad [2-5]40
series.
Co-authored-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
This is about to become more complicated with the support for software button
areas. Move it to a separate file to have it logically grouped together.
No functional changes.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
On clickpads, clicking the pad usually causes some motion events. To avoid
erroneous movements, lock all fingers into position on the click and don't
allow for motion events until a finger moves past a given threshold
(currently 2% of the touchpad diagonal).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
A single-touch touchpad that provides BTN_TOOL_TRIPLETAP has 3 touches, etc.
There aren't a lot of these out there, but some touchpads don't have slots but
do provide two- or three-finger detection.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Check the value returned by calloc.
Signed-off-by: Carlos Olmedo Escobar <carlos.olmedo.e@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On a clickpad, one finger has be on the trackpad to trigger a physical button
press. For drag and drop, we still want motion events though when a second
finger is down.
This patch adds finger-pinning. If the touchpad is pressed, the pressing
finger is "pinned" and ignored for further motion events. A second finger may
then be used to drag.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Unused at the moment, but will be used later to determine if a finger should
trigger motion events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On touchpads without physical buttons, the number of fingers on the touchpad
at the time the physical click happens decides the button type. 1/2/3 fingers
is handled left/right/middle.
We also swallow the motion event on the actual click event, this reduces
erroneous motion events by a bit. More processing is needed here though.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This enables two-finger scrolling and two- and three-finger tapping on a
single-touch touchpad if BTN_TOOL_DOUBLETAP and BTN_TOOL_TRIPLETAP is set.
These require a bit of special processing:
BTN_TOUCH is set with the first finger down, but somewhat randomly unset and
re-set when switching between the various BTN_TOOL_*TAP values.
BTN_TOOL_<N>TAP is only set for N fingers down, thus a double->triple move
will see a release for DOUBLETAP and a press for TRIPLETAP. This may happen in
the same event, or across two consecutive events.
This patch adds a fake_touches mask to the touchpad struct. The mask is set
for each matching BTN_* event and used to count the number of expected
fake touchpoints. From that we begin/end the number of actual touchpoints
required. Fake touchpoints take their x/y coordinates from the first
touchpoint, which reads ABS_X/ABS_Y.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Touchpads without ABS_MT_SLOT create 5 slots by default (for up to QUINTTAP)
and ABS_X/Y is mapped to the 0-slot touchpoint. This commit adds handling for
a single finger, no BTN_TOOL_DOUBLETAP or similar is being processed yet.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is a fairly rough approach, but can be handled more fine-grained later.
Require a minimum of 1 unit to start scrolling and lock the scrolling in the
initial direction, so further scroll events are limited to that direction
only.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On ClickPads (touchpads without phys. middle/right buttons) it is important to
know whether a physical click is queued up. The finger position or number of
fingers decide which button event to send.
This isn't currently used, we still just send the button number at the moment.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The tapping state implementation will be in a separate file, so let's make
sure we can access the structs we need.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If two fingers are down and moving, take the average movement of both fingers
and use that for scrolling.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This patch is a mixture of an experimental project (libtouchpad) and
evdev-touchpad.c. It adds a new touchpad driver for multi-touch touchpads that
tracks each touchpoint separately. This makes it a lot easier to handle
multi-finger tapping, software button areas, etc.
libtouchpad used a slightly different coding style, this is the attempt to get
closer to the one used in libinput.
Currently sends motion events for single-finger motion, button events only for
physical buttons.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Doesn't do anything but initialize and destroy. This is not a permanent
separate implementation, it's just easier to start this way and then switch
over than to add to the current one.
Temporary measure: LIBINPUT_NEW_TOUCHPAD_DRIVER environment variable can be
used to enable the new driver
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>