touchpad: Support finger-pinnnig during physical button presses

On a clickpad, one finger has be on the trackpad to trigger a physical button
press. For drag and drop, we still want motion events though when a second
finger is down.

This patch adds finger-pinning. If the touchpad is pressed, the pressing
finger is "pinned" and ignored for further motion events. A second finger may
then be used to drag.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2014-02-17 14:24:20 +10:00
parent f3accd3c05
commit 92f5860bfa
2 changed files with 85 additions and 3 deletions

View file

@ -152,6 +152,8 @@ tp_get_touch(struct tp_dispatch *tp, unsigned int slot)
static inline void
tp_begin_touch(struct tp_dispatch *tp, struct tp_touch *t)
{
struct tp_touch *tmp;
if (t->state != TOUCH_UPDATE) {
tp_motion_history_reset(t);
t->dirty = true;
@ -160,8 +162,14 @@ tp_begin_touch(struct tp_dispatch *tp, struct tp_touch *t)
assert(tp->nfingers_down >= 1);
tp->queued |= TOUCHPAD_EVENT_MOTION;
if (tp->nfingers_down == 1)
tp_for_each_touch(tp, tmp) {
if (tmp->is_pointer)
break;
}
if (!tmp->is_pointer) {
t->is_pointer = true;
}
}
}
@ -336,6 +344,53 @@ tp_process_key(struct tp_dispatch *tp,
}
}
static void
tp_unpin_finger(struct tp_dispatch *tp)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
if (t->is_pinned) {
t->is_pinned = false;
if (t->state != TOUCH_END &&
tp->nfingers_down == 1)
t->is_pointer = true;
break;
}
}
}
static void
tp_pin_finger(struct tp_dispatch *tp)
{
struct tp_touch *t,
*pinned = NULL;
tp_for_each_touch(tp, t) {
if (t->is_pinned) {
pinned = t;
break;
}
}
assert(!pinned);
pinned = tp_current_touch(tp);
if (tp->nfingers_down != 1) {
tp_for_each_touch(tp, t) {
if (t == pinned)
continue;
if (t->y > pinned->y)
pinned = t;
}
}
pinned->is_pinned = true;
pinned->is_pointer = false;
}
static void
tp_process_state(struct tp_dispatch *tp, uint32_t time)
{
@ -354,6 +409,15 @@ tp_process_state(struct tp_dispatch *tp, uint32_t time)
tp_motion_hysteresis(tp, t);
tp_motion_history_push(t);
}
/* We have a physical button down event on a clickpad. For drag and
drop, this means we try to identify which finger pressed the
physical button and "pin" it, i.e. remove pointer-moving
capabilities from it.
*/
if ((tp->queued & TOUCHPAD_EVENT_BUTTON_PRESS) &&
!tp->buttons.has_buttons)
tp_pin_finger(tp);
}
static void
@ -376,6 +440,9 @@ tp_post_process_state(struct tp_dispatch *tp, uint32_t time)
tp->buttons.old_state = tp->buttons.state;
if (tp->queued & TOUCHPAD_EVENT_BUTTON_RELEASE)
tp_unpin_finger(tp);
tp->queued = TOUCHPAD_EVENT_NONE;
}
@ -441,6 +508,11 @@ tp_post_twofinger_scroll(struct tp_dispatch *tp, uint32_t time)
static int
tp_post_scroll_events(struct tp_dispatch *tp, uint32_t time)
{
/* don't scroll if a clickpad is held down */
if (!tp->buttons.has_buttons &&
(tp->buttons.state || tp->buttons.old_state))
return 0;
if (tp->nfingers_down != 2) {
/* terminate scrolling with a zero scroll event to notify
* caller that it really ended now */
@ -561,8 +633,17 @@ tp_post_events(struct tp_dispatch *tp, uint32_t time)
if (tp_post_scroll_events(tp, time) != 0)
return;
if (t->history.count >= TOUCHPAD_MIN_SAMPLES &&
tp->nfingers_down == 1) {
if (t->history.count >= TOUCHPAD_MIN_SAMPLES) {
if (!t->is_pointer) {
tp_for_each_touch(tp, t) {
if (t->is_pointer)
break;
}
}
if (!t->is_pointer)
return;
tp_get_delta(t, &dx, &dy);
tp_filter_motion(tp, &dx, &dy, time);

View file

@ -77,6 +77,7 @@ struct tp_touch {
bool dirty;
bool fake; /* a fake touch */
bool is_pointer; /* the pointer-controlling touch */
bool is_pinned; /* holds the phys. button */
int32_t x;
int32_t y;
uint32_t millis;